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PapaRomeo

FTX Global + UTX + Mesh

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I have UTX + GEX + Mesh.

If i understand it correctly, FTX Global replaces GEX.

But i heard that FTX Global works best with landclass, and i thought that GEX and Global WAS landclass?

So I'm a bit confused now...

Will FTX Global work with UTX? What do i need to disable other than lightning?

Does FTX Global replace roads and the like?

 

Sorry for another FTX Global thread, but i didn't want to hijack one.

 

If someone could post some shots around EKAH, i would be happy :-)

 

Thanks.

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GEX and FTX Global are only textures. Landclass tells the sim where the textures should appear. UTX is amongst other noticable things such as accurate coastlines and road networks (vector data), a landclass product. Scenerytech, Cloud9 XClass and such like are landclass addons.

 

When you buy an FTX Region such as PNW, SAK etc then you get the whole package in one - textures, elevation mesh, landclass and vector data. The downside of course is that the regions are a much smaller area than a 'global' product.

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Will there be clash if I install scenerytech ASIA land class and FTXG ? Please let me know.. 
Thanks..

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Ok, so i should get a landclass product for Denmark?

 

UTX Europe already provides full land classification for Denmark. If you want to try a different land classification for the area there are instructions in the UTX manual as to how to do that.

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Isn't the UTX landclass mainly focused on getting urban area's right? From what I have understood the rest of the landclass isn't too good... Landclass is just a small part of what UTX offers: you would expect a specific landclass product to offer better landclass. I suppose it's not without reason that quite often specific landclass is adviced to be placed below UTX urban landclass and above UTX vegetation landclass, which tells me UTX landclass is mainly for urban. I certainly wouldn't call UTX landclass 'full'.

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If I remember correctly, unlike the North America versions, UTX Europe contained full landclass data, in other words, not just urban landclass.

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Will there be clash if I install scenerytech ASIA land class and FTXG ? Please let me know.. 

Thanks..

 

No clash at all.

 

FTX Global is a Texture Replacement addon, and Scenerytech is landclass so as the guys just explainesd above, SceneryTech Asia will "tell" FTX Global which textures to display, for any given location.

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OMG!

FTX Global is the BEST thing i EVER did for my FSX :-)

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No clash at all.

 

FTX Global is a Texture Replacement addon, and Scenerytech is landclass so as the guys just explainesd above, SceneryTech Asia will "tell" FTX Global which textures to display, for any given location.

Thanks for clarification.. 

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I certainly wouldn't call UTX landclass 'full'.

 

Well, since your name isn't in the user's manual, I wouldn't expect you to know (not think) if there was a "full" land classification in the product or not. But since mine is, I can say that Europe includes a full land classification file.

 

Like most all land classification files, degree of accuracy can be up to an individual's interpretation.

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Well, since your name isn't in the user's manual, I wouldn't expect you to know (not think) if there was a "full" land classification in the product or not. But since mine is, I can say that Europe includes a full land classification file.

 

Like most all land classification files, degree of accuracy can be up to an individual's interpretation.

 

LOL ^_^ I stand corrected as never before! B)

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I am unable to see FTXG Night lighting of roads with UTX.. (Though lights is turned off in UT config tool) . I Uninstalled UTX and I can see the road lights again.. 

Any help Please?

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I am unable to see FTXG Night lighting of roads with UTX.. (Though lights is turned off in UT config tool) . I Uninstalled UTX and I can see the road lights again.. 

Any help Please?

Turn off lighting from the setup tool for UTX

 

Then make sure the Use Vector Lites (?) is checked in the FTXCentral

 

Then use the FTX_Night shortcut

 

 

Maybe that should do it to keep UTX while keeping the FTXG lights too

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UPDATE

The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library.

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UPDATE

The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library.

 

What will this affect in the day light then?

 

Is this true, btw?

 

Thanks,

Dirk.

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UPDATE

The only way to make FTXG road night lighting work with UTX is Disable "UT Exclusions" from FSX Scenery library.

Don't think this is a viable option, as it would result in duplicate scenery in some areas. UT excludes areas because it repositions scenery to the more accurate locations. If exclusions were disabled you would get this scenery placed twice. Once from the default scenery at it's original location and one from UT repositioning to the more geographic accurate position.

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Hey,

 

Right now I have UTX with all its scenery enabled (except for Night Lighting which is turned off in setup), along with FTXG's light vector.

 

If I disable UTX completely, then those ftxg's lights show up or by disabling UT Exclusions but I believe UT Exclusion is required.

 

Also, does any know how to remove those auto imprints from night roads - the blue hue is mess.

 

Best suggestion is to have UTX disabled completely with FTXG.  Both the programs are just not fully compatible.

 

That brings to my question - What other addon is there which can provide me with proper roads?

 

Thanks,

 

 

Here is the pic of the night lighting with FTXG and UTX

 

K6SFl.jpg

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Yes this is confirmed FTXG is not Fully compatible with UTX

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Yes this is confirmed FTXG is not Fully compatible with UTX

At present as far as the road vector lights go, but that should change, hopefully with the first patch. John says the fix to make the lights work shouldn't be that difficult. He says that UTX uses different GUID's on their road then default FSX roads, so it should just be a matter of adding those GUID's to what the FTXG vector lights look for.

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