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aceridgey

Terrain Config Entry "objectsize=300"

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Hi there,

 

I was in the process of installing some Norway freeware which requires an edit of the terrain config, and the entries didn't match up as I had an extra line on the bottom of each terrrain number.

 

For example:

 

// Lake Shorelines - Non Perennial - lake / ice / non-perennial
[Texture.52]
Name=Shorelines_Lake_Ice_Non_Perennial
Color=FFC0C000
LegacyId=1076
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
// Lake Shorelines - Non Perennial - lake / bank / non-perennial
[Texture.53]
Name=Shorelines_Lake_Bank_Non_Perennial
Color=FFC0C000
LegacyId=1077
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
// Lake Shorelines - Non Perennial - lake / swamp / non-perennial
[Texture.54]
Name=Shorelines_Lake_Swamp_Non_Perennial
Color=FFC0C000
LegacyId=1078
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
 
A couple of friends checked for me and they don't have this entry and I do.. Shall I remove it do you think?
 
Thanks for your help guys,
 
Alex

Alex Ridge

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I would leave it there.  According to the SDK - http://msdn.microsoft.com/en-us/library/cc526967.aspx - it is a valid entry.

 

Best regards,

Jim


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That is a valid entry for vector autogen.

 

The 3 examples you give are not for vector autogen.

 

I don't think they are doing anything there, and there is no harm in leaving them there.

 

If you look down towards the end of the file you should find [Autogen.n.n.n] sections where that is a viable entry.

 

Have those all been changed to 300?

 

regards,

Joe


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That is a valid entry for vector autogen.

 

The 3 examples you give are not for vector autogen.

 

I don't think they are doing anything there, and there is no harm in leaving them there.

 

If you look down towards the end of the file you should find [Autogen.n.n.n] sections where that is a viable entry.

 

Have those all been changed to 300?

 

regards,

Joe

 

Hi Jim andJoe thanks for your responses.

 

Here is what is in the autogen at the bottom is saying

 

 

// test bridge data
[Autogen.1.0.0]
guid={697FA56E-86E0-7444-9F13-28B0A138CA6D}
LegacyId=1
AutoObject={D9AAAE37-38B7-4694-AAD2-19ED06531A10} (concretebridge1b)
AutoObjectEnd={3216F40B-0F54-434D-9B2C-73A0FEED7F08} (concretebridge1a)
ObjectSize=300
ObjectEndSize=30
Offset=0
Density=0
MinAutogenDensity=20
PlaceOnWater=Yes
RandomHeading=No
 
// Small road with telephone poles only
[Autogen.2.0.0]
guid={B4011B59-8B6B-C446-B79D-A9DA97AC3C05}
LegacyId=2
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=300
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
// Medium road with light poles and telephone poles
[Autogen.3.0.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=300
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
// Medium road with light poles and telephone poles
[Autogen.3.1.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={69903fb3-1a18-4fcd-8ee1-1dcf35f9f207} (ag_lightpole)
ObjectSize=120
ExclusionWidth=1
ClipData=Yes
Offset=-7
Density=100
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
 
Is that looking right Joe? 

Alex Ridge

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Is that looking right Joe?

I don't know about right, but it's different than what I have.

 

For the first one I have a value of 30. Are your bridges huge?

 

These would be generic bridges, not custom bridges, so typically smaller, lesser known bridges.

 

regards,

Joe

 

[edit]

disregards above, I don't think that vector object is actually used in the sim. The following entries are used and my values are smaller. The impact should be larger poles alongside roads for you.

[/edit]


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I don;t think so,

 

I am tempted to just delete the entry. I don't think it will do anything adverse.. 


Alex Ridge

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I am tempted to just delete the entry. I don't think it will do anything adverse..

Make a backup copy first, just in case it does.

 

regards,

Joe


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I'm curious as to how the entries got changed? And how a line got written to entries that it wouldn't apply to? Any clues?

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I'm curious as to how the entries got changed? And how a line got written to entries that it wouldn't apply to? Any clues?

 

Me too Meshman, very curious!


Alex Ridge

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I'm curious as to how the entries got changed?

Many popular addons want to modify the terrain.cfg. I know Orbx does, I think UTX will, there are others.

 

And how a line got written to entries that it wouldn't apply to?

Not all installers are well written.

 

A word to the wise, back up the terrain.cfg before installing any addon the uses an auto-installer.

 

regards,

Joe


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