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Late loading textures (coming close to blurries)

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I have quite a heavy testflight through a narrow valley in Norway with lots of trees. With DX9 and high settings I am noticing performance isn't optimal and when I look at the fps I notice it is somewhere between 20 and 23 instead of my max of 30. With DX10 (which I am testing once more...) I notice performance is smoother and when I check fps I see it's stable at 30. Great, you would say! Well, no, not really, because the textures are being loaded later and quite obvious too. The flight takes me through narrow valley which makes it easy to see when the textures get loaded and with DX9 the textures are loaded in front of me (something like 100 to 200 meters ahead) but with DX10 the highest res textures only get loaded when I pass them. So the overall feel of everything is a bit blurry all the way.

 

Now all this is without a lower FFTF setting (because that would only make things worse!). I tried to change the bandwidth but that didn't make a difference. I use bufferpools=0 in both configurations and I don't have any other performance tweaks active. I do use the highmemfix.

 

What could be causing this...? This is the first time I actually notice DX10 performs smoother but those late loading textures really spoil it.

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Would you post your cfg and Inspector settings here, Jeroen and put your system specs in your profile please? 



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Yes, maybe it's about time to add my system to my profile. ^_^ Done!

 

Here is my DX10 FSX.cfg:

[BUFFERPOOLS]
BufferPools=0
[SOUND]
AmbientUIMusicVolume=-6.000000
SOUND=1
SOUND_QUALITY=2
SOUND_LOD=0
UISound=1
AmbientUI=0
SOUND_FADER1=0.500000
SOUND_FADER2=0.500000
SOUND_FADER3=0.500000
SOUND_FADER4=0.500000
AmbientUIMusic=FSX01
PrimaryDevice={DEF00000-9C6D-47ED-AAF1-4DDA8F2B5C03}
VoiceDevice={DEF00002-9C6D-47ED-AAF1-4DDA8F2B5C03}
[Display]
ChangeTime=1.000000
TransitionTime=1.000000
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=False
InfoParkingBrakesEnable=False
InfoPauseEnable=True
InfoSlewEnable=True
InfoStallEnable=False
InfoOverspeedEnable=False
BLOOM_EFFECTS=0
SKINNED_ANIMATIONS=1
TEXTURE_BANDWIDTH_MULT=40
UPPER_FRAMERATE_LIMIT=30
WideViewAspect=True
[Main]
DisablePreload=1
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
Maximized=1
Location=487,205,1433,875,\\.\DISPLAY1
HideMenuNormal=0
HideMenuFullscreen=1
ProcSpeed=18283
PerfBucket=7
[PANELS]
IMAGE_QUALITY=1
QUICKTIPS=1
PANEL_OPACITY=100
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=1
DEFAULT_VIEW=0
[Weather]
WindshieldPrecipitationEffects=1
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherServerAddress=fs2k.zone.com
WeatherServerPort=80
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=0
DownloadWindsAloft=0
DisableTurbulence=0
CLOUD_DRAW_DISTANCE=3
DETAILED_CLOUDS=1
CLOUD_COVERAGE_DENSITY=8
THERMAL_VISUALS=0
[DISPLAY.Device.NVIDIA GeForce GTX 580.0]
Mode=1920x1080x32
Anisotropic=1
[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64
[TextInfo.1]
AverageFrameRate=1,1
FrameRate=1,2
LockedFrameRate=1,3
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
[VirtualCopilot]
VirtualCopilotActive=0
[GRAPHICS]
ForceFullScreenVSync=1
MultiSamplesPerPixel=4
MultiSampleQuality=4
HIGHMEMFIX=1
SHADER_CACHE_PRIMED=1693458432
TEXTURE_MAX_LOAD=1024
NUM_LIGHTS=8
AIRCRAFT_SHADOWS=0
AIRCRAFT_REFLECTIONS=1
COCKPIT_HIGH_LOD=1
LANDING_LIGHTS=1
AC_SELF_SHADOW=1
EFFECTS_QUALITY=2
GROUND_SHADOWS=0
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
See_Self=1
Text_Scroll=1
SHADER_CACHE_PRIMED_10=1693458432
D3D10=1
[USERINTERFACE]
PageID=1
OpenATCOnCreate=0
SHOW_MISSION_CAPTIONS=0
PAUSE_ON_LOST_FOCUS=0
PROMPT_ON_EXIT=0
SITUATION=c:\users\jeroensb\documents\flight simulator x files\Jeroen default.FLT
Map_Orientation=2
ShowAllACPaintSchemes=1
SelectAircraftManufacturer=All
SelectAircraftPublisher=All
SelectAircraftType=All
DisplayFuelAsWeight=0
[ATC]
ShowATCText=1
COMM_MSG_NONE_COLOR=FFFFFFFF
COMM_MSG_ATC_USER_COLOR=FFB6FFB6
COMM_MSG_USER_ATC_COLOR=FFFFD21B
COMM_MSG_ATC_AI_COLOR=FF00FF00
COMM_MSG_AI_ATC_COLOR=FFFF7840
AutoOpenAirTrafficWindow=1
UsePilotVoice=1
PilotVoice=0
[PointOfInterestSystem]
CycleSetting=0
[SCENERY]
LENSFLARE=1
DAWN_DUSK_SMOOTHING=1
IMAGE_COMPLEXITY=5
[TrafficManager]
AirlineDensity=20
GADensity=20
FreewayDensity=10
ShipsAndFerriesDensity=0
LeisureBoatsDensity=0
IFROnly=0
AIRPORT_SCENERY_DENSITY=0
[TERRAIN]
LOD_RADIUS=4.500000
MESH_COMPLEXITY=100
MESH_RESOLUTION=23
TEXTURE_RESOLUTION=29
AUTOGEN_DENSITY=5
DETAIL_TEXTURE=1
WATER_EFFECTS=6
[AContain]
ShowLabels=0
ShowUserLabel=0
ShowLabelManufacturer=0
ShowLabelModel=0
ShowLabelTailNumber=0
ShowLabelDistance=0
ShowLabelAltitude=0
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000
[INTERNATIONAL]
ASLAT=2
ASLON=0
MEASURE=1
[REALISM]
PFactor=1.000000
Torque=1.000000
GyroEffect=1.000000
CrashTolerance=0.000000
General=1.000000
UnlimitedFuel=False
TrueAirspeed=False
AutoCoord=False
RealMixture=True
StressDamage=False
GEffect=True
ManualLights=True
GyroDrift=False
CrashWithDyn=False
CrashDetection=False
AutoTrim=False
[SIM]
SYSCLOCK=1
[STARTUP]
DEMO=0
SHOW_OPENING_SCREEN=1
STARTUP_DEMO=
LoadWindow=1
[FACILITIES]
COUNTRY=
STATE=
CITY=
GTL_BUTTON=1599
[Misc]
Com_Rate=7
[Trusted]
D:\Microsoft Flight Simulator X\Modules\FSUIPC4.dll.kawealoqhntaeoabkoezaiooooqtbazzokcwnkwq=1
D:\Microsoft Flight Simulator X\GAUGES\RASLegacy_Sound.GAU.cuhhzhznczruqaootuticnqtbakatlhhwnllakbi=2
[FlightPlanMap]
LineWidth=2
SHOW_AIRPORTS=1
SHOW_VORS=0
SHOW_NDBS=0
SHOW_APPROACHES=0
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=0
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=0
SHOW_WEATHERSYSTEMS=0
SHOW_DATATAGS=0
SHOW_TERRAIN=1
show_waypoints=0
show_airways=1
show_markers=0
show_volume_boundaries=0
show_ac_twr=1
[MAPVIEW_MAP]
SHOW_AIRPORTS=1
SHOW_VORS=1
SHOW_NDBS=1
SHOW_APPROACHES=1
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=1
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
show_flight_history=1
[WeatherMap]
SHOW_AIRPORTS=0
SHOW_VORS=0
SHOW_NDBS=0
SHOW_APPROACHES=0
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=0
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
[DISPLAY.Device.NVIDIA GeForce GTX 580.0.0]
Mode=1920x1080x32
Anisotropic=1
AntiAlias=1
[MULTIPLAYER]
condAccoutPassword=0

And here are the settings I use for DX10:

 

9417418608_ac5e09260c_o.jpg

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At a first glance, Jeroen (I have to leave shortly), just a few minor changes:

 

TBM for this proc and 580 combi ought to be at least 80:

 

ForceFullScreenVSync=1 *** Remove this*** as "1/2 RR" and "Standard" in Inspector, combined with DisablePreload=1 in [Main] fixes the Vsync issue.

 

CLOUD_COVERAGE_DENSITY=7

Try water effects at 5 (back to 6 if there's any flashing)

AirlineDensity=20 -> one or the other: i.e. GA or AI, but make it 25, or even 30

GADensity=20  ->   as above

TEXTURE_RESOLUTION=28
AUTOGEN_DENSITY=4

you should be able to use FIBER_FRAME_TIME_FRACTION=0.2 (in [Main]

TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=907  (Add to [Terrain])

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1376  (Add to [Terrain])
SWAP_WAIT_TIMEOUT=3 (Add to [Terrain])
 
Inspector looks fine, with the exception that I don't enable FXAA.
 
Hope this helps!


i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Thanks for the help, Paul! Much appreciated! But apart from the textures still loading quite late, things don't look the same anymore, which of course is logical since the autogen has been dimished by a factor 4 or something like that. ^_^ Lowering the max autogen using those max-lines to a third of the default amount AND lowering the setting to Dense are huge steps! And still, as I said, the textures are clearly loading later than they do with DX9, which remains rather odd... But anyway, if these steps are necessary to get DX10 working better, I rather stick with DX9 and full autogen (not limited and extremely dense), even though fps is lower and performance (at least in my heavy test scenario) isn't optimal (but still flyable). ^_^

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is bufferpools=1 or 0 a better setting? because I'm currently using 1


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is bufferpools=1 or 0 a better setting? because I'm currently using 1

Lol, now also hijacking this topic? There are a lot of topics about bufferpools, if your GPU can handle it, you can use usepools=0.

If you get artifacts, turn it back on. Please read some guides here on AVsim, it's been covered everywhere.

 

 

@JvanE: Autogen is up to you, if your system can handle it, just run it without those lines in your config. Those are not a must and i don't think it is the main reason for your issue.

Did you run the alphachecker/mipsmaps thingy and DXT fixer already? Because maybe those things can cause loading issues.

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Just got back: the problem, Jeroen, is a 4.5-GHZ proc...

 

Moving that to 4.8 (I'm not suggesting you do it) would ease the issue, make it less noticeable, perhaps., but my 5.0 GHz and a 780 still has issues with load: the fact remains - FSX is quite capable of killing the cpu at the speeds we run at, and mostly it's due to the fact that, over the years, everyone in the sim-world has demanded backward compatibility, with Microsoft doing just that - and until the sim is rebuilt OR Intel comes up with a magic 8-GHz proc (ain't gonna happen) every setting we make or change is always a compromise. Those settings which I've suggested, should ease that load somewhat, hopefully to get rid of the "imminent blurries" problem; if it doesn't - then revert back, and try something else.



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Jeroen,

I noticed you have AA overide in NVISP, but in your fsx cfg you have

AntiAlias=1

System: MSFS2020-Premium Deluxe, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Lian Li PC-O11D XL,MSI RTX 3080 SUPRIM 12Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, Corsair R1000X Gold PSU,Win 11 ,LG 43UD79 43" 4K IPS Panel., Airbus TCA Full Kit, Stream Deck XL.

 

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This one is pretty good for a 4.5-gig system:

 

It seems that these settings are very subjective, as the differences are sometimes not even visible, even at close range, and that arriving at a "set of settings" which is visually appealing, while giving good performance, is dependent upon SO many factors.



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Do you guys also notice that when flying over areas with trees and cities/towns also tend to "pop-in" as the plane is flying closer to those areas? I also get this problem. It's never pre-loaded ahead of time. Even though my LOD_RADIUS is set to 8.5


ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

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Do you guys also notice that when flying over areas with trees and cities/towns also tend to "pop-in" as the plane is flying closer to those areas? I also get this problem. It's never pre-loaded ahead of time. Even though my LOD_RADIUS is set to 8.5

Yea, autogen works different from texture loading. It's been implemented this way, and it is a pain and immersion killer.

LOD_RADIUS doesn't have an effect on autogen, there is nothing you can do about that.

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Just got back: the problem, Jeroen, is a 4.5-GHZ proc...

 

Moving that to 4.8 (I'm not suggesting you do it) would ease the issue, make it less noticeable, perhaps., but my 5.0 GHz and a 780 still has issues with load: the fact remains - FSX is quite capable of killing the cpu at the speeds we run at, and mostly it's due to the fact that, over the years, everyone in the sim-world has demanded backward compatibility, with Microsoft doing just that - and until the sim is rebuilt OR Intel comes up with a magic 8-GHz proc (ain't gonna happen) every setting we make or change is always a compromise. Those settings which I've suggested, should ease that load somewhat, hopefully to get rid of the "imminent blurries" problem; if it doesn't - then revert back, and try something else.

 

True... it will always be all about compromises indeed. ;) I will check out the other Inspector settings you posted and see if they make a difference.

 

 

Jeroen,

I noticed you have AA overide in NVISP, but in your fsx cfg you have

AntiAlias=1

 

Yes, correct, but (oddly enough) that's how it's done in the DX10 guide... so that's why I also did it. Seems to be mandatory to get things working! For DX9 I also use override but with AA unticked in FSX.

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EDIT

Never mind the long story I posted: short version is that I am back to DX9 LOL Thanks for the help anyway!

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