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alcanallen

Contrails and Wing Vortices

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How can I ensure that the effect only occurs with flaps down?

 

I would add another line to the code so that the vortices only occur in a landing flap configuration..... or if you like any flap setting higher than your takeoff flap setting (so they do not appear on takeoff)

 

If you want to take it even further.....add some more code so they also only occur in the right weather conditions.:)

 

I can add the code here when I get back on Friday.

 

Check the vortices coming of the the MD-11's flaps in Simon"s latest video

 

Yes ..you too can have exactly that in FS 9.5 (incl the curves vortices)  :Nerd:

 

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I can add the code here when I get back on Friday.
Oh yes, please! :)

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Thanks "3Green" iv`e already moved the numbers sideways now to tackle the other changes,this topic will really aid all who want a more realistic landing scenario.

Will keep all posted on developments.

Cheers Alcan at FAPE.

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edetroit, on 29 Aug 2013 - 08:21 AM, said:


I can add the code here when I get back on Friday.

Oh yes, please! :)

 

That would be very, very helpful indeed!

 

Thanks! Harald


   Harald Geyer
   Gründer der Messerschmitt Freunde Dresden v. V.

lYI9iQV.jpg

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Thanks "3Green"

 

You're welcome Alcan.

 

I"ll let ed do the modifications for everyone.

 

Cheers

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Hi all, got the mod`s right all vortices are in the right places,now to adapt to my other aircraft,ie b747,777,787,see you later.

Cheers.Alcan!

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  <Element>
    <Select>
      <Value>
         (P:UNITs OF MEASURE,enum) 2 ==
           if{ (A:SEA LEVEL PRESSURE,millibar) 1020 < }
           els{ (A:SEA LEVEL PRESSURE,inHg) 30.12 < }
         (A:AMBIENT TEMPERATURE,celsius) 0 > &&
         (A:FLAPS HANDLE INDEX,number) 5 > &&

         if{ (A:SMOKE ENABLE,bool) !
             (A:SIM ON GROUND,bool) !
             (A:AIRSPEED INDICATED,knot) 175 < && == if{ 0 (>K:SMOKE_TOGGLE) }
             1 (>G:Var1) 0 (>G:Var2) }

         els{ 0 (>G:Var1) }

      </Value>
    </Select>
  </Element>
  <Element>
    <Select>
      <Value>
        (G:Var1) !
        (G:Var2) ! &&
        if{ 1 (>G:Var2) (A:SMOKE ENABLE,bool) if{ 0 (>K:SMOKE_OFF) }
      </Value>
    </Select>
  </Element>
</Gauge>

This code will take you from flap handle 6 and above (flaps 25, 30 and 40 on a 737) ..change the flap handle number to suit the aircraft. 

With the landing flap setting the vortices will be produced from below 175 knots until touchdown (SIM ON GROUND)

 

 

Strictly speaking (IMHO...I may be mistaken) the flap vortices should disappear with the deployment of the spoilers (as the airflow over the wing is spoilt)

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Well if any one`s interested iv`e cracked the three aircraft with slight mods to the fx.vortices effects file,and the various landing speeds etc,all work quite nicely,on landing.the B777 versions vary a bit but thanks to 3 Green the whole exercise is now functional, thank you Mr Green have a 'Bells".

All the best Alcan.

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And many thanks to Ed, for posting the code to further enhance this addiction.  :dance:

 

RJ

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And many thanks to Ed, for posting the code to further enhance this addiction.  :dance:

 

RJ

 

My pleasure RJ.

 

It might interest some to know that the code for my IFLY737 is slightly different as I use the LIGHTS section of the aircraft cfg for the flap vortex effect as opposed to the SMOKE section (many ways to skin a cat)

 

And I am using radio altitude instead of SIM ON GROUND as a lot of events happen with SIM ON GROUND and I like to keep them to a minimum so that effects like tyre smoke for example display correctly. (I will probably change that to percentage of spoiler deployment and airspeed as that is exactly what I want)

<Gauge Name="vortex" Build="1.0">
  <Element>
    <Select>
      <Value>
         (P:UNITs OF MEASURE,enum) 2 ==
           if{ (A:SEA LEVEL PRESSURE,millibar) 1020 < }
           els{ (A:SEA LEVEL PRESSURE,inHg) 30.12 < }
         (A:AMBIENT TEMPERATURE,celsius) 0 > &&
         (A:FLAPS HANDLE INDEX,number) 5 > &&

         if{ (A:LIGHT CABIN,bool) !
             (A:Radio height, feet) 20 >
             (A:AIRSPEED INDICATED,knot) 175 < && == if{ 0 (>K:TOGGLE_CABIN_LIGHTS) }
             1 (>G:Var1) 0 (>G:Var2) }

         els{ 0 (>G:Var1) }

      </Value>
    </Select>
  </Element>
  <Element>
    <Select>
      <Value>
        (G:Var1) !
        (G:Var2) ! &&
        if{ 1 (>G:Var2) (A:LIGHT CABIN,bool) if{ 0 (>K:TOGGLE_CABIN_LIGHTS) }
      </Value>
    </Select>
  </Element>
</Gauge>

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I sense a coming together... :)

Might it be possible for you 3 talented and hard working fellers to assemble something that would work for mortals?

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I sense a coming together... :)

Might it be possible for you 3 talented and hard working fellers to assemble something that would work for mortals?

++1


Regards,

Joe Esposito

 

BetaTeam%20Short.jpg

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