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Review of FTX-G out today

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"I am probably one of the most advanced users in the community when it comes to FSX"[/size]

 

I find his blog sometimes useful  has a few pages and he has made it more concise say than the "Bible" (OMG) but Word Not Allowed, As I recall you have never made ANY content for FS, never broke any new ground and often fought against others that did and a lot of your work is, well to put it politely >plagiarized< from someone else, you make me laugh my long lost brother. But I do appreciate your view so cheers to you.

 

http://www.youtube.com/watch?v=y8igE_2kioE

 

I also wish to thank EVERYONE who invented and brought some of these tweaks to light (intentionally left blank, but everyone knows who they are!). I’m just the dude who figured some things out and put it all together.

 

Word Not Allowed

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Alain.

Isn’t Wasn't that Your post that caused the thread at Aerosoft to be locked?

 

 

Please, Get over it.

 

Update: They just removed your posts (link)!

 

Indeed, they did as I was not aware of this rules of theirs,  "Remember the general forum is for discussion on Aerosoft products and as yet FTX Global is not an Aerosoft product or one sold through Aerosoft's online shop."

 

I stand corrected.

I've hit this trees all over the airport issue as well, mostly with some freeware AFCADS. So far all my payware airports are fine. What I find is if you remove (Better rename the .cvx file of the AFCAD), the problem goes away. So far I don't see any negative effects doing this. Most recently at the KPAE AFCAD in the SEAFSXMS Seatle airports addon.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

And you may of missed the part where he wrote two articles praising it on his same blog and said its much better then anything out there in the comments of the above linked article.

 

He did that, and you are absolutely right about that, I did not missed it, I see his blogs as one update after an other.

The cvx is what defines the landclass and/or ground textures.

 

By removing it you are taking away the non-airport ground textures they used for whatever reason.

The cvx is what defines the landclass and/or ground textures.

 

By removing it you are taking away the non-airport ground textures they used for whatever reason.

Better than taking off in a forest :LOL:

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

He did that, and you are absolutely right about that, I did not missed it, I see his blogs as one update after an other.

Try reading the comments in his latest article where he still praises it even after discussing the problems.

 

Even in your exchange with him In the earlier article he said he wanted the uninstall procedure mostly for testing purposes and despite his frustrations he still liked it.

 

Better than taking off in a forest :LOL:

True.

Well it isn't be the first add on to change the FSX world - airport plateaus with add on mesh being a case in point. All I know is that the vanilla sim is now utterly unacceptable by comparison with these new textures. There's simply no going back.

 

I just cannot get enough of the Alps now - you could almost argue that if Orbx had released Switzerland and Austria as bespoke FTX regions, but only used these textures and an add on mesh, they would have absolutely cleaned up. In other words, as expensive as it may be, it's still something of a bargain.

 

Have been flying extensively in the FTX Global world and have yet to have any problems I could even remotely attribute to it.

 

Am also now flying with the sliders to further to the right than before and no OOM's on PMDG finals at beaucoup airports.

 

It's a HUGE step forward.

Banner_FS2Crew_Supporter.jpg

fbsupporter2.jpg

 

  • Moderator

Can't say I'm surprised this is happening, considering what and how they are doing it, and I'm not sure how they can fix it easily, apart from patching the individual broken products.

 

I have this same problem all the time in X-Plane, the default airports have windsocks, and all sorts of rubbish in the middle of the runways. If the developer has used the default autogen and textures, then it's no surprise that it's broken (Although with respect, the developers were probably never expecting anyone to go ahead and change them against the SDK)

Indeed, they did as I was not aware of this rules of theirs,  "Remember the general forum is for discussion on Aerosoft products and as yet FTX Global is not an Aerosoft product or one sold through Aerosoft's online shop."

 

I stand corrected.

 

 

To me the reason for the lock looks more like a pretext. Compare numerous of their other topics in their general forum ...

What happened to AVSIM

Well it isn't be the first add on to change the FSX world - airport plateaus with add on mesh being a case in point. All I know is that the vanilla sim is now utterly unacceptable by comparison with these new textures. There's simply no going back.

 

I just cannot get enough of the Alps now - you could almost argue that if Orbx had released Switzerland and Austria as bespoke FTX regions, but only used these textures and an add on mesh, they would have absolutely cleaned up. In other words, as expensive as it may be, it's still something of a bargain.

 

Have been flying extensively in the FTX Global world and have yet to have any problems I could even remotely attribute to it.

 

Am also now flying with the sliders to further to the right than before and no OOM's on PMDG finals at beaucoup airports.

 

It's a HUGE step forward.

 

This is what we call a informed and satisfy customer, and their is ABSOLUTLY nothing wrong with that.

Can't say I'm surprised this is happening, considering what and how they are doing it, and I'm not sure how they can fix it easily, apart from patching the individual broken products.

 

I have this same problem all the time in X-Plane, the default airports have windsocks, and all sorts of rubbish in the middle of the runways. If the developer has used the default autogen and textures, then it's no surprise that it's broken (Although with respect, the developers were probably never expecting anyone to go ahead and change them against the SDK)

 

 

Has nothing to do with the SDK in this case.

 

Orbx took a landclass texture meant for regular FSX scenery (i.e. like a forest tile) and added autogen on it that they thought fit, the same way you might change a texture's coloring to make it better or add shrubs to an arid texture to accent it. Nothing more special then that.

 

Not sure why a developer would use a landclass texture to lay underneath their airport instead of a default airport polygon or something they custom made. Furthermore, why not put an autogen exclusion in it if you are going to use a regular landclass texture not meant to be an airport pad?

  • Moderator

I use FTXG in P3D and I'm relatively happy with it. I have a few instances of floating houses, runways with trees and some other anomalies BUT this is a just released product. I expect bugs. I also expect a service pack or two, if necessary so I will live with the minor anomalies. If I were to complain, it would be 1) the lack of an uninstaller and 2) the inability to turn it OFF in FTX Central. I understand the reasons for this, just saying I don't like them BUT it is not a deal breaker.

 

For me, I make a regular image backup so going back to native P3D is a snap - I just feel sorry for those who are not aware of some of the issues and didn't or don't prepare for them.

 

At this point I see no need to revert but I would still like an uninstaller - and they say it is in beta - so I can hang in there.

 

Bottom line - in P3D - I like the product.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

the inability to turn it OFF in FTX Central.

Vic that's exactly the point. For FSX, its not so much an uninstaller but the inability to switch back to default FSX in FTX Central. This was an option pre-FTXG. I have FTXG and have not experienced any texture anomalies with other addons so far and quite frankly I see no reason to switch to default FSX anyway as long as there is compatibility. The key is will other devs collaborate with Orbx to producing compatible products???

John Pipilas

Win 10 ​- i7 2600k CPU - AMD Radeon R9 Fury X GPU 

       

Vic that's exactly the point. For FSX, its not so much an uninstaller but the inability to switch back to default FSX in FTX Central. This was an option pre-FTXG. I have FTXG and have not experienced any texture anomalies with other addons so far and quite frankly I see no reason to switch to default FSX anyway as long as there is compatibility. The key is will other devs collaborate with Orbx to producing compatible products???

Were you able to just turn on and off GEX without a full texture reload? No, so why do you think FTXG should work this way? They do need to have a way to uninstall or restore the original files, which they say they will provide. I agree it should have been with the released product, but that's water under the bridge now. It won't though be an on off switch like their regional sections are. It can't for the same reason GEX couldn't do it. It's a global texture replacement addon, just like GEX.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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