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How Do Fuel Trucks and Vehicles Work at an FSX Airport

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How do the fuel trucks and other vehicles work at an FSX airport? I know you need vehicle parking spots at the airport. Does the AFCAD have to have a vehicle path defined for them. Is there a traffic file for each of them? 

 

I would like to add some other vehicles, like buses, to an airport. Can it be done without disturbing the other vehicles?

 

Thanks, Bob.

You just need Airport Design Editor - http://www.airportdesigneditor.co.uk/.  It's donateware.

 

Best regards,

Jim

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You just need Airport Design Editor - http://www.airportdesigneditor.co.uk/.  It's donateware.

 

Best regards,

Jim

Hi Jim. Thanks. I have ADE already. My question is how to add bus traffic at an airport without substituting the buses for the fuel truck as has been done in a payware scenery. I don't want buses all over the other airports and no fuel trucks. I just want to add buses or other vehicle traffic at a specific airport. Do the extra vehicles need a traffic file? Thanks, Bob.

The ambient airport vehicles are defined in the "living world" config file, but that file only allows setting vehicles for an entire geographic region, not airport-by-airport basis.  You could I suppose use "boat AI' to create an AI bus, though getting it to conform to vehicle paths would take some doing.  Another approach would be to use simconnect to inject the bus.

 

Ambient airport vehicles will prefer to use vehicle paths but will use taxi paths otherwise.

 

Aside from fuel trucks and ambient vehicles, there are also pushback tugs, baggage carts, and baggage loaders.

 

scott s.

.

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