Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Yoke degrees of rotation

Featured Replies

Hi everyone,

I am trying to calibrate my yoke in FSUIPC for the NGX. I am using the Saitek Cessna Yoke, which can turn 90 degrees from the middle to both sides. 

Now, in the NGX I noticed the yoke turns around 60 degrees, so in FSUIPC I calibrated my yoke so it sorta moves in sync with the one in FSX. After this, my plane became quite a bit sensitive to aileron inputs, even though my yoke moves in sync with the one in the NGX. If I look at real videos the airplane doesn't seem to respond THAT quickly to small inputs like in the NGX.

So I'm wondering, is the maximum degrees of rotation from the middle also 60 degrees in the real world? The reason I'm not sure is because the 747X has got the same thing: it turns 60 degrees in FSX but in real life it's 90 degrees. 

The reason I ask is because I want to make the control input as realistic as possible. 

Arjen Vandervelde

I can check it for you in a few hours, but remember it might not be a linear progression for rotation if the yoke to control surface deflection.

Matt Cee

  • Author

I can check it for you in a few hours, but remember it might not be a linear progression for rotation if the yoke to control surface deflection.

So you are working on real 737s or something, because I was referring to the real plane. If I know the degrees of rotation I can match it up in FSUIPC.

 

Verstuurd van mijn GT-I9300 met Tapatalk

 

 

Arjen Vandervelde

  • Author

The real yoke goes 90. At least it does on the -400 I'm sitting in.

You're on a real 747 now? That's cool!

 

Thanks btw for your reply. 90 degrees felt the best already. But I'm not sure whether it's the same on the 737. If it is, then I've no idea why PMDG wouldn't match that.

Verstuurd van mijn GT-I9300 met Tapatalk

 

 

Arjen Vandervelde

You're on a real 747 now? That's cool!

 

 

 

Where did you get he's on a 747? He might also be on a 737-400  :P

Regards,

Frank van der Werff

Banner_FS2Crew_Line_Pilot.jpg

  • Author

Haha I'm sorry. When I see -400 I always think about the 747-400, my favourite plane. :)

Ok thanks man, guess 90 degrees is the most realistic then. 

Arjen Vandervelde

I already posted and probably sent a ticket in the past about the control wheel angle limit of the ngx. The real one is 90° (95 if I remember correctly) for a full aileron deflection. Your controller must be set for full surface movement, not to match the cockpit wheel.

By putting in your joystick a full movement of the yoke with about half and a bit  of the travel (60°), you increased the sensitivity of the yoke, mostly doubled it. ^_^

Regards

Andrea Daviero

  • Author

I already posted and probably sent a ticket in the past about the control wheel angle limit of the ngx. The real one is 90° (95 if I remember correctly) for a full aileron deflection. Your controller must be set for full surface movement, not to match the cockpit wheel.

By putting in your joystick a full movement of the yoke with about half and a bit  of the travel (60°), you increased the sensitivity of the yoke, mostly doubled it. ^_^

Ok, thank you. I have set it back to the biggest rotation angle my yoke allows for: 90 degrees. 

 

But I don't understand why PMDG made the yoke move only 60 degrees and not 90? It can be done in FSX - look at the default planes, so... 

Arjen Vandervelde

There may be a lot of reasons why they did in this way.

One maybe an error reading the real manuals, or maybe it is something like a shortcut for having a close to real autopilot control wheel movement or other things...

Imagine, if the autopilot needs to move the wheel double of what it does now, I don't think it looks very realistic for us.

Now that the 777 is near to be released we can refresh team memory with old things included the yoke movement. They will then decide if correcting it or mantain as it is if it is a wanted thing.

When it was pointed the first time, it was also pointed about flight spoiler angle that was too low with full aileron deflection. As far as I remember the spoiler problem was solved, aileron angle was good, only the wheel needs to be fixed.

Regards

Andrea Daviero

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.