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cvearl

DX10 Fixer - ATI/AMD AA and Vsync Guide

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Ok, thaks for your help guys I'll try what some of you said.

However, my card is indeed capable of DX10 - I have played several DX10 games on my laptop without any problems.

But yeah, FSX is it's own thing...

 

Let's see what happens, so stand by.

Your chip can do DX10. But not necesarily for AA in DX10. That was added in the 6000 series and up i think. But your chip sounds like a mobility chip and i dont think it can.

 

ATI is having one issue with DX10. Spikes if water is set past 2xlow. And you have to disable the cloud shader in Steves fixer.

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Ok I tried everything that was suggested  and it didn't work. Looks like I have to stick to DX9 - frustrating.

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Unfortunately ATI is not for DX10. I tried everything and can't get a shimmer-free image and the most important i have stutters even with min settings. 

 

This year I'll go for an upgrade with nvidia in my system because as i can see only these guys seem to be happy with DX10.

 

Clarification... ATI is great in DX10 and 11 games. Not so much in the experimental DX10 FSX which was an unfinished project and still is. DX10 fixer for FSX is now developed on nVidia exclusively so I imagine that it will be more likely to work better with nVidia now than ATI just due to that alone. Again. It's as good as nVidia in DX10 mode until you enable past water 2xLow. Then you get scenery spikes.

 

Now as for your card? Any card from today would be an improvement. Your card was a $200 budget gaming card 3 years ago. nVidia equivalent was the GTX465 1GB and it too would suck big time. So in your case it's more about level of card and less about brand.

 

If your going to upgrade to nVidia, you better go no lower than a GTX760 and that's about $250. But if you really want to push AA to 4xSGSS (Shimmer Free almost) in DX9 or 10? With some cloudy weather? You better spend $350 at least and get the GTX770! Or be prepared to dial that stuff back again.

 

Good luck with whatever you choose. But that current card in your computer is a dog for sure and you will be happy with any upgrade to a current (non-budget) card.

 

Charles.

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Agreed totally - a 770 or a 780 will meet your expectations.

 

pj

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Peter I am thinking of going the nvidea route as getting lots of tearing. Which would be the most compatible with my processor?

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I have the exact same thing Tony... Is 4X AA all you did in the Fixes menues? I have been trying EVERYTHING.....and cant fix it....these are the topics I have made with some stills....is this what your seeing too?

 

http://forum.avsim.net/topic/422802-serious-issue-with-ati-and-steves-dx10-fix-tears-and-spikes-everywhere/#entry281786

 

I solved this problem by uninstalled everything related to ATI and then install a little old driver.like 12-8 or something. the artifacts simply disappeared

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I solved this problem by uninstalled everything related to ATI and then install a little old driver.like 12-8 or something. the artifacts simply disappeared

Correct. Pre 13 drivers work. Confirmed by Steve. Sadly I need latest drivers for other games too.

 

P3Dv2 initial tests seem ok though. Waititng ona few more patches before I make it my full time platform though. And honestly, DX9 with BP=0 is everything DX10 is.only missing cockpit shadows. Everything else is identical in DX9.

 

C.

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Hi,

 

after installing DX 10 Scenery Fixer I had a lot of problems with artifacts - especially when flying in “heavy” weather e. g. through thick cloud coverage. Normally I got FPS of 30 but at those moments the FPS drops to 15. I finally found the settings (please see below) where those artifacts disappeared but I am not satisfied anymore with the scenery quality. But changing the FSX settings e. g. to improve quality the artifacts return……. So this is no solution. Maybe my other settings are wrong?

 

So is there anyone who can advise me what I could do to improve my scenery quality e.g. which settings I should change in the FSX.cfg file.  I tried various different settings (because the instructions are not quite clear for a “normal” user) but those changes also did not work.  

 

OS:                      Windows 7 Home Premium 64bit

Processor:         Intel Core i7-3770K CPU@ 3.50GHz, 4501 MHz 4 core 8 logic processors

Graphic card:    AMD Radeon HD 7900 Series (0x679A)

 

Software:           Microsoft FSX Service Pack 2

                           Active Sky Next

                           Aersosoft Airbus X Extended A320 NEO

                           Aersosoft MegaAirport Frankfurt EDDF

   Radeon Pro (settings according to the DX10 Scenery Fixer documentation but additionally     OverDrive enabled = HP GPU clock set to 930 and Memory clock to 1575).

 

DX10 Scenery

Fixer:                    AA = 2x

      Clouds Shader = off

 

Fsx.cfg:            

[BufferPools]
UsePools=1
RejectThreshold=262144

 

[GRAPHICS]

MultiSampleQuality=8
MultiSamplesPerPixel=4

TEXTURE_MAX_LOAD=1024

 

[TrafficManager]

AirlineDensity=0
FreewayDensity=7

 

[DISPLAY]

TEXTURE_BANDWIDTH_MULT=80
 

 [JOBSCHEDULER]
AffinityMask=254

 

 [TERRAIN]
LOD_RADIUS=3.500000

MESH_COMPLEXITY=70

MESH_RESOLUTION=19

TEXTURE_RESOLUTION=24

AUTOGEN_DENSITY=2

DETAIL_TEXTURE=1

WATER_EFFECTS=4

SWAP_WAIT_TIMEOUT=2

 

[Main]

FIBER_FRAME_TIME_FRACTION=0.12

 

[sCENERY]

LENSFLARE=0

DAWN_DUSK_SMOOTHING=1

IMAGE_COMPLEXITY=2

MAX_ASYNC_BATCHING_JOBS=3

SmallPartRejectRadius=4.0

 

FSX Settings:        [Aircraft]

                               Aircraft cats shadows on the ground: Unticked

                              Aircraft casts shadows on itself: Ticked

                              Aircraft landing-lights illuminate ground: Ticked                 

 

                [scenery]

Level of detail radius: Medium

Mesh complexity: 70

Mesh resolution: 76m

Texture resolution: 2m

Water effects: Low2.x

Land detail textures: Ticked

Scenery complexity: Normal

Autogen density: Normal

Ground scenery shadows: Not ticked

Special effects detail: High

 

[Weather]

Cloud draw distance: 100mi/160km

Thermal visualization: None

Detailed clouds: Coverage Maximum

 

[Traffic]

Aviation traffic: Airline: 11/ General aviation: 10 / Airport vehicle: Minimum

Land and sea: Road vehicles: 8% / Ships: 0% / Leisure boats: 0%

 

 

Regards,

Hanse

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Hi Hanse - Did you roll back the driver to an older driver, say 12.8, per the previous post by Charles - also on page 9 of the "How-To" DX10 Guide?

 

Regards,

 

pj

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Hi Paul,

 

of course I did and thats the reason why I was not talking about "spikes" just mentioning "artifacts" ......Could you please have a look at my specific DX10 fsx.cfg settings (e. g. buffer pools, graphics, display and jobscheduler) because I believe the root-cause for the bad performance can be found there.

 

Regards,

Hanse 

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Sure, Hanse: I'll just leave the parameters which I think are to high - or wrong in some way, for your system - ok!

 

 

Fsx.cfg:            

 

[GRAPHICS]

MultiSampleQuality=8                 These two figures are given by having 8x CSAA in the Fixer. You show only 2x.
MultiSamplesPerPixel=4

 

 

[DISPLAY]

                                TEXTURE_BANDWIDTH_MULT=40  //   80
 

FSX Settings:      

            

[Weather]

Cloud draw distance: 100mi/160km     <<<  better would be 60m/96km

Detailed clouds: Coverage Maximum    <<< better would be 'medium'

 

[Traffic]

Aviation traffic: Airline: 11/ General aviation: 10    <<< Already low, bu choose one or the other at any one time.

 

Not a great deal out of normal - these above will make a difference, though. Here's a list of the worst offenders. One of the features of DX10 is that it will be quite smooth right down to 17 or 18 frames, and I'm aware of a number of folks doing this. Just set the frame limit and vsync parameters down to 20, with 1/3 refresh rate (Inspector) and Enable Dynamic Framerate Control and “Keep up to 20” FPS (RadeonPro)

 

When troubleshooting, Hanse - it is better to minimise most everything, and then increase only per your personal "Must-Have" priority list, until one meets a point where further increase causes issues that can only be met by reduction of one or more components of that priority list.

If this is not possible - then a hardware change is neccessary, and - condsidering that most Flight-Simmers enjoy this hobby for many years, I think it is not reasonable to suffer the continuous aggravation that these problems can cause over a long period of time.

 

I hope this will help,

 

All the Best,

 

pj

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Hi Paul,

 

thanks for the proposals. But I recognized one strange thing in connection with RADEON PRO. Previously I always manually started the program and then started FSX from the RADEON PRO application profile (by double-clicking) on the stated fsx program path.

 

But I do not know why anymore: One time I handled it in a different way e. g. added RADEON PRO as a Windows start-up program and without opening RADEON PRO I normally started FSX. The result was significantly e.g. I had an increase in the FPS and as well could increase my fsx scenery-settings without getting "artifacts"......(still FPS limited to 30)..Maybe those findings might be also important for other users and to be mentioned in your DX10 Notes.

 

So for the time being my problems seem to be solved - thanks anyway for your support.

 

Regards,

Hanse

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If anyone wants the Graphical Corruption issues in DX10 Preview mode in FSX, they need to actually report the issue. I just tried a flight in the new BETA 14.3 drivers and when water is set to medium or high to get the reflections, you will have corruption in 5 minutes or less.

 

Steve Parson also confirmed this as well. He discovered this issue only arose since the introduction of driver 13.x and later and is with us to this day. Even with water on x2 low, it will happen eventually on longer trips.

 

Please report this to AMD to have it addressed in the current driver cycle. If no one reports it, we will get what you can expect. No change.

 

http://www.amdsurveys.com/se.ashx?s=5A1E27D25AD12B69

 

Here's hoping. Sticking with DX9 until this gets resolved.

 

PS - this was also an issue in X-Plane 10 and was fixed in the current BETA because users complained.

 

Charles.

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