October 25, 201312 yr Yes Steve's Fixer fix portovers in DX10! I can now fly my favourite portovers in FSX! But there is a slight glitch I cannot solve... Help wanted... Glass cockpit is missing, inside or out... Sometimes it's no big deal, sometimes it's a show stopper. Any idea? Here's some screen captures that says it all... This is Roy Chaffin's RCS B25J. Lots of cockpit glass..., all lost in DX10, and it shows... Here in DX9 Same in DX10: Virtual Cockpit in DX9: VC in DX10 All FS9 portovers seems to be affected. It's not a texture issue, I tried many hacks with the alpha layer, useless... Here's the Samdim An 30 in DX9... ...and in DX10, must be quite windy inside... In the "Vitamin" Tu-154M, there is also an issue with the gauges, maybe a semi-transparent layer on top of gauges that doesn't show properly in DX10... so sad... Here in DX9 ... and in DX10... Any comment or help appreciated! RCS North American B25-J: www.roychaffin.com/rcs-panels.html Samdim Antonov An-30 v3: 44620-setup-sd-an30.zip @ avsimrus.com Vitamin Tupolev Tu-154M with VC: 23722-154-vit.zip @ avsimrus.com
October 25, 201312 yr Why port over an Fs9 version when you can have an FSX version of the Tupolev http://files.protu-154.net/pt-154b2_fsx.html Otherwise, adjustment of the alpha channels in the glass textures will solve your problems. Regards, Nick.
October 26, 201312 yr Basically the same aircraft as the Chaffin B25 - the MAAM version has a fix for the glass, and she works fine in DX10. I know - that's no help... :( pj i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
October 26, 201312 yr Author Thanks guys for your feedback... I'm not trying to fix these FS9 aircrafts, these were only some examples. I'd love to fix any FS9 aircraft in DX10... Lots of aircrafts are not yet recompiled with FSX, like the Tu-154M (the Tu-154B-2 was indeed ported to FSX by Kirill Konovalov, but the B2 is not as sleek as the M version, every Tupolev fan will tell you that!). The list of FS9 candidates are endless: Dassault Falcon, Comet, VC10, Caravelle, Trident, Bac 1-11, Convair 880, etc... I'm suspecting this is not a texture issue, for instance there is no glass texture in the Samdim Antonov, so no alpha layer to play with. The glass opacity is (I think) coded into the MDL file. Steve's Toolbox do access and change the MDL file for the external regular textures (so they don't show white in DX10). What I think is that Steve couldn't find a way -- yet -- to hack the glass opacity inside the MDL file. My hope is that a fix is possible, and I'm sure if Steve look into it, he'll find it! Maybe MAAM Sim did find the trick and recompiled their MDL file accordingly. So it can done! Rear view of the Vitamin Tu-154M, she's so sexy...
October 26, 201312 yr Here is a little more feedback. I had none of the three aircraft installed but your topic piqued my interest. The following screenshots are all in Dx10 with the Fixer applied with all the sliders in their default positions. The B 25 appears to have been fixed by Mr Chaffin and without modification, looked like this. The Samdim AN-30 looked like this and by applying an alpha channel to the correct part of the relevant texture I was able to make it look like this. The Tuploev looked like this, I couldn't find a link to the gauges, do you have one? once again, adding an alpha channel to the correct texture resulted in this. I don't think, therefore, that your lack of glass textures lies in any kind of problem with the Fixer, rather with the way you may have applied it, the textures and/or the way your PC displays them. Overall, your PC seems to display glass in a much more transparent way than mine, so transparent perhaps, as to be entirely invisible. So long as an Fs9 model is compatible with FSX, there is almost always a way to make the textures display correctly, whether by changing their format, adding, modifying or removing an alpha channel or some other means. MaamSim's DC3 started life in Fs98 and with various modifications by them and others over the years, is still one of the best DC3 models available, even in FSX DX10. Problems encountered have included solid propeller discs, invisible engine and VC parts and opaque and missing glass textures, all fixed by manipulating the relevant textures. The one thing that has not changed since the advent of FSX is the aircraft model. By the way, the Tu 154 B2 I linked to was not "ported to FSX", it is an entirely native FSX model. Regards, Nick.
October 26, 201312 yr Author Thanks Nick! So I have to check what is wrong with my setup... maybe a Nvidia setting... I have an old GTX260M, maybe it's hopeless... but I'll keep trying! For the Tu-154M try this panel with FSX compatible gauges by Dimitri Danilov: 17784_PANELTu-154mFS9PS.zip @ avsimrus Then try this in the VC section of the panel.cfg, but you need also some regular PT Tu-154M or B2 gauges... Can't upload my panel, too much copyrights issues... //--------------------- captain -------------------------- [Vcockpit01] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel Background_color=50,50,50 gauge00=XmlEffects!AutoSmoke, 1,1,1,1 gauge02=Kingair!Vsi, 403,629,108,94 // STT_RP_TCAS_V0_19L!IVA_81A_VC gauge06=154_b2t!IKU-1A, 409,836,101,102 gauge07=154_B2t!2UV-5, 522,627,110,90 gauge08=154_B2t!Agr-72, 529,523,98,89 // es_154b2x_1_0!LS_AGR_72 gauge09=154_b2t!2AUASP, 404,529,106,85 // pnk_154b2x_1_0!AUASP gauge12=154_b2t!UVO-15, 114,778,98,83 gauge13=es_154b2x_1_0!Pressure1Gauge, 324,956,23,74 gauge14=es_154b2x_1_0!Pressure2Gauge, 347,956,23,74 gauge15=es_154b2x_1_0!Pressure3Gauge, 370,956,23,74 gauge18=NN_pnk_154m_v1_36!ISD_2,420,950,80,76 gauge19=pnk_154b2x_1_0!UVID_F,528,858,108,99 gauge20=154_b2t!UM-1K, 113,872,104,107 gauge21=154_b2t!KUS-730-1100, 2,812,94,82 gauge22=STT_Clock_V2_0!Clock_M_1, -6,916,105,90 gauge25=154_b2t!ITE1T-3, 924,500,104,94 gauge26=pnk_154b2x_1_0!USH-3, 831,862,172,158 gauge27=pnk_154b2x_1_0!USH_DB, 835,664,162,131 gauge28=154_b2t!Eup-53, 677,657,101,88 gauge29=pnk_154b2x_1_0!Tablo_1, 22,655,80,137 gauge30=pnk_154b2x_1_0!Kontrol_Lamp, 160,994,21,21 gauge31=pnk_154b2x_1_0!Tablo_3, 231,456,152,34 gauge32=pnk_154b2x_1_0!Tablo_2, 124,609,80,60 gauge33=154_b2t!Eng1_Revers, 699,604,85,22 //gauge34=154_b2t!Eng1_Revers, 815,604,85,22 // no reverse on engine 2 gauge35=154_b2t!Eng3_Revers, 935,604,85,22 gauge36=pnk_154b2x_1_0!Tablo_3, 231,543,153,35 gauge37=pnk_154b2x_1_0!Tablo_201, 63,636,40,20 gauge38=pnk_154b2x_1_0!Tablo_Trim_B, 650,853,55,66 gauge39=pnk_154b2x_1_0!Tablo_Trim, 695,851,47,46 gauge40=pnk_154b2x_1_0!Tablo_6a_b, 879,810,41,21 gauge41=es_154b2x_1_0!LowPressureLamp1, 315,928,12,12 gauge42=es_154b2x_1_0!LowPressureLamp2, 342,928,12,12 gauge43=es_154b2x_1_0!LowPressureLamp3, 370,928,12,12 gauge44=pnk_154b2x_1_0!Tablonn_71, -4,527,85,53 gauge45=pnk_154b2x_1_0!Tablonn_72, 73,511,85,55 gauge46=pnk_154b2x_1_0!Tablonn_73, 149,528,85,53 gauge47=pnk_154b2x_1_0!Tablonn_74, -6,567,89,50 gauge48=pnk_154b2x_1_0!Tablonn_75, 74,550,84,52 //--------------------- overhead and radar-------------------------- [Vcockpit02] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_01 Background_color=50,50,50 gauge00=groza!ICU, 0,0,324, 350 gauge01=kln90b!Kln90B, 0,868,433,151 gauge03=pnk_154b2x_1_0!AZS_RazvKol, 19,789,20,31 gauge04=NN_pnk_154m_v1_36!AZS_KOLESO, 19,831,19,39 gauge05=NN_pnk_154m_v1_36!AZS_FARY_Kr, 104,795.6,16,32 gauge06=NN_pnk_154m_v1_36!AZS_FARY_F, 135,795.6,16,32 gauge07=NN_pnk_154m_v1_36!AZS_FARY_Pol, 756,14,17,37 gauge08=NN_pnk_154m_v1_36!AZS_LAND_TAXI_F, 135,831.7,16,32 gauge09=NN_pnk_154m_v1_36!AZS_LAND_TAXI_Kr, 102,831.7,16,32 gauge10=pnk_154b2x_1_0!AT_Pult, 432,1,108,209 gauge11=pnk_154b2x_1_0!AZS_Bustery, 324,287,87,49 gauge12=NN_pnk_154m_v1_36!ARK15_1_Pult, 437,815,189,205 gauge13=NN_pnk_154m_v1_36!ARK15_2_Pult, 628,815,189,205 gauge14=NN_pnk_154m_v1_36!KursMP_pult_1, 820,759,201,129 gauge15=NN_pnk_154m_v1_36!KursMP_pult_2, 820,890,201,129 gauge16=NN_pnk_154m_v1_36!COM_1_fr, 1,599,200,91 gauge17=NN_pnk_154m_v1_36!COM_2_fr, 1,692,200,90 gauge18=NN_pnk_154m_v1_36!RSBN_Pult_2, 0,443,197,155 // 1,443,185,152 gauge19=NN_pnk_154m_v1_36!TKS_Pult, 201,468,180 gauge20=NS_TC_154m_25!CO-72M, 202,605,195,176 gauge21=NN_pnk_154m_v1_36!KursMP_Select, 1,357,200,85 gauge22=STT_RP_TCAS_V0_17L!TCAS_Pult, 542,1,172,174 //gauge02=NN_pnk_154m_v1_36!ABSU_Pult, 323,1,108,282 gauge23=154_b2t!PU-46, 324,145,107,140 // NN_pnk_154m_v1_36!ABSU_Pult gauge24=154_B2t!PN-5, 323,1,106,140 // NN_pnk_154m_v1_36!ABSU_Pult //gauge25=154_b2t!Pn-6, 431,0,61,209 //--------------------- copilot -------------------------- [Vcockpit03] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_001 Background_color=50,50,50 gauge00=154_b2t!Pkp-1d, 646,87,159,140 gauge01=154_b2t!2pnp-1, 649,245,150,139 gauge02=154_B2t!US-I-6, 526,119,104,87 gauge03=154_b2t!UVO-15, 527,222,98,83 gauge04=Kingair!VSI, 814,195,105,96 // STT_RP_TCAS_V0_19L!IVA_81A gauge05=NN_pnk_154m_v1_36!ISD_2, 537,321,80,76 gauge06=STT_VBE_V1_02!VBE_1, 816,298,105,96 gauge07=154_B2t!Ups_2, 90,5,104,88 gauge08=154_B2t!Upz-154, 218,3,104,88 gauge09=pnk_154b2x_1_0!USVP, 23,162,106,109 gauge10=pnk_154b2x_1_0!RSBN_PPDA, 16,272,121,108, gauge11=STT_Clock_V2_0!Clock_M_1, 21,415,109,96 gauge12=154_B2t!Gear_Ind_2, 350,-2,119,63 gauge13=154_b2t!Predkr, 386,75,41,18 // tu154m!FlapL gauge14=es_154b2x_1_0!FlapsSpoilersLamps, 233,100,253,20 gauge15=154_b2t!KUS-730-1100, 528,32,97,79 //--------------------- ADI/HSI -------------------------- [Vcockpit04] Background_color=0,0,0 size_mm=512,512 visible=0 pixel_size=512,512 texture=$vc_Gau Background_color=50,50,50 gauge00=154_b2t!Pkp-1d, 0,1,256,256 gauge01=154_b2t!2pnp-1, 1,249,256,256 gauge02=154_b2t!Pkp-1d, 255,1,256,256 gauge03=154_b2t!2pnp-1, 255,249,256,256 //--------------------- copilot -------------------------- [Vcockpit05] Background_color=0,0,0 size_mm=2048,2048 visible=0 pixel_size=2048,2048 texture=$VC_panel01 Background_color=50,50,50 gauge00=STT_VBE_V1_02!VBE_1,454,0,361,358 gauge01=Kingair!VSI, 0,0,451,448 // STT_RP_TCAS_V0_19L!IVA_81A //gauge02=STT_RP_TCAS_V0_19L!TCAS_Sound_Sys, 1,1,1,1 gauge03=154_b2t!2AUASP, 1168,0,232,232 gauge04=154_B2t!US-I-6, 1759,1283,290,288 gauge05=154_B2t!2UV-5, 1598,0,261,256 gauge06=154_b2t!2AUASP, 1168,0,232,232 gauge07=154_b2t!UVID-FK, 0,449,303,288 gauge08=154_b2t!ITE1T-1, 0,739,191,196 // es_154b2x_1_0!ITE_1T_1_c2 gauge09=154_b2t!ITE1T-2, 0,937,191,196 // es_154b2x_1_0!ITE_1T_2 gauge10=154_b2t!ITE1T-3, 0,1134,191,196 // es_154b2x_1_0!ITE_1T_3 gauge11=154_B2t!Agr-72, 1402,0,192,205 gauge12=pnk_154b2x_1_0!USH-3, 1608,1575,440,473 gauge13=pnk_154b2x_1_0!USH_DB, 0,1331,274,275 gauge14=154_b2t!IKU-1A, 854,0,311,346 gauge15=154_B2t!Ups_2, 1862,195,186,194 gauge16=154_B2t!Upz-154, 1862,0,186,194 gauge17=154_B2t!Gear_Ind_2, 663,1723,327,235 gauge18=154_b2t!UVO-15, 1763,996,285,285 gauge19=NN_pnk_154m_v1_36!ISD_2, 425,1374,145,143 gauge20=NN_pnk_154m_v1_36!ISD_2, 277,1374,145,143 gauge21=pnk_154b2x_1_0!RSBN_PPDA, 992,1738,311,311, gauge22=STT_Clock_V2_0!Clock_M_1, 1828,789,220,206 gauge23=154_b2t!Predkr, 455,404,90,45 // tu154m!FlapL gauge24=es_154b2x_1_0!FlapsSpoilersLamps, 455,359,450,45 gauge25=154_b2t!KUS-730-1100, 194,739,193,200 gauge26=es_154b2x_1_0!Pressure1Gauge, 97,1611,34,90 gauge27=es_154b2x_1_0!Pressure2Gauge, 133,1611,34,90 gauge28=es_154b2x_1_0!Pressure3Gauge, 169,1611,34,90 gauge29=pnk_154b2x_1_0!UVID_F,194,942,303,343 gauge30=154_b2t!UM-1K, 291,1520,370,436 gauge31=154_b2t!Eup-53, 305,449,229,228 gauge32=pnk_154b2x_1_0!Tablonn_71, 663,1644,115,77 gauge33=pnk_154b2x_1_0!Tablonn_72, 780,1644,115,77 gauge34=pnk_154b2x_1_0!Tablonn_73, 898,1644,115,77 gauge35=pnk_154b2x_1_0!Tablonn_74, 1016,1660,115,76 gauge36=pnk_154b2x_1_0!Tablonn_75, 1133,1663,115,73 gauge37=pnk_154b2x_1_0!Tablo_1, -10,1732,150,315 gauge38=pnk_154b2x_1_0!Kontrol_Lamp, 141,1705,23,22 gauge39=pnk_154b2x_1_0!Tablo_3, 291,1958,300,90 gauge40=pnk_154b2x_1_0!Tablo_2, 137,1913,152,138 gauge41=154_b2t!Eng1_Revers, 1898,650,150,45 gauge42=154_b2t!Eng1_Revers, 1898,697,150,45 // 154_b2t!Eng2_Revers missing gauge43=154_b2t!Eng3_Revers, 1898,743,150,45 gauge44=pnk_154b2x_1_0!USVP, 1306,1691,300,361 gauge45=pnk_154b2x_1_0!Tablo_Trim_B, 140,1776,90,135 gauge46=pnk_154b2x_1_0!Tablo_Trim, 3,1641,90,90 gauge47=pnk_154b2x_1_0!Tablo_201, 97,1710,40,22 gauge48=es_154b2x_1_0!LowPressureLamp1, 4,1612,26,26 gauge49=es_154b2x_1_0!LowPressureLamp2, 32,1612,26,26 gauge50=es_154b2x_1_0!LowPressureLamp3, 60,1612,26,26 gauge51=154_b2t!UM-1K, 1851,391,197,197 //--------------------- Lights -------------------------- [Vcockpit06] Background_color=0,0,0 size_mm=1024,1024 visible=0 pixel_size=1024,1024 texture=$vcpanel_02 file=vcpanel02.bmp Background_color=50,50,50 gauge00=pnk_154b2x_1_0!AZS_RazvKol, 19,789,20,31 gauge01=pnk_154b2x_1_0!AZS_KOLESO, 19,831,19,39 gauge02=pnk_154b2x_1_0!AZS_FARY_Kr, 104,795,16,32 gauge03=pnk_154b2x_1_0!AZS_FARY_F, 135,795,16,32 gauge04=pnk_154b2x_1_0!AZS_FARY_Pol, 164,797,17,37 gauge05=pnk_154b2x_1_0!AZS_LAND_TAXI_F, 135,831,16,32 gauge06=pnk_154b2x_1_0!AZS_LAND_TAXI_Kr, 102,831,16,32
October 26, 201312 yr Author I found my bug! I had modified the "bkg.bmp" file, you know, this is the default background texture located in the FSX root folder. Steve's version was too dark and too big for my taste, but I was very wrong to change it! Now everything works as intended ! Thanks Roy (for updating the B25) Nick (for the clever feedback) and Steve (for the DX10 fixer, it really fix it!). Even the Tu is ok! Same with the An-30! A new door just opened for me... endless hours trying my favourites FS9 aircrafts in DX10. This is the late Igor Suprunov Yak-40, ex FS9 payware, now freeware... Note: a FSX port-over version of the SD Yak-40 was made by Andrey Vinogradov: http://www.avsim.su/forum/topic/131582-%D1%8F%D0%BA-40-%D0%B4%D0%BB%D1%8F-fsx/page-9
October 26, 201312 yr For the Tupolev, Glass_T.bmp. Open it with DxtBmp and create an Alpha template. Save it as a DXT5 .bmp. For the AN 30 an30_fuselage_t.bmp. You will see the six bits of glass about half way down on the right. Using a "magic wand" select these six shapes and create a new blank image 1024x1024. Copy and paste them into the new blank page and name it "alpha". Using DxtBmp again, import your new alpha file and save it as a DXT5 .bmp file. The windows will now be see through. Good luck. Nick.
October 26, 201312 yr I did this last night using the MAAM-Sim B25 and can confirm this works as Nick has suggested. i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
October 26, 201312 yr Commercial Member found my bug! I had modified the "bkg.bmp" file, you know, this is the default background texture located in the FSX root folder. Steve's version was too dark and too big for my taste, but I was very wrong to change it! Now everything works as intended ! Yes the bkg.bmp isn't just a simple background - it is also used to detect when textures are not there. I could probably make a darker version if you desired in a future release (as an option). My FSX Analysis Blog
October 26, 201312 yr Author Color is quite ok, thanks Steve for your proposition. Maybe a suggestion: I reduced the size and weight of bkg.bmp from 1024x1024 pixels / 3,073 KB to 16x16 pixels / 1 KB. It loads way faster, and works just as fine... well so far... This is so much fun revisiting all my favourite FS9 portovers in DX10... Post yours too, with ext. and VC pics please! Here's the David Maltby Bac 1-11... DM Bac 1-11: http://www.dmflightsim.co.uk/
October 26, 201312 yr Author Ilyushin Il-18 by Bazis, Konovalov, Kravchenko, et. al. (34726-Il-18.zip @ avsimrus)
October 26, 201312 yr I am delighted that you have solved your problem. You should really try the native FSX Tu154-B2. It's a payware quality aircraft at a freeware price and a huge challenge to start, never mind fly. Regards, Nick.
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