December 29, 201312 yr Here is a fix for the windows. In the link you will find wind.zip which, once unzipped, contains a file wind.bmp. Put this into each of your texture folders and let it overwrite the existing file. https://www.dropbox.com/s/ad2voqganniz6ix/wind.zip Regards, Nick.
December 29, 201312 yr In the link you will find wind.zip which, once unzipped, contains a file wind.bmp. Put this into each of your texture folders and let it overwrite the existing file. https://www.dropbox.com/s/ad2voqganniz6ix/wind.zip Regards, Nick. Hi Nick Thank you! That worked perfectly. Cheers, Adam Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
May 26, 201412 yr Hello all - new to the forum - but DL from SOH here. I recognize odorboy, vonstroheim, and a few others! My question is which of Steve's fixers do I need to fix my various PS9 portovers? Those range from some Virtavia models, some HJG jets, Calclassic props, and the lovely AFG Caravelle. I know of a payware one, and the freeware (v3.2.2) one hosted here in the library. I just bought a new system - i5, 8GB RAM, GTX660, FSX Gold/Accell, and in the process of installing REX. Thanks so much! DL
May 27, 201412 yr Hi DL, Welcome aboard! I used Steve's free-ware fixes up to 3.2.2 then moved over to his Payware version when it came out. It's been a while now, but I don't recall any features in the freeware version designed to address legacy aircraft issues. That aside, Steve has done so many enhancements since then that for me, it's pretty much a no-brainer to recommend the payware version. It's not 100% perfect though. I still have that problem with a couple of my legacy aircraft where the cockpit glass goes transparent in front of certain textures - apparently it's due to the way the MDL was coded. Pretty minor though compared to being completely non-functional in DX10 before the fixer. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
May 27, 201412 yr Thanks OB, The Fixer indeed looks the way to go. Additionally, I think it'll be a necessary (if painful) process of divesting some of the less-used FS9 ports - concentrate just on those few I'll fly / can be fixed. Finally, I'm coming to grips with having to adjust expectations that there are no "perfect ports" likely in DX10, and in some cases, not feasible at all. Part of the hobby's evolution, I guess. Appreciate the help, and have a great evening. dl
June 3, 201412 yr Commercial Member Re your question about afterburner for ported jets try adding a ballast light at the rear of the plane My FSX Analysis Blog
June 10, 201411 yr Hi Steve, I will have to ready up on how to do that properly. I noticed the feature and experimented, but not surprisingly it didn't work - likely to do with "operator error." At the moment, I'm more focused on converting my Calclassics AI - that's become a bigger priority - if it can be done. thanks for the post - will post back in a week or so. DL
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