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vonstroheim

FS9 portovers in FSX/DX10 with Steve Fixer

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Yes Steve's Fixer fix portovers in DX10! I can now fly my favourite portovers in FSX! But there is a slight glitch I cannot solve... Help wanted... Glass cockpit is missing, inside or out... Sometimes it's no big deal, sometimes it's a show stopper. Any idea? Here's some screen captures that says it all...

 

This is Roy Chaffin's RCS B25J. Lots of cockpit glass..., all lost in DX10, and it shows...

 

Here in DX9

 

ilei.jpg

 

Same in DX10:

 

pf6h.jpg

 

Virtual Cockpit in DX9:

 

ua6m.jpg

 

VC in DX10

 

9jki.jpg

 

All FS9 portovers seems to be affected. It's not a texture issue, I tried many hacks with the alpha layer, useless...

 

Here's the Samdim An 30 in DX9...

 

5md7.jpg

 

...and in DX10, must be quite windy inside...

 

zwcc.jpg

 

In the "Vitamin" Tu-154M, there is also an issue with the gauges, maybe a semi-transparent layer on top of gauges that doesn't show properly in DX10... so sad...

 

Here in DX9

 

qv48.jpg

 

... and in DX10...

 

4o7d.jpg

 

Any comment or help appreciated!

 

RCS North American B25-J: www.roychaffin.com/rcs-panels.html

Samdim Antonov An-30 v3: 44620-setup-sd-an30.zip @ avsimrus.com

Vitamin Tupolev Tu-154M with VC: 23722-154-vit.zip @ avsimrus.com

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Basically the same aircraft as the Chaffin B25 - the MAAM version has a fix for the glass, and she works fine in DX10.    I know - that's no help...  :(

 

pj



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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Thanks guys for your feedback... I'm not trying to fix these FS9 aircrafts, these were only some examples. I'd love to fix any FS9 aircraft in DX10... Lots of aircrafts are not yet recompiled with FSX, like the Tu-154M (the Tu-154B-2 was indeed ported to FSX by Kirill Konovalov, but the B2 is not as sleek as the M version, every Tupolev fan will tell you that!). The list of FS9 candidates are endless: Dassault Falcon, Comet, VC10, Caravelle, Trident, Bac 1-11, Convair 880, etc...

 

I'm suspecting this is not a texture issue, for instance there is no glass texture in the Samdim Antonov, so no alpha layer to play with. The glass opacity is (I think) coded into the MDL file. Steve's Toolbox do access and change the MDL file for the external regular textures (so they don't show white in DX10). What I think is that Steve couldn't find a way -- yet -- to hack the glass opacity inside the MDL file.

 

My hope is that a fix is possible, and I'm sure if Steve look into it, he'll find it! Maybe MAAM Sim did find the trick and recompiled their MDL file accordingly. So it can done!

 

r18y.jpg

 

Rear view of the Vitamin Tu-154M, she's so sexy...

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Here is a little more feedback.

I had none of the three aircraft installed but your topic

piqued my interest.

The following screenshots are all in Dx10 with the Fixer applied

with all the sliders in their default positions.

 

The B 25 appears to have been fixed by Mr Chaffin and without modification,

looked like this.

41u9.jpg

 

u7w7.jpg

 

The Samdim AN-30 looked like this

 

jywz.jpg

 

and by applying an alpha channel to the correct part of the relevant texture I was able to make it look like this.

 

in6m.jpg

 

The Tuploev looked like this, I couldn't find a link to the gauges, do you have one?

 

uzrx.jpg

 

once again, adding an alpha channel to the correct texture resulted in this.

 

mzqt.jpg

 

I don't think, therefore, that your lack of glass textures lies in any kind of problem with the Fixer, rather with the way you may have applied it, the textures and/or the way your PC displays them.

Overall, your PC seems to display glass in a much more transparent way than mine, so transparent perhaps, as to be entirely invisible.

 

So long as an Fs9 model is compatible with FSX, there is almost always a way to make the textures display correctly, whether by changing their format, adding, modifying or removing an alpha channel or some other means.

MaamSim's DC3 started life in Fs98 and with various modifications by them and others over the years, is still one of the best DC3 models available, even in FSX DX10.

Problems encountered have included solid propeller discs, invisible engine and VC parts and opaque and missing glass textures, all fixed by manipulating the relevant textures.

The one thing that has not changed since the advent of FSX is the aircraft model.

 

By the way, the Tu 154 B2 I linked to was not "ported to FSX", it is an entirely native FSX model.

 

Regards,

Nick. 

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Thanks Nick! So I have to check what is wrong with my setup... maybe a Nvidia setting...  I have an old GTX260M, maybe it's hopeless... but I'll keep trying!

 

For the Tu-154M try this panel with FSX compatible gauges by Dimitri Danilov: 17784_PANELTu-154mFS9PS.zip @ avsimrus Then try this in the VC section of the panel.cfg, but you need also some regular PT Tu-154M or B2 gauges... Can't upload my panel, too much copyrights issues...

//--------------------- captain --------------------------

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vcpanel
Background_color=50,50,50 

gauge00=XmlEffects!AutoSmoke, 1,1,1,1
gauge02=Kingair!Vsi,  403,629,108,94 // STT_RP_TCAS_V0_19L!IVA_81A_VC
gauge06=154_b2t!IKU-1A,  409,836,101,102
gauge07=154_B2t!2UV-5,  522,627,110,90
gauge08=154_B2t!Agr-72, 529,523,98,89 // es_154b2x_1_0!LS_AGR_72
gauge09=154_b2t!2AUASP,  404,529,106,85 // pnk_154b2x_1_0!AUASP
gauge12=154_b2t!UVO-15,  114,778,98,83
gauge13=es_154b2x_1_0!Pressure1Gauge,  324,956,23,74
gauge14=es_154b2x_1_0!Pressure2Gauge,  347,956,23,74
gauge15=es_154b2x_1_0!Pressure3Gauge,  370,956,23,74
gauge18=NN_pnk_154m_v1_36!ISD_2,420,950,80,76
gauge19=pnk_154b2x_1_0!UVID_F,528,858,108,99
gauge20=154_b2t!UM-1K,  113,872,104,107
gauge21=154_b2t!KUS-730-1100,  2,812,94,82
gauge22=STT_Clock_V2_0!Clock_M_1,  -6,916,105,90
gauge25=154_b2t!ITE1T-3,  924,500,104,94
gauge26=pnk_154b2x_1_0!USH-3,  831,862,172,158
gauge27=pnk_154b2x_1_0!USH_DB,  835,664,162,131
gauge28=154_b2t!Eup-53,  677,657,101,88
gauge29=pnk_154b2x_1_0!Tablo_1,  22,655,80,137
gauge30=pnk_154b2x_1_0!Kontrol_Lamp,  160,994,21,21
gauge31=pnk_154b2x_1_0!Tablo_3,  231,456,152,34
gauge32=pnk_154b2x_1_0!Tablo_2,  124,609,80,60
gauge33=154_b2t!Eng1_Revers,  699,604,85,22
//gauge34=154_b2t!Eng1_Revers,  815,604,85,22 // no reverse on engine 2
gauge35=154_b2t!Eng3_Revers,  935,604,85,22
gauge36=pnk_154b2x_1_0!Tablo_3,  231,543,153,35
gauge37=pnk_154b2x_1_0!Tablo_201,  63,636,40,20
gauge38=pnk_154b2x_1_0!Tablo_Trim_B,  650,853,55,66
gauge39=pnk_154b2x_1_0!Tablo_Trim,  695,851,47,46
gauge40=pnk_154b2x_1_0!Tablo_6a_b,  879,810,41,21
gauge41=es_154b2x_1_0!LowPressureLamp1,  315,928,12,12
gauge42=es_154b2x_1_0!LowPressureLamp2,  342,928,12,12
gauge43=es_154b2x_1_0!LowPressureLamp3,  370,928,12,12
gauge44=pnk_154b2x_1_0!Tablonn_71,  -4,527,85,53
gauge45=pnk_154b2x_1_0!Tablonn_72,  73,511,85,55
gauge46=pnk_154b2x_1_0!Tablonn_73,  149,528,85,53
gauge47=pnk_154b2x_1_0!Tablonn_74,  -6,567,89,50
gauge48=pnk_154b2x_1_0!Tablonn_75,  74,550,84,52

//--------------------- overhead and radar--------------------------

[Vcockpit02]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vcpanel_01
Background_color=50,50,50 

gauge00=groza!ICU,  0,0,324, 350
gauge01=kln90b!Kln90B, 0,868,433,151
gauge03=pnk_154b2x_1_0!AZS_RazvKol,  19,789,20,31
gauge04=NN_pnk_154m_v1_36!AZS_KOLESO,  19,831,19,39
gauge05=NN_pnk_154m_v1_36!AZS_FARY_Kr,  104,795.6,16,32
gauge06=NN_pnk_154m_v1_36!AZS_FARY_F,  135,795.6,16,32
gauge07=NN_pnk_154m_v1_36!AZS_FARY_Pol,  756,14,17,37
gauge08=NN_pnk_154m_v1_36!AZS_LAND_TAXI_F,  135,831.7,16,32
gauge09=NN_pnk_154m_v1_36!AZS_LAND_TAXI_Kr, 102,831.7,16,32
gauge10=pnk_154b2x_1_0!AT_Pult,  432,1,108,209
gauge11=pnk_154b2x_1_0!AZS_Bustery,  324,287,87,49
gauge12=NN_pnk_154m_v1_36!ARK15_1_Pult,  437,815,189,205
gauge13=NN_pnk_154m_v1_36!ARK15_2_Pult,  628,815,189,205
gauge14=NN_pnk_154m_v1_36!KursMP_pult_1,  820,759,201,129
gauge15=NN_pnk_154m_v1_36!KursMP_pult_2,  820,890,201,129
gauge16=NN_pnk_154m_v1_36!COM_1_fr,  1,599,200,91
gauge17=NN_pnk_154m_v1_36!COM_2_fr,  1,692,200,90
gauge18=NN_pnk_154m_v1_36!RSBN_Pult_2,  0,443,197,155 // 1,443,185,152
gauge19=NN_pnk_154m_v1_36!TKS_Pult,  201,468,180
gauge20=NS_TC_154m_25!CO-72M,  202,605,195,176 
gauge21=NN_pnk_154m_v1_36!KursMP_Select,  1,357,200,85
gauge22=STT_RP_TCAS_V0_17L!TCAS_Pult,  542,1,172,174
//gauge02=NN_pnk_154m_v1_36!ABSU_Pult,  323,1,108,282
gauge23=154_b2t!PU-46,  324,145,107,140 // NN_pnk_154m_v1_36!ABSU_Pult
gauge24=154_B2t!PN-5,   323,1,106,140   // NN_pnk_154m_v1_36!ABSU_Pult
//gauge25=154_b2t!Pn-6,  431,0,61,209

//--------------------- copilot --------------------------

[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vcpanel_001
Background_color=50,50,50 

gauge00=154_b2t!Pkp-1d,  646,87,159,140
gauge01=154_b2t!2pnp-1,  649,245,150,139
gauge02=154_B2t!US-I-6,  526,119,104,87
gauge03=154_b2t!UVO-15,  527,222,98,83
gauge04=Kingair!VSI, 814,195,105,96 // STT_RP_TCAS_V0_19L!IVA_81A
gauge05=NN_pnk_154m_v1_36!ISD_2, 537,321,80,76
gauge06=STT_VBE_V1_02!VBE_1, 816,298,105,96
gauge07=154_B2t!Ups_2,  90,5,104,88
gauge08=154_B2t!Upz-154,  218,3,104,88
gauge09=pnk_154b2x_1_0!USVP,  23,162,106,109
gauge10=pnk_154b2x_1_0!RSBN_PPDA, 16,272,121,108,
gauge11=STT_Clock_V2_0!Clock_M_1,  21,415,109,96
gauge12=154_B2t!Gear_Ind_2, 350,-2,119,63
gauge13=154_b2t!Predkr,  386,75,41,18 // tu154m!FlapL
gauge14=es_154b2x_1_0!FlapsSpoilersLamps,  233,100,253,20 
gauge15=154_b2t!KUS-730-1100,  528,32,97,79

//--------------------- ADI/HSI --------------------------

[Vcockpit04]
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$vc_Gau
Background_color=50,50,50 

gauge00=154_b2t!Pkp-1d,  0,1,256,256 
gauge01=154_b2t!2pnp-1,  1,249,256,256
gauge02=154_b2t!Pkp-1d,  255,1,256,256 
gauge03=154_b2t!2pnp-1,  255,249,256,256

//--------------------- copilot  --------------------------

[Vcockpit05]
Background_color=0,0,0
size_mm=2048,2048
visible=0
pixel_size=2048,2048
texture=$VC_panel01
Background_color=50,50,50 

gauge00=STT_VBE_V1_02!VBE_1,454,0,361,358
gauge01=Kingair!VSI,  0,0,451,448  // STT_RP_TCAS_V0_19L!IVA_81A
//gauge02=STT_RP_TCAS_V0_19L!TCAS_Sound_Sys,  1,1,1,1
gauge03=154_b2t!2AUASP,  1168,0,232,232
gauge04=154_B2t!US-I-6,  1759,1283,290,288
gauge05=154_B2t!2UV-5,  1598,0,261,256
gauge06=154_b2t!2AUASP,  1168,0,232,232
gauge07=154_b2t!UVID-FK, 0,449,303,288
gauge08=154_b2t!ITE1T-1,  0,739,191,196 // es_154b2x_1_0!ITE_1T_1_c2
gauge09=154_b2t!ITE1T-2,  0,937,191,196 // es_154b2x_1_0!ITE_1T_2
gauge10=154_b2t!ITE1T-3,  0,1134,191,196 // es_154b2x_1_0!ITE_1T_3
gauge11=154_B2t!Agr-72, 1402,0,192,205
gauge12=pnk_154b2x_1_0!USH-3,  1608,1575,440,473
gauge13=pnk_154b2x_1_0!USH_DB,  0,1331,274,275
gauge14=154_b2t!IKU-1A,  854,0,311,346
gauge15=154_B2t!Ups_2,  1862,195,186,194
gauge16=154_B2t!Upz-154,  1862,0,186,194
gauge17=154_B2t!Gear_Ind_2, 663,1723,327,235
gauge18=154_b2t!UVO-15,  1763,996,285,285
gauge19=NN_pnk_154m_v1_36!ISD_2, 425,1374,145,143
gauge20=NN_pnk_154m_v1_36!ISD_2, 277,1374,145,143
gauge21=pnk_154b2x_1_0!RSBN_PPDA, 992,1738,311,311,
gauge22=STT_Clock_V2_0!Clock_M_1,  1828,789,220,206
gauge23=154_b2t!Predkr,  455,404,90,45 // tu154m!FlapL
gauge24=es_154b2x_1_0!FlapsSpoilersLamps,  455,359,450,45
gauge25=154_b2t!KUS-730-1100,  194,739,193,200
gauge26=es_154b2x_1_0!Pressure1Gauge,  97,1611,34,90
gauge27=es_154b2x_1_0!Pressure2Gauge,  133,1611,34,90
gauge28=es_154b2x_1_0!Pressure3Gauge,  169,1611,34,90
gauge29=pnk_154b2x_1_0!UVID_F,194,942,303,343
gauge30=154_b2t!UM-1K,  291,1520,370,436
gauge31=154_b2t!Eup-53,  305,449,229,228
gauge32=pnk_154b2x_1_0!Tablonn_71,  663,1644,115,77
gauge33=pnk_154b2x_1_0!Tablonn_72,  780,1644,115,77
gauge34=pnk_154b2x_1_0!Tablonn_73,  898,1644,115,77
gauge35=pnk_154b2x_1_0!Tablonn_74,  1016,1660,115,76
gauge36=pnk_154b2x_1_0!Tablonn_75,  1133,1663,115,73
gauge37=pnk_154b2x_1_0!Tablo_1,  -10,1732,150,315
gauge38=pnk_154b2x_1_0!Kontrol_Lamp,  141,1705,23,22
gauge39=pnk_154b2x_1_0!Tablo_3,  291,1958,300,90
gauge40=pnk_154b2x_1_0!Tablo_2,  137,1913,152,138
gauge41=154_b2t!Eng1_Revers,  1898,650,150,45
gauge42=154_b2t!Eng1_Revers,  1898,697,150,45 // 154_b2t!Eng2_Revers missing
gauge43=154_b2t!Eng3_Revers,  1898,743,150,45
gauge44=pnk_154b2x_1_0!USVP,  1306,1691,300,361
gauge45=pnk_154b2x_1_0!Tablo_Trim_B,  140,1776,90,135
gauge46=pnk_154b2x_1_0!Tablo_Trim,  3,1641,90,90
gauge47=pnk_154b2x_1_0!Tablo_201,  97,1710,40,22
gauge48=es_154b2x_1_0!LowPressureLamp1,  4,1612,26,26
gauge49=es_154b2x_1_0!LowPressureLamp2,  32,1612,26,26
gauge50=es_154b2x_1_0!LowPressureLamp3,  60,1612,26,26
gauge51=154_b2t!UM-1K,  1851,391,197,197

//--------------------- Lights --------------------------

[Vcockpit06]
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$vcpanel_02
file=vcpanel02.bmp
Background_color=50,50,50 

gauge00=pnk_154b2x_1_0!AZS_RazvKol,  19,789,20,31
gauge01=pnk_154b2x_1_0!AZS_KOLESO,  19,831,19,39
gauge02=pnk_154b2x_1_0!AZS_FARY_Kr,  104,795,16,32
gauge03=pnk_154b2x_1_0!AZS_FARY_F,  135,795,16,32
gauge04=pnk_154b2x_1_0!AZS_FARY_Pol,  164,797,17,37
gauge05=pnk_154b2x_1_0!AZS_LAND_TAXI_F,  135,831,16,32
gauge06=pnk_154b2x_1_0!AZS_LAND_TAXI_Kr,  102,831,16,32

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I found my bug! I had modified the "bkg.bmp" file, you know, this is the default background texture located in the FSX root folder. Steve's version was too dark and too big for my taste, but I was very wrong to change it! Now everything works as intended !

 

Thanks Roy (for updating the B25) Nick (for the clever feedback) and Steve (for the DX10 fixer, it really fix it!).

 

ba57.jpg

 

Even the Tu is ok! Same with the An-30!

 

dcmt.jpg

 

A new door just opened for me... endless hours trying my favourites FS9 aircrafts in DX10. This is the late Igor Suprunov Yak-40, ex FS9 payware, now freeware...

 

vwc2.jpg

 

dp98.jpg

 

Note: a FSX port-over version of the SD Yak-40 was made by Andrey Vinogradov:

http://www.avsim.su/forum/topic/131582-%D1%8F%D0%BA-40-%D0%B4%D0%BB%D1%8F-fsx/page-9

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For the Tupolev,

 

Glass_T.bmp.

Open it with DxtBmp and create an Alpha template.

Save it as a DXT5 .bmp.

 

For the AN 30

 

 

an30_fuselage_t.bmp.

 

You will see the six bits of glass about half way down on the right.

Using a "magic wand" select these six shapes and create a new blank image 1024x1024.

Copy and paste them into the new blank page and name it "alpha".

 

Using DxtBmp again, import your new alpha file and save it as a DXT5 .bmp file.

The windows will now be see through.

 

Good luck.

 

Nick.

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I did this last night using the MAAM-Sim B25 and can confirm this works as Nick has suggested.



i7 4790K@4.8GHz | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

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found my bug! I had modified the "bkg.bmp" file, you know, this is the default background texture located in the FSX root folder. Steve's version was too dark and too big for my taste, but I was very wrong to change it! Now everything works as intended !

 

Yes the bkg.bmp isn't just a simple background  - it is also used to detect when textures are not there.  I could probably make a darker version if you desired in a future release (as an option).

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Color is quite ok, thanks Steve for your proposition.

 

Maybe a suggestion: I reduced the size and weight of bkg.bmp from 1024x1024 pixels / 3,073 KB to 16x16 pixels / 1 KB. It loads way faster, and works just as fine... well so far...

 

This is so much fun revisiting all my favourite FS9 portovers in DX10... Post yours too, with ext. and VC pics please!

 

Here's the David Maltby Bac 1-11...

 

qkmu.jpg

 

o68p.jpg

 

DM Bac 1-11: http://www.dmflightsim.co.uk/

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I am delighted that you have solved your problem.

 

You should really try the native FSX Tu154-B2.

It's a payware quality aircraft at a freeware price and a huge challenge to start, never mind fly.

 

 

vkes.jpg

 

Regards,

Nick.

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