Jump to content
Sign in to follow this  
flyaway719

32 bit fsx

Recommended Posts

Ha ha. That made me laugh, since you obviously are transfixed by the supposed superiority of the CPU

 

This makes me facepalm because YOU are obviously transfixed by "hardware" and can't figure out what a 32 bit PROGRAM is.

 

You know that a Program isn't a CPU or GPU?

 

At it's base level, a program is a set of binary numbers to be calculated. 1's and 0's as they say.

 

0+0=0

0+1=1

1+1=0(carry the 1 up an order of magnitude)=2bit 10

1+1=10 (or 1bit Out of memory error)

 

 

32 bit limitations have NOTHING AT ALL to do with Hardware. It's all software. be it Operating system or application.

Share this post


Link to post

i think the best solution is to outsource as much as code as possible into standalone applications (no matter if they are 32 or 64bit). at least until we have a 64bit sim.

Share this post


Link to post

i think the best solution is to outsource as much as code as possible into standalone applications (no matter if they are 32 or 64bit). at least until we have a 64bit sim.

 

Yep. That and culling HD textures (really, who needs UHD 4K textures on Clouds? lol)

 

Basically we have to realise that the sim can't process all the information we want it to, and work around that by simply reducing the amount of stuff we're asking it to do. Of course, if you want the stuff to appear as something you can see inside the simulation (ie, Clouds, CDU's that you can press the buttons on and interact with the FMS that are inside the Virtual Cockpit) have to go through the Sim, but background things you can't see or directly interact with can be put outside the sim's program.

Share this post


Link to post

Try $10,000,0000 at least. (and probably a lot more - look at Star Citizen, almost $30 million in crowd funding for a space sim and still climbing - RSI aren't even making their own engine either, it's all built on Crytek's)

With that estimation figure. Every copy must sell at $600 price tag and get 50,000 simmer to place a 10% deposit toward the development?

But then again do we even have 50,000 fsx simmer world wide?

Share this post


Link to post

 

 


This makes me facepalm because YOU are obviously transfixed by "hardware" and can't figure out what a 32 bit PROGRAM is.

 

That doesn't even deserve a response. Have a nice day.

Share this post


Link to post

With that estimation figure. Every copy must sell at $600 price tag and get 50,000 simmer to place a 10% deposit toward the development?

But then again do we even have 50,000 fsx simmer world wide?

 

Not sure about the 50,000 figure, but it also provides an explanation as to why M$ shut down the studio, eh?  They obviously didn't see it as a worthy investment.

Share this post


Link to post

That doesn't even deserve a response. Have a nice day.

 

Binary only has 2 characters, on and off. These are often discribed as "1" and "0"

 

Let's do some binary maths, but lets lay down some programming rules. There are 2 digits, left and right.

 

00 + 00 = 00

 

00 + 01 = 01

 

01 + 01 = 10

 

10 + 01 = 11

 

so what does

 

11 + 01 = ?

 

Remember, only 2 characters, left and right.

 

1+1 = 10

 

11+0=11

11+1= 11 plus an extra 1 that can't go in any of the available locations (left or right). This is an Out of memory error.

 

How does a GPU solve this problem?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...