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Prepar3D v2.0 Dynamic Shadows

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Flightbeam has uploaded a video to YouTube showing off the new shadow capabilities in Prepar3D v2.0.

 


Brandon Filer

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Simply outstanding is the word.

 

Thanks for posting the video.


Cheers,

Cpt. Thad Wheeler

 

preview_prepar3dbarcode0.jpg?rev=0

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Cool video. Thanks for sharing!


Simmerhead - Making the virtual skies unsafe since 1987! 

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Nice video

 

Got to love the credits at the end. Says alot ^_^


Stephen

Asus Z170 Deluxe, 32 GB DDR4 Dominator Platinum, i7 6700k mild overclock, GTX Titan ( Pascal ) Win10

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That was brilliant!

 

Sent from my Mobile thing

 

 

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Great vid, thanks for posting. But does anyone know if dynamic shadowing can be disabled? While it's all very nice,  I'm sure it will come at a price regarding frames. If anyone isn't getting the kind of performance they expect, I would imagine not having dynamic shadowing would improve frames substantially. Maybe I'm wrong and due to the new coding and the way P3Dv2 had been developed it may in fact make no difference, but I'd be surprised if that was the case.


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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That does look impressive. Any word on the performance hit from ground scenery shadows? I always ticked that off without hesitation in FSX and earlier due to the dramatic reduction in frames it caused. Do clouds cast shadows?


"No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.

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As I've understood it, shadow features are higly customable, both in terms of what cast shadows and the quality/accuracy of the shadow itself. But, we're in Beta4 and things might still change before RTM.


Simmerhead - Making the virtual skies unsafe since 1987! 

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As I've understood it, shadow features are higly customable, both in terms of what cast shadows and the quality/accuracy of the shadow itself. But, we're in Beta4 and things might still change before RTM.

 

Interesting, very helpful, thanks matey...


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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JV from Orbx said they are thinking about removing the shadows that are burned into their airport sceneries because the new shadows are great and hardly cost fps… (it will be an option to use those textures or not btw). I did read other reports though. Anyway, I also read there are a lot of options for the shadows: it's not just on or off.

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That was great!  

 

ORBX have burnt shadows on their terrain textures in regions like NZ and EU.  Hope this can be removed too. 

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