November 22, 201312 yr For instance, in the FD side of things............Boeing is starting to use laminer airfoils on the 787's horizontal stabilizer. It uses 10's of thousands of microscopic holes in the leading edge, to control the boundary layer and airflow across the surface. This technology was tried to an extent in the 1950's. I have a feeling, that it won't be X-Planes blade element theory..........that will be duplicating this feature, for expected efficiency and fuel savings. It will be more a case of manuipulating "tables"........until the model matches the real thing. Yet, from recent vistings to the org. it's pronounced that FSX's "static tables", can no way compare to blade element theory. Once again, it's nonsense, as both methods have their particular advantages. Partly I agree with you, and infact BET was never meant to predict aerodynamics of microscopic boundary layer control etc., nor anyone here is stating something like that. But I already explained my view on the subject of flight models in a past thread, the one in which I quoted a forum message from a DCS developer, so I will not repeat the usual things once more again. :smile: "Society has become so fake that the truth actually bothers people".
November 22, 201312 yr Awww shucks guys .... your killing me dude with the release date :( :Cry: :lol: :Cry:
November 22, 201312 yr Moderator One of the aspects that will help turnin X-Plane 10 into an even better, more perfect and detailled flight simulator is the work being conducted mainly by Austin himselfto get a very good outcome of the flight dynamics on prop aircraft. Jcomm, is there a post or more info about this and what he intends on doing. The only thing I heard they might be doing for 10.30 is fixing the visibility issues.
November 22, 201312 yr Author Jcomm, is there a post or more info about this and what he intends on doing. The only thing I heard they might be doing for 10.30 is fixing the visibility issues. No, I'm affraid for now it's confined to some message exchanges between some of us. Austin is always ready to reply, and this time, after Andy ( .org ) has presented some very detailled info, it was Austin's decision to take it "seriously" and try to bring X-plane's already very good FDM to even better standards. I will not discuss the details here, but basically, the strong point of X-Plane's approach to flight dynamics modelling - BET - can also be a can "can of worms" when some aspects of flight modelling have to be taken into consideration. I have the highest respect for Austin and Ben's approaches to the problems that they are given to solve, specially when Austin decides to start working on it... Austin is really, I should say, not a fan of tweaks - no way! Using Art Stab to overcome the prop model limitations is certainly not a solution for him, and bringing new, rather complex effects to play requires a deep analysis and modification of code in the core of X-Plane 10. Anyway, Austin and Ben are working on that, and many other features, with help from other important cooperators, and that's why I am so positive about 10.30. I am not expecting a miracle! I am sure most things will still require refinement, tuning, but it's the fact that they're working on them, continuously, that makes me adopt X-Plane 10 as my mais simulation platform, and also seeing it as, most probably, on of the best flight simulation platforms of the future ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 22, 201312 yr Well I think some people are just impatient when venting at the supposed 'lack of progress'. X-Plane has been my main sim for quite a few years now (I started with XP sometime in the mid '90's) and it's grown and matured very well in my eyes. It certainly has improved substantially when you consider the long haul .. as LongRanger pointed out, and the 64bit groundwork is looking very good. However, I agree that one can also injure new perspectives by projecting overly enthusiastic conjecture. My caution is that X-Plane will have improvements and will keep developing over time, but it sets it's own priority's that might not coincide with ours .. whatever ours happen to be.
November 22, 201312 yr JComm, LR should hire you as their PR spokesperson, nobody speaks as enthusiastic about it and as often as you! (Except on Tuesday's when you reload FSX :lol:) Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
November 22, 201312 yr Author Except on Tuesday's when you reload FSX :LMAO: Guys, you don't even guess what happens on Sundays! Never told you! :ph34r: Thx for the compliment regarding LR, but honestly I fall easily in love with anything with skirts (*) ( Oops, sorry, anything with aircraft... ), so, today I can say Whow!!! about something in X-Plane 10 and tomorrow about a new great add-on for FSX, or about DCS, IL2, Aerofly FS... In the very 1st place I love aviation ( civil aviation ), simulation brings me closer to what I would really like to be doing for real, and I was never good company to watch a football game - I can easily applaud when the other team scores a good goal... To give you a very recent example, my exclamation, the other day, when the first screenshots and videos of the upcoming Prepa3d V2 were made public. I will be very glad if I see FSX users finding that they can actually migrate their best add-ons to that new / promissing platform, it will be great to see LM bringing even new features with time, and competition is a very important source of motivation too.... And then there's Aerofly V2 - what will it bring us? It's flight models and modeling of weather effects, plus the visuals, are great! (*) kilts do not count !!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 23, 201312 yr Commercial Member We now know that 10.30 will be at an unknown date in 2014. Ben wrote a long blog post about release times, at the end he states: In terms of timing: I can say with some certainty that 10.30 will be next year, not this year – there are less than six weeks left in 2013, and we won’t be ready to public beta a big patch that soon. I think it is possible that we’ll have one more small patch in 2013, but we don’t have a firm plan yet. See developer.x-plane.com I must say I'm quite happy that he posted that, so I hope people won't get impatient again. Mario Donick .:. vFlyteAir
November 23, 201312 yr Author Yes, and for me the confirmation that the complexity they're dealing with means big changes even if not that apparent, are to be expected. I'm not waiting for changes like Seasons ( others can do it ), weather ( others are doing it very well ), but the visibility problems with haze / fog, the blurr in the distance, enhanced modelling of flight dynamics, allowing, among other things to better represent prop aircraft, etc... Most if this changes will not have a visual impact, some will probably serve only 3pds by giving them tools to dvelope more complex aircraft and scenery, but the changes will be ceryainly welcomed!!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 23, 201312 yr Yes, and for me the confirmation that the complexity they're dealing with means big changes even if not that apparent, are to be expected. Hopefully it's in places that give the most benefits. I know from your other post you said Austin wont do things half heartedly. Sometimes good, sometimes a waste of time. E.g. you just talked about a working tweak that cant be a final solution to Austin because, I presume, it's not pure. Well, if it looks like a rabbit, smells like a rabbit and tastes like a rabbit…… It might be a good enough rabbit. Is it at this point of time worth rewriting core pieces of flight model code to create another rabbit that looks like the first one? I agree when others have said their goals might not meet up with other peoples goals. I think we would feature upgrades, not rabbits replaced with other rabbits that look the same.. Thats more gratifying for the pure developers than the end users who cannot tell the difference.
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