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rsrandazzo

Multi-Platform Pricing Policy Expectations FSX/P3D/Xplane

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Wait...was that because of my statement?  If so sorry but i wasn't even predicting the price, i have NO idea how much they will be; i was simply saying that $200 would be a bridge too far for me personally.

 

I've seen the $200 price pop up a few times.  No, it wasn't because of your statement :smile: .  No need to apologize B) .

As of right now, your guess is as good as mine :lol: .

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Why don't we just wait and see?!?   B)

 

Much more fun to repeat the same 4 things 73 times on each page, feigning concern, in a not-so-cleverly veiled attempt to get more information out out of PMDG, isn't it ?

 

Well isn't it ?

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Regards,

Brian Doney

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That scary thought occurred to me as well.  When other companies are offering free P3D versions as well as the versions for FSX; PMDG are going to have to offer something extra for the (one presumes) more expensive versions of there Aircraft from P3D

 

No reason they should.

 

The training version will be more expensive - but it is NOT meant for the same market. They will offer something extra - but not in the way of the addon - rather in the end of support, licensing and usage options.

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The training version will be more expensive - but it is NOT meant for the same market. They will offer something extra - but not in the way of the add on - rather in the end of support, licensing and usage options.

 

I hope so, i want to move over to P3D, given the issues i am having with DX10 on FSX; but can't until i can move my PMDG aircraft over...every thing is compatible or the companies are releasing updates (FOC)


Ian R Tyldesley

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There is a world of difference between learning how to fly "for fun, personal reasons" using a desktop simulator and being enrolled in an actual aviation training program (i.e. Academic Institution).  Just because you are "learning" doesn't correlate to an Academic License.  I think the intent of the 'Academic License', as stated by Lockheed Martin, is pretty clear.  From the Prepar3D website:

 

I think Mathijs of Aerosoft, the biggest publisher and developer of flight sim content, put it quite nice, I can at least not find a better way of expressing it:

 

 

 

  1. Lockheed sells the Academic license to anybody, no need to proof you are a student,
  2. They are including add-ons made for the entertainment market in their base product
  3. They invited us specifically to make our consumer products compatible (which you are NOT allowed to use for non hobby use btw)
  4. We are talking to them regularly and they have never made any problem of us promoting the P3D to consumers in the hobby market. 
  5. They link to companies like IRIS, Carenado etc on their webpages.

 

Draw your own conclusions. My conclusion is that P3Dv2 is a very good successor to P3D which was a step up from FSX. If you start using P3Dv2 it is hard to go back to FSX, even though a lot of stuff is still missing.

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I think Mathijs of Aerosoft, the biggest publisher and developer of flight sim content, put it quite nice, I can at least not find a better way of expressing it:

 

 

Mathijs' statement simply emphasizes the "wink and nudge" position of LM.

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This whole achilles heel is based again on that stupid word "Entertainment".  It lingers around like a bad fart and it should be buried. Never seen a proper definition of it and it doesnt belong in flight simulation as the way it has evolved. Im assuming MS meant it to include gaming titles, and xbox.ps4 etc. This simulation as it is today goes way beyond entertainment gaming, with aircraft like PMDG because of its complexity and detail. So its called "entertainment license" only because its cemented into FSX and MS stipulates thats what it is. But who buys and flys a PMDG type aircraft immediately. Cant happen. You gotta know what your doing or your watching tutorials and asking the community alot of questions. Thats alot more than gaming, and emphasizes even more when your using real world charts and navdata. Theres even courses like AOA teaching procedures and techniques. That to me fits right in with P3D and its motto of simulation and learning. So I understand there is a business model here at stake where marketing to enterprise commands a much higher price, but I see it unfortunate that PMDG fsx users may be left out only because of high price. A shame.

 

Here we have something that is viable and improves upon fsx, taking advantage of scaling hardware today, and provides improvements to developers via hooks they can use which would probably reduce alot of limitations put on to them by the fsx platform. I like advancement, and after 7 years with fsx its time to move on, and I hope PMDG doesnt leave us in the dust by either enterprise type prices in p3dv2 or forcing us to remain with old and tired fsx. Its time to retire this "entertainment" stigma and accept the fact we are learning by simulating. Whether we can be real world pilots or not. Its what ive been doing since PCs started to become mainstream. 

That is my .00001c worth but I stand by it because im passionate about flight simulation as way more than just gaming. 

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CYVR LSZH 

http://f9ixu0-2.png
 

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So I'm in the store and there are two apparently identical variations of my preferred toothpaste-

One is labelled "Home use", the other says it is "Professional grade - used by more dentists than any other brand!".

Which to choose? Well, since I'm not a dentist, I suppose the choice is mandatory.

On the other hand, why would they even display the professional grade in a store where it might be purchased by non profs like me? Will the Dental Association come around to inspect my bathroom?

I hate decisions- maybe I'll just have a nervous breakdown instead!

january

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Mathijs' statement simply emphasizes the "wink and nudge" position of LM.

 

I do agree to a point.

 

I'll say this though, Oliver. First, I think you and I tend to see things in a similar way, most of the time when I read something you post I find myself in agreement, and we have shared a laugh or two at some of the sillier things that are posted across AVSIM.

 

With that in mind, I'd ask you to consider that without wink/nudge, there is no forward development of the platform, full stop. No one else is going to bother. I understand to a degree the hesitation some might feel towards using a product that isn't completely transparent in it's purpose, I really do. On the other hand though, like I said, no one else is doing anything about it, and there will come a day when even PMDG can do no more with FSX. 

 

At first I will admit I was a bit offended that LM wouldn't just clear the air a bit, and not doing so seemed a bit disrespectful to the community without which there wouldn't even be an ESP platform to begin with. Having taken a step back though, I understand, at least I think I understand, why it is this way, and LM through their actions, if not their words, has shown me at least that they are making a real effort to take us seriously.

 

It would be a grave mistake for LM to burn bridges with our community, especially when you consider that the approach they are taking is to provide only the core simulation. They will need the knowledge and experience of those that have developed for our sims moving forward, if not to provide solutions directly, then to help them avoid years of work to arrive at the same conclusions. 

 

Sorry for being long-winded again, I'll just sum up with an old saying: Don't let perfect be the enemy of the good. If there is to be a future for flight simulation, we really aren't in a position right now to do so.


Regards,

Brian Doney

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It would be a grave mistake for LM to burn bridges with our community, especially when you consider that the approach they are taking is to provide only the core simulation. They will need the knowledge and experience of those that have developed for our sims moving forward, if not to provide solutions directly, then to help them avoid years of work to arrive at the same conclusions.

 

I'd suggest that flight simulation enthusiasts need Lockheed Martin more than Lockheed Martin needs us.

 

I think what we are seeing is effectively the tip of the iceberg and that Lockheed Martin's internal training divisions are already developing add-ons for their training purposes. Similarly I'm convinced  there'll be external companies doing the same thing.  I doubt if such add-ons that will never become available to flight simulation enthusiasts. Surely, if Lockheed Martins want knowledge and experience it will contract it.

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You may be correct, but if so, that would be in stark contrast to their stated goals for the platform. 

 

Not that it still couldn't be the case, but, I'm not sure I'm willing to be quite that cynical without good reason.

 

There are surely some very intelligent and capable people working on this project for LM, but that does not invalidate the years of experience the developers in our community have gained. We also have some very intelligent and capable people producing products for our use, and it has taken them many years to move things forward to what we have today.

 

I'm not saying LM can't do it on their own, rather, it would be a bit short-sighted, and maybe even unnecessary, to try.


Regards,

Brian Doney

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Why is being realistic regarded as being cynical?

Lockheed Martin's aims were;

Lockheed Martin (NYSE: LMT) and Microsoft Corp. entered into an intellectual property (IP) licensing agreement that allows Lockheed Martin to further develop the Microsoft ESP PC-based visual simulation software platform to better train warfighters for battle.

"The training needs of our military and civil government customers continue to expand,” said Chester Kennedy, vice president of Engineering at Lockheed Martin’s Simulation, Training & Support business unit. “Seeking out and developing new innovative solutions such as this one based on the proven Microsoft ESP technology allows Lockheed Martin to provide our customers with new and tailored training systems more quickly and cost efficiently.”

https://www.microsoft.com/en-us/news/press/2009/nov09/11-30warfightertrainingpr.aspx
 

Prepar3D ® – Lockheed Martin’s mid-fidelity visual simulation software – demonstrated its strategic role in the future of serious training at this year’s Defense GameTech Users’ Conference in Orlando. The annual conference is the centerpiece of an effort by the Department of Defense to advance game and virtual world technologies to improve training and human performance.

 

http://www.prepar3d.com/news/2011/04/3795/

I've seen nothing to suggest Lockheed Martin's strategy has changed.

Of course there are intelligent and capable people producing products for our use but, as I already said, if Lockheed Martin, or anyone else, wants those capabilities they can contract them.  It doesn't need the "community".

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I think we are have a bit of a communication issue, if that is my fault I apologize, and will attempt to clarify.

 

When I refer to the community I refer indeed that the many developers that for the most part consider themselves part of our community at large. The idea that they would all contract to LM in a situation after LM has treated the community at large poorly, and that in the mean time LM is just using the community until such time as they can provide for themselves seems very cynical to me, without evidence of that intent.

 

If that's not what you were trying to say, then I have misunderstood you and for that I apologize. Perhaps I am the one being to cynical in my interpretations.

 

The quotes you have provided don't really conflict with other statements from LM, as to their goals of only really focusing on the core simulation  so I'm not sure how to address them.


Regards,

Brian Doney

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I do agree to a point.

 

(...)

With that in mind, I'd ask you to consider that without wink/nudge, there is no forward development of the platform, full stop. (...)

 

 

And I agree to that, Brian.

 

I've seen that happen with Fly!, with Flight Unlimited and a few more platforms.

 

After having sticked to FU (II+III) for quite a while, MSFS was finally good enough for me to change platforms again. I "had to" dump FU.

 

In a couple of years the same thing may happen to XP, replacing my 400 GB (and still counting ...) FSX installation.

 

I also agree that there's a quest for even more realism, for even better graphics, for even more system details and even more features mimicking RW aviation.

 

Definitely a number of people just feel bad simply to stick to FSX, instead of exploring the opportunities of P3D, v2.0 in particular.

 

Well, among my favourite aircraft, PMDG B777 and MD11 are top of the list, so going on with FSX may be a bit easier for me than for some of my fellow simmers.

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