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B777ER

DX10 / Clouds & AA

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I thought I read somewhere that Steve is currently working on a fix for something to do with lots of clouds and I think it was AA or performance issues with DX10? Is this correct?

 

Sent from my SPH-L900 using Tapatalk

 

 


Eric 

 

 

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You did read it, Eric, but it was a bit too early for me to have been noted in these forums. I took something Steve had said, and it was misinterpreted.

 

There is a possibility that a modification to the way clouds are generated and presented will happen somewhere down the road - but don't get your hopes up, at this time it is a concept which needs more research and testing, as it is not as easy as repairing broken DX10 code within  the shaders folder - ok!

 

All the best,

 

pj



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