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Boeing or not going

Prepar3d autogen fix in fsx?

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Taking off this morning in a snowy JFK with only 15fps on the ground and departure, I was wondering if the autogen fix in p3d can be ported over to fsx? I believe in p3d the autogen does not take up so much processing power, and there is no popup.

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Taking off this morning in a snowy JFK with only 15fps on the ground and departure, I was wondering if the autogen fix in p3d can be ported over to fsx? I believe in p3d the autogen does not take up so much processing power, and there is no popup.

Think again! It does and some instances, even more. But to answere your question, no. Its a DX11 based graphics engine along with many other variable. Just try P3DV2 I reckon.

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