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Boeing or not going

SGSS but not on clouds?

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I need to run sparse grid supersampling otherwise the game looks like a wavy mess. But when I do, the framerates drop with a lot of cloud cover. I have the lowest resolution clouds, but is there a way to get SGSS to not run on cloud textures, or any other trick to not getting such a big framerate loss?

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I have never seen clouds shimmer, even when using multisampling. Yet I need sparse grid ss or else all the ground, and buildings shimmer like no tomorrow. Plus the water too. But the clouds stay the same as multisampling, no shimmering.

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What SGSS are you using, 2x, 4x? What are your system specs? Way too much info missing here.


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