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Noel

Estonia appears to have hosed performance in V2--what did I or it do?

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I bought & installed the latest Migration Tool and used it to installed RA Turbine Duke just to have a familiar great plane to play with, and also added FSGenesis USA West Coast Mesh.  I had previously installed, w/o Estonia, FTXG & upgraded REX E+, and all was fabulous performance and otherwise, a few bugs aside.  Then, and the best guess I have is that I changed textures in REX E+ to 4096 from 2048 which is where they had been which became  This became the beginning of seeing performance nearly cut in half!   Plus, the black screen hit for the first time.  Plus, and this must be a hint to those sharper than I, I noticed AERO would be reset to Windows Basic.  GPU usage dropped some and at one point I began wondering if my hardware was damaged and ran AIDA64 only to thankful find that was not the case w/ CPU/Memory/SSD and my GPU tested fine w/ another app.  This didn't happen w/ V2 ever until whatever happened happened.  Another clue as it began taking forever to load a flight whereas w/ the fast SSD it's normally very quickly.  Long and short of it--I just uninstalled V2 after examining every possible issue w/ setup and even rebuilt p3d.cfg file but to no avail.  I'll start fresh tonight after work.

 

I'd like to at least have the mesh installed again, but now I've become paranoid re Estonia, which I have to guess had something to do with what happened.

 

Ideas?

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I would very much doubt it has anything whatsoever to do with the Migration tool. In your own words. "Whatever happened happened". :)

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I'm going to go out on a limb and suggest that the performance issues are more likely related to the add-ons you've installed... not the tool that tricked the installers into thinking P3D was FSX.

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4096 cloud textures + plane that isn't fully compatible + FTXG + Mesh that is questionable if compatible and you're blaming a simple app that is nothing more than a cop redirecting traffic?

 

You just setup an OOM CTD simulation. 

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I never understand with FSX and now P3D why people insist on these ridiculous 4096x4096 texture sizes and then complain about performance and OOM's.

 

Add all the other 'yet to be discovered if these need updating for P3Dv2' addons and you have a recipie for disaster with or without a migration tool!

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All the Migration tool does is create a symbolic link to fool the installer - there is NO way it can affect performance. I suggest something else is wrong with your setup, Noel.

 

Vic

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I never understand with FSX and now P3D why people insist on these ridiculous 4096x4096 texture sizes and then complain about performance and OOM's.

 

Add all the other 'yet to be discovered if these need updating for P3Dv2' addons and you have a recipie for disaster with or without a migration tool!

 

 

couldnt agree more 4096 textures are a dure thing to get an oom

 

all of the people I know with "computer issues" are igronant

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Ideas?

 

An idea or two:

 

P3DV2 will sometimes lose focus (meaning it's now a background application) and you'll see a 50% drop or more when this happens.  Solution is to click on the screen to bring it back in focus.

 

Also, I've not noticed any difference in performance or VAS usage from 2048 to 4096 textures (GPU VRAM is a different story, that does indeed increase) but I don't think the RealAir uses 4096 textures?  REX clouds is the only element that uses 4096 ... were you running heavy cloud cover?

 

And finally, what I have noticed is that if I change Shadow settings frequently in a single P3DV2 session, performance starts to drop ... to solve this problem I exit/restart P3DV2 anytime I make a change to the Shadow settings.

 

Rob

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And finally, what I have noticed is that if I change Shadow settings frequently in a single P3DV2 session, performance starts to drop ... to solve this problem I exit P3DV2 after anytime I make a change to the Shadow settings.

 

Last night I just had the same feelings about messing around with shadows too!

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I was turning Shadows OFF and the performance got worse and worse, made no sense, so I restarted P3DV2 and all was good.  Now I was testing this at FlightBeams KSFO with FTX 1.1 so I can't really determine what is the cause P3DV2 or FB or Orbx.  I would need to disable those products and do a test again to see if my "theory" is accurate ... but I recall doing something similar on day 1 with no add-ons and noticed the problem.

 

So to quote that BBC show the "IT Crowd" - have you tried turning it OFF and ON again ;)

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I think there have been a few complaints around addon textures from rex and as2012. Use the weather programs to inject weather but DO NOT use their cloud textures yet. I get great performance using the default clouds. I won't be using any 3rd party water textures any time soon either. I have a feeling that some of this stuff  that worked great in DX9 world isn't ready for DX11 yet. Some will use them anyways, and their performance will take a huge hit because of it. 


Sent from my iPad using Tapatalk

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4096 cloud textures + plane that isn't fully compatible + FTXG + Mesh that is questionable if compatible and you're blaming a simple app that is nothing more than a cop redirecting traffic?

 

You just setup an OOM CTD simulation. 

I've used 4096 textures off and on in FSX and never ever had OOMs, nor have I yet w/ V2.  Relax, I'm not blaming, I'm asking and giving background clues, that's all.  Others have installed the Duke and I haven't heard of issues.  Your reply was nice for you but doesn't help a bit.

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I'm officially giving up on trying to convey to people about the consequences of loading up a sim released in 2013 full of addons developed for a sim released in 2006...   

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couldnt agree more 4096 textures are a dure thing to get an oom

 

all of the people I know with "computer issues" are igronant

At least I can spell/type though eh?  You durely are an igronant idoit!  Somebody please take these fools out of here so intelligent help can fill the responses to legitimate questions.

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I'm officially giving up on trying to convey to people about the consequences of loading up a sim released in 2013 full of addons developed for a sim released in 2006...   

 

Agreed! Folks…wait for development to catch up to the new sim!

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I used it for the Duke V2 and got a black screen also, that required me to delete my P3d.cfg.  I stopped running P3D for various reasons, I plan on giving it a little more time. I know of one developer that is making a P3DV2 only Aircraft so it will be interesting to see what that can offer.

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I think there have been a few complaints around addon textures from rex and as2012. Use the weather programs to inject weather but DO NOT use their cloud textures yet. I get great performance using the default clouds. I won't be using any 3rd party water textures any time soon either. I have a feeling that some of this stuff  that worked great in DX9 world isn't ready for DX11 yet. Some will use them anyways, and their performance will take a huge hit because of it. 

 

 

 

Still depends on the system, setup and the user. I installed AS2012 textures day one and have had no issues. Actually, I find them better than in FSX as far as FPS with heavy thundercloud activity. Actually, I should say smoother - with FSX in certain areas with heavy dark clouds, I'd get a frame drop and an occasional stutter. With P3D2 I get no stutter and I don't bother with frames - they are locked at 20 and do not go below that.

 

Vic

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I was turning Shadows OFF and the performance got worse and worse, made no sense, so I restarted P3DV2 and all was good.  Now I was testing this at FlightBeams KSFO with FTX 1.1 so I can't really determine what is the cause P3DV2 or FB or Orbx.  I would need to disable those products and do a test again to see if my "theory" is accurate ... but I recall doing something similar on day 1 with no add-ons and noticed the problem.

 

So to quote that BBC show the "IT Crowd" - have you tried turning it OFF and ON again ;)

Thank you Rob I knew about the 'loses focus' issue, and believe me I stopped/started V2 several times, checking this and that and even copied the default texture folder back in when all else failed (so had no REX textures present).  Oh well, starting over tonight but at least I understand setting it up well.  Since I had no issues until the attempt to installed 4096 cloud textures I'll leave it at 2048 and hopefully be back to where I was.  I have noticed it's pretty easy to keep the GPU from hitting 100% utilization just by limiting frames internally to 30 or so.  Kind of interesting to run it unlimited, after which you can 'titrate' on added load to a reasonable GPU utlization, noting which ones have the most impact.  Of note, prior to the meltdown, in the Duke at KSBA I had all AND vegetation shadows on and shadows at Ultra and w/ frames limited to 30 still hit only around 91% GPU utilization.  I'm intrigued w/ an external limiter and will try that soon too as I still see a big hit when internally limiting over unlimited.  For example, if you set frames at say 40 in a given situation and it's struggling to maintain 40, you can change to unlimited and you will likely see maybe 46-50, and I don't see any downside now in terms of texture loading etc.  Inspector's limiter doesn't work, along w/ many other driver settings.

I used it for the Duke V2 and got a black screen also, that required me to delete my P3d.cfg.  I stopped running P3D for various reasons, I plan on giving it a little more time. I know of one developer that is making a P3DV2 only Aircraft so it will be interesting to see what that can offer.

Thanks for the heads up on the Duke.

Agreed! Folks…wait for development to catch up to the new sim!

That was my plan, but became impatient to get something familiar to fly in.  It ran fabulously until it didn't...

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It ran fabulously until it didn't...

 

I believe Tim (REX) indicated that they spent a few months reworking REX specific to P3DV2 ... don't know the details of that work.  I think there is going to be a period of learning for user and developer for P3DV2 and how to best utilize DX11 ... I'm very impressed it's worked as well as it has with my existing 3rd party products.  And I've not touched the Prepar3D.cfg yet (big plus for those users who don't want to mess with their flight sim to get it to work).

 

There are clearly issues with some products (FSDT airports vary greatly in the visual issues and performance issues which Humberto has confirmed) ... for example KLAX is rock solid smooth, no fps hit at all, yet CYVR has issues with shadows, AF, and a big hit in FPS.  FTX 1.1 has floating buildings (actually default P3DV2 has floating buildings) which is probably a LM issue.  So far it's been hit or miss.

 

Like I said earlier, LM will need to get nVidia/AMD engineering support so they can workout the driver details (similar to every other software game/sim publisher).

 

Some 3rd party content providers are being cautious, I think they want to see a few patches before they make any "major" changes/adjustments to their products - fair enough, I can understand the caution.

 

LM seemed to indicate updates will be frequent and regular ... when's the last time we saw an update to the FSX.EXE ... LOL ;)

 

Sometimes I think people forget just how much it took to get FSX working reasonably well (far from perfect on release and even after SP2).  And XP10 is no different, it's had a series of updates/fixes and has pending issues - but it is being worked on.  As an FS enthusiast, just have to make the best out of it and stay positive and try on interim solutions/work arounds.

 

It'll get there eventually.

 

BTW, I haven't used the Estonia tool.  I have it, just not used it yet.  I have a product called SysTracer that I've setup to monitor system changes, take snapshots prior to any installs (includes registry entries also).

 

Rob.

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