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iamlmc

P3D2 CPU and GPU workload!?!?

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Thanks for the inputs.


Best regards, Luís

 

SYSTEM (build date july, 2023): Case: Lian Li Lancool III  |  Motherboard: Asus ROG STRIX Z790-E Gaming WIFI  CPU: Intel® Core™ i9-13900K Processor @ 6.0 GHZ  |  RAM: 128 GB Corsair Dominator Platinum RGB @ 4800 MHZ  |  MVMe 1: 4 TB Crucial T700 PCIe Gen 5 MVMe 2: 4TB WD Black SN850X PCIe Gen 4 Cooler: Corsair iCue H150i Elite LCD XT | PSU: Corsair HX1500i | GPU: Asus ROG STRIX Gaming 4090 OC | Microsoft Windows 11 x64 Pro

                                                                                                                                                                                                                                                                                                                                                                                          

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Hi,

 

I don´t understand why autogen stresses the cpu. Lockhead announced on their website, that p3d v2 allows object instancing. So autogen should less affect the cpu performance.

 

Kind regards

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It's kind of disappointing the primary core of P3D2 is so much bound to autogen. I found whenever the primary core is maxed at 100%, GPU becomes underloaded. Why the supposedly object instancing doesn't seem to help?

 

I dream that one day LM will be able to split the thread on primary core to at least two cores, and possibly will instantly double FPS on heavy sceneries.


7950X3D / 32GB / RTX4090 / HP Reverb G2 / Win11

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