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Silly SkyMaXX Tricks: An experiment

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So. I saw a picture on the P3d forum About the volumetric fog, accompanied by a picture of a large city's skyscrapers just peeking above a layer of low hanging fog. Could it be repeated in X-plane? It seemed it might be simple, but in actuality the cloud top apparently cannot be lower than 2k feet. There is probably some tricky way to overcome that, but I was not able to do it. Here is what I could do, but I wonder if anyone could match that picture currently, in X-plane.........

 

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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That's an "old" problem with the cloud layers in X-plane, that appart from cirrus type, can only be at least 2k thick :-(

 

I continue to believe that new datarefs have to be created in order for weather modelling to be possible with the same quality and detail that we now have in FSX.


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You might get it a little lower by reducing the maximum cloud size setting in SkyMaxx Pro...

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You might get it a little lower by reducing the maximum cloud size setting in SkyMaxx Pro...

Yah, it was one of the things I tried, but apparently SkyMaXX doesn't override X-plane default in that instance.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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