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simmerhead

P3Dv2 + ORBX FTX Global Vector, first impressions?

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Interesting bit of information for users of Vector in P3D 2.0: there seem to be a lot of black patches in the scenery when you use Vector with P3D 2.0, specially during summer and fall. Orbx and Pilot's officially announced that since those black patches can not be seen in FSX, it is a P3D 2.0 problem and they have notified LM asking them to fix it: Pilot's and Orbx won't do anything about it. It's officialy NOT a Vector problem.

 

So here we go again... should the addon developer make their product P3D compatible or should LM do that...?

That doesn't make any sense as they are two different programs. Orbx should make their product compatible with Prepar3d.

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I think the answer is very simple. Orbx claims that global vector is P3D compatible, so therefore it should be P3D compatible. This is what they told us and this is what we paid for. But when it turns out that there are major issues they point fingers to LM just because LM does things differently than FSX. Well, guess what, they're two different programs. We as the paying end users should not have to care if the developer has to do things differently for FSX or P3D. If they claim that they support both, they should support both. If however a developer would claim support for only one platform, that's fair enough and we are on our own, and we may for example have to rely on LM's best effort to make P3D as FSX compatible as possible. This is a completely different scenario though.

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There are screenshots in this thread:



http://forum.avsim.n...ions/?p=2892019

Thanks! I really like the night environments with this combo!

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Interesting thread as I am considering getting FTX Global Vector to go along with FTX Global. I am already using FS Global Ultimate for my meshes, so is there any reason why I need or should get FS Global 2010 FTX Edition? This is really starting to get confusing.

 

Here's my understanding of the products:

 

Texture - FTX Global

Vector - FTX Global Vector (This one is obvious)

Mesh - FS Global 2010 FTX Edition

Mesh - FS Global Ultimate

 

There are 2 mesh add-ons, which would give me the best results? I'm assuming FS Global Ultimate, since that's the latest one, but then I hear about a version specific to be used with FTX Global Vector which is FS Global 2010 FTX Edition. Could someone please clear this up for me, thanks.

 

and btw, Rob or anyone, could you guys please show me how to fix the road skirting issues. Is this a long process? Or does a simple edit fix the entire world?

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Hi Araon,

 

My friend has the following and is happy with the results. FS Global Base, FS Global Ultimate, FS Global Vector, he is also using SceneryTech's Land Class.

 

The only complaints he has is with Airport Plateaus (same plateaus exist in FS Global 2010) and one other thing, don't remember at the moment.

 

As far as the roads, you'll have to edit your terrain.cfg file. Located in Prepar3D's main folder. Make sure to make a backup, just in case.

 

1. Find the entries with "OrbX Custom Vectors / Custom Roads / Motorway and Skirting.

2. Change "StripWidthMeters" to lower values, I used a 50% reduction on my friends setup.

 

Examples: Reduce Bold Items to your liking. Also note there are numerous entries that have to be changed, not just these three. These are shown as examples.

 

// ORBX FTXG_V custom vectors 13 of 91
[Texture.395]
Name=FTXG_V_Road_Divided_Rural_1-Lane_Vectors_Skirting
Color=FFC00000
guid={f456eb90-42eb-4f4a-8f13-467993a288e34}
Textures=FTXG_V_road_divided_rural_2L_skirting_wi.bmp,
StripWidthMeters=15
FlattenMode=none
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=93600
Water=No

 

// ORBX FTXG_V custom vectors 36 of 91
[Texture.418]
Name=FTXG_V_Road_Urban_2-Lane_Narrow_Vectors_lights_White_Single_80
Color=FFC00000
guid={de5d5dfc-aeb2-1786-8e6e-75632909abd8b}
Textures=FTXG_V_road_urban_2Ln_su.bmp,
Layout=3_PLUS_4
StripWidthMeters=11
FlattenMode=flat
FlattenPriority=21000
VectorAutogen={81F596DE-70CF-DC43-BFCC-6F64A456DB23} (ORBX FTXG_V lights_White_Single_80)
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=121500
Water=No

 

// ORBX FTXG_V custom vectors 60 of 91
[Texture.442]
Name=FTXG_V_Motorway_4-Lane_Vectors_lights_Yellow_Double_128
Color=FFC00000
guid={b27f13fbf-143d-499d-b656-1b32c509d7a5}
Textures=FTXG_V_road_motorway_4L_su.bmp,FTXG_V_road_motorway_4L_hw.bmp,
Layout=3_PLUS_4
StripWidthMeters=25
FlattenMode=flat
FlattenPriority=21000
VectorAutogen={24A157E8-59BA-7748-AB32-7A688036A873} (ORBX FTXG_V lights_Yellow_Double_128)
LandClassRemapType=none
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=128000
Water=No

 

 

Interesting thread as I am considering getting FTX Global Vector to go along with FTX Global. I am already using FS Global Ultimate for my meshes, so is there any reason why I need or should get FS Global 2010 FTX Edition? This is really starting to get confusing.

 

Here's my understanding of the products:

 

Texture - FTX Global

Vector - FTX Global Vector (This one is obvious)

Mesh - FS Global 2010 FTX Edition

Mesh - FS Global Ultimate

 

There are 2 mesh add-ons, which would give me the best results? I'm assuming FS Global Ultimate, since that's the latest one, but then I hear about a version specific to be used with FTX Global Vector which is FS Global 2010 FTX Edition. Could someone please clear this up for me, thanks.

 

and btw, Rob or anyone, could you guys please show me how to fix the road skirting issues. Is this a long process? Or does a simple edit fix the entire world?

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There are 2 mesh add-ons, which would give me the best results?

 

 

Ultimate must be purchased by geographic region. It has somewhat more resolution than 2010, which covers the entire globe. Presently, 2010 is the only product that has a triple installer (FSX, P3d1 and P3d2). I have FS Global 2010 and it works fine with Vector:

 

http://www.fly2pilots.com/cms/wv.aspx

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Michael thanks for the detailed explanation on how to change the road width. 

 

jabloom, I think theres a triple installer that has been released for FS Global Ultimate as well and that will install it into P3D v2. But I'm wondering which one would give me better results graphically between the 2 add-ons. FS Global 2010 FTX edition is clearly optimized to be run in conjunction with FTX Global+FTX Global Vector, and I'm curious to know what those optimizations are so that I can compare between the 2 mesh add-ons. I think FS Global Ultimate has higher quality meshes.

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There's indeed a triple Ultimate installer available from Pilot's Website after registration. I used it and it works, with the additional advantage of making use of the 100 GB of data I already installed for Prepar3d1.4 previously.

 

Kind regards, Michael

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Anyone tried out FTX Global Vector in P3Dv2 yet?

 

...

 

Yeah, I just did, and I feel ripped off…

 

I totally lost all my Kentucky State roads and especially my rural roads where I live.. in the sticks…

 

UTX USA even showed me that dirt road in front of my house...

 

As far as I know the only product that can do that or offers that kind of granularity is UTX USA...

 

Going back to the store and asking for a refund and chastising OrbX for leading me on with global vector!

 

...Roads! My butt!...not in Kentucky!

 

Chas

 

...It's coming off my machine as soon as I drop off the kids in the morning

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I  know this is an old thread but today I loaded Global , Vector and The AU pack....in P3d V3.1

All of the above problem still seem to exist.

I do not feel like throwing any more money at John if he does not want to listen,

For a start look at Perth....where is the Narrows bridge.....or do we all use submarines

 

Or look at Asia....the stuff for Thailand is almost insulting..

 

FOr some time I have been using XPlane with a free verry very high resolution mesh.  Almost all my add ons are free there. The visual quality far exceeds what I am getting f

or considerable cost.

 

for some time I have been flying for fun on Xplane and for my VA on P3D.... I thought it time to improve the view....not at this price.

 

To paraphrase the Yellow pages add which John as an ex aussie may have seen:

 

 

 

NOT HAPPY JOHN

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