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oqvist

FS2006 - combined Civil and Military simulator

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While we are all speculating about what the next FS200x will look like and incorporate, I'd like to introduce an outside chance into the race - probably a 100 to 1 shot really, but a couple of things point to it having some form. CFS3 was a loser and CFS4 was abandoned. However, there is obviously a market for Military Sims - as evidenced by the popularity of Lomac, IL2 , etc. But if I was MS, wanted to stay in both races - Civil and Military - and was planning a new FSim engine, then why would I want to have 2 teams building 2 different Sims. Flight mechanics are the same regardless of whether an a/c is a Civil or Military a/c so it could be conceivable that the 2 types could be combined.NOW THAT - FOR ME-- WOULD BE A KILLER NEW SIM!!!! :)Barry

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Guest

because there was no market... It just didn't sell enough to warrant the investment.

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On the surface it sounds great, but eventually you'd get two camps where one wanted MSFS to devote resources to theirs and theirs only. And then sales would also suffer--even if there's an "opt out" feature, even hinting of a military theme on the product would steer some away. Many long time MSFS enthusiasts go out of their way to avoid military titles by those circumstances in their lives which have influenced their beliefs. In any case, to build a good military title into MSFS would soak up too many resources from our beloved sim. I suspect that many of the resources devoted to CFS.x were the same that will be required for the FS2006 effort.-John

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The difference between combat and civ sims is competition. There are much better (and a decent variety) of combat sims to choose from, while MS Flightsim is almost the only civ sim on the market. It makes sense for them to drop the combatsim line, since arguably they are not anywhere near the top player in the market. Whereas with Flightsim they are the only product on shelves in most stores (not that there aren't alternatives available).

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>because there was no market... It just didn't sell enough to>warrant the investment.Correction there was a market but CFS 3 didn

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... agreedsome of the most major leaps in the MSFS line came when faced with competion.think about it, then think about FS10? - major improvement??

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Yeah competition is crucial for development. Not only you are forced to work harder you get ideas from what your competitors are doing. And automatically there is more features you need to have and can

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I think a military sim with more conventional mission types, other then going after the enemy planes would be nice. CAP missions in and around Civilian Air traffic... I Like your idea though..

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Guest United

Combine a military sim in with a civilian/commercial?? No way. The civilian/commercial sim (FS9) is no where's near what it needs to be yet and why should FS9 be used to bolster the losing military software market??Randy Jura, KPDX

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Howdy,others have stated this before in similar discussions: the main reason why a combination military/civilian won't happen is that it would be difficult (pointless?) to make it target-selective. That is, users could shoot down civilian aircraft. Not a good concept and perfect for bad press (for MS and users alike) in these hyper-PC times.Cheers, Holger

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>because there was no market... It just didn't sell enough to>warrant the investment.Well that is maybe not strictly correct -- There IS a market for Military Sims, it was simply that CFS3 did not succeed within that market!Barry

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Guest victorwest

What does everybody think we'll get more of?Threads about FS10 before it's actually announced or threads about what's in FS10 after it's announced and before it goes on sale! :D Victor

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Neither we will of course have continuously threads about FS10. Or how many here honestly believe there will never be one ;)

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Guest victorwest

>Neither we will of course have continuously threads about>FS10. Or how many here honestly believe there will never be>one ;)Sometime between mid February and mid March is my estimate for the new threads to start.:-lol Victor

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Was not each CFS a tryout for the upcoming FS? CF1 was released a year before FS2000, CF2 was released a year prior to FS2002, and CFS3 was released a year before FS2004... or something like that. Since there will be no CF4, won't that be bad for FS2006 since they won't have something to try out their new features with. ;)RH

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Guest

not at all. While CFS and FS2000 shared a common engine, as did CFS2 and FS2002 (hence the ability to use aircraft from one in the other) there's no such commonality between CFS3 and FS2004.The abandonment of CFS4 could therefore theoretically mean more people with relevant knowledge available for the MSFS team.

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nope, they already started mid-December last year...And if you look back further I saw the first one just after the announcement that FS2004 had gone gold...

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The posts about what will officially be in the newly released FS10 can't have started last December. There hasn't yet been any official announcement yet.That was what my mid Feb to mid March statement was referring to.;) :-beerchug :D Victor

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Because a LOT of military sim folks enjoy both formats...and this is IN FACT how the real world works. Eric

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Holger, thats a very "PC" argument. You can buy games to kill almost anything complete with blood and guts and dead babies. Interoperability is not a bad thing and while you might kill some electrons nobody dies.

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Guest RotorRick

I'd be bigtime in favor of combining CFS with FS-10, in particular for one reason especially: Combat Helicopters.The ONLY combat helicopter simulation I've been even remotely happy with, is EECH. That's IT. FS has nice handling helicopters. Add JUST the ability to have AI enemies, add a few Mguns and rockets, a few missile types, next thing you know, 3rd party freeware guys like me would make our own mini-simulation.

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True we are in desperate need for a new EECH. As mentioned though no real life experience the choppers do feel quite real for me. Though military choppers is a lot more easy to fly because of all the AP, hover controls and stabilizers would make them more manageable. It takes tons and tons of training to be proficient with the FS9 choppers I have found.But this will of course never happen unless third party developers like shockingwaveproductions or other figure something out :(

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