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Capt Speirs

Gate assignment issue

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 I am trying to correct the gate numbering and assignments with Scruffy's ADE of MK Studio's KSNA with fair success. Now the gates are correctly numbered and assigned, unfortunately I am unable to correct the gate numbering on the tarmac, they are in reverse order. When I open AFX_KSNA.bgl in ADE I cannot change the gate numbers on the tarmac. So I tried to open gates.bgl and gatesx.bgl with ADE and I get an error that it is not an airport and won't open it. Anyone have any success with this issue?

 

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Just a guess, but the gate numbers are probably part of a custom model. I'm not sure if you could edit the textures for one, but that's what I would look into.

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I expect Jon is correct.  My limited experience with add on scenery, especially payware, is that gates are sometimes created as part of the terminal model.  I won't say that changing these things cannot be done, but it can be very difficult to nearly impossible.


My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

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