February 10, 201412 yr Sigh. I don't ever recall MSE v2 looking this bad in FSX. It actually looked pretty nice. But for some reason my textures seem to be on the blurry side, even when up close. Anyone else have this problem? I'm not sure what the cause of this is. But here's a screenshot I took of MSE v2 Texas. I have textures set to 2048x2048, LOD 6.5, and pretty much all my graphics maxed out. This is taken at about 2500-3000 feet altitude. screenshot capture ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
February 10, 201412 yr Commercial Member I would have to agree that I am not seeing the sharpness of photoscenery as I do with FSX. Even created some of my own .30m/pp to see the results. The images are incredibly sharp but not after I render and put them into the sim. Even if I use 0% compression. Not talking about distance either. Anybody with MSE or MSEv2 seeing this as well? Hope it's just no me. Looking forward to see if P3Dv2.1 tackles this. Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
February 10, 201412 yr Did you check your Anisotropic filtering settings... Use the highest possible since this does seem to affect performance http://en.wikipedia.org/wiki/Anisotropic_filtering Manny Beta tester for SIMStarter
February 10, 201412 yr Author I am using the highest Anisotropic setting. I just tried using FSX with the same photoscenery and everything is much sharper overall. I'm not sure what the problem is, and why things look so awful under P3D v2 vs FSX? Here's what it looks like in FSX for comparison. It's a night and day difference. how to take screenshots Here's my NVIDIA inspector settings for P3D/FSX ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
March 15, 201610 yr Churning up an aged topic here. Did you ever find a solution in P3D? I just encountered the same blurry look in FSX and only with the Northeast Texas and Ultrares Dallas Megascenery. Noticed it when I flew into KDAL yesterday and back out today. Flew out of and back into St Louis, over Oklahoma, SE Kansas, and much of Missouri, all also Megascenery 2.0, and they all looked fine. After first seeing the look yesterday on the way in, I later yesterday fully uninstalled and then reinstalled the Texas NE and Dallas Ultrares but still found the same look upon departure. Shouldn't be a video or FSX setting if the other states look like they are supposed to. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
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