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Mephic

Real air duke v2 and fsuipc problem

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I did not will try at home. It seems from Rob answer that this is related to sim load with addons. Problem is not there with default airports so it is bounded to load. I just wonder how a2a solved it and here the problem is present. I guess this beauty will stay in hangar than. I just cannot accept the fact that this is happening because of ra duke complexity as it is definitely less complex than ngx. Rob provided some instructions to solve it which I'm going to try, nevertheless if other devs can solve it with a patch than I'd say ra should too

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I did not will try at home. It seems from Rob answer that this is related to sim load with addons. Problem is not there with default airports so it is bounded to load. I just wonder how a2a solved it and here the problem is present. I guess this beauty will stay in hangar than. I just cannot accept the fact that this is happening because of ra duke complexity as it is definitely less complex than ngx. Rob provided some instructions to solve it which I'm going to try, nevertheless if other devs can solve it with a patch than I'd say ra should too

 

If you are the person who I think emailed me, I did send you a fix and we know that it has worked 100% for others, so I assume you did not actually try it. 


Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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Dear Rob - I think that it is pretty clear I tried all of them except the one breaking landing beams but as I mentioned in the email I will try this "fix" too. It's just yesterday I spent 2 hours trying different ones and I don't have that much time to tweak since I also work and live ;)

 

Nevertheless as I thanked you in the email I also thank you here for your thorough support and very fast responses to my issue.

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OK to reasumme this topic as problem is solved now: 

 

1. VC file from ROB helped solve the issue - thanks Rob. 

2. Now I see no landing light textures on ground during night but I guess that is the price I have to pay for it. 

3. The problem is bounded mainly to load on sim - it has NOTHING to do with FSUIPC and I am sorry to think like that in the first place. Loading RA Duke on default airport with most of scenery shut down does not cause an issue. 

4. I don't understand why I don't get this issue even if i spawn NGX or A2A Cessna 172 on YBBN in AU SP4, but I still see it in RA Duke in any addon airport I have. 

5. This aircraft is amazing anyway and to be honest - I do not care about this small issue, but hope it will be fixed not "workarounded" one day. 

 

Thank you Rob, I will also send an e-mail with thanks to you. 

 

What I'd like to point out here - RealAir has one of the best support I have ever seen. Thorough in explaining options and responding very fast to an issue showing pro-customer approach. 

 

Wish you best. 

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Thank you. Over the years our aircraft addons have proved very reliable, but of course no simulator, and especially FSX, or P3d for that matter, when used with the sophistication that current users have grown to expect, is ever going to be 100% reliable. There are hundreds of variables that can go wrong without an explanation. All any developer can do is work within the known protocols and do their best to avoid as many glitches as possible.

 

Thanks for your patience. We are always quick to respond and do so thoroughly where we can.

 

Rob - RealAir


Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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Would be thankful if someone could send me that VC fix file…. The nonfunctional mouse in VC issue makes the plane unusable under FSX … to my surprise it’s acting up like this in FSX Acceleration only, not in FSX Steam Edition. I have them installed alongside in coexistence, and exactly the same installation of Duke V2 works flawlessly in steam version…. 
 

 

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Would be thankful if someone could send me that VC fix file…. The nonfunctional mouse in VC issue makes the plane unusable under FSX … to my surprise it’s acting up like this in FSX Acceleration only, not in FSX Steam Edition. I have them installed alongside in coexistence, and exactly the same installation of Duke V2 works flawlessly in steam version…. 
 

 

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