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RockOla

Enjoying P3D 2.2

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Hmm... and that also prevents darkening? I'd prefer disabling it completely. This way it removes SMAA entirely from adding itself to the already applied MSAA & SGSS. Great to see you know what you're doing. A lot of people don't really know how to configure SFX. I'm currently testing your idea of tweaking the blue tone a little.

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Indeed, it does prevent darkening.

 

I am using SFX from the beginning since I did not like Enbseries : too heavy on FPS, too unstable.

 

Reinforcing the blue tone is really the poor man's Raleigh scattering shader Xplane users are experimenting with.

 

I also posted in the P3D General section, about implementation of shaders since 2.2, which should allow for powerful and system-light effects.

 

The idea would be to implement atmospheric-like effect (basically, a blue haze) in relation to distance. Long story short : near terrain with its original, vivid colors, and distant terrain progressively vanishing in the blue haze (picture from Xplane...)

 

ATR72_244.jpg

 

Unfortunately, I am reaching my limits since I know near nothing about HLSL Shaders code.

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Ahh yes, I saw those spectacular shots from XP. Shared it on my local forum and people were very impressed indeed.

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All we have to do is find someone who could help us adapting an atmospheric shader for P3D...

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Hmm yep. If LM doesn't implement it, then perhaps Steve could do it. Once he's done patching his dx10 fixer. However, setting a pressure on LM could potentially make them add it to the requested features list.

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I think LM wont help us further on this topic : they implemented shader support, documented it, and also supplied a few shader examples to play with.

 

We can still put the pressure on them (but our means are limited, it will be a thread on their boards)

 

But I think we will have to find a solution by ourselves.

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Oh.. so what you're saying is, you don't know how to manipulate the HLSL code? :)

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***JUST GORGEOUS***


100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc

0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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I tested your brown-hue fix and it's great. I will add it to my P3D2 preset posted on Orbx and REX forums.

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Guest

Simply fantastic...so real!

 

Darryl

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Very nice pictures, though the clouds tend to give it away......


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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