Jump to content
Sign in to follow this  
manuthie

Some ore OSM shots (big images)

Recommended Posts

Hey what Gamma settings are you using ? 

 

And if you could also post your system config

 

Gamma setting is default.

 

I have an Intel i5-2500 with 16 gig of ram and an AMD Radeon 7870. With the settings that where used for these screenshots I get a single digit slideshow. But reducing global shadows and world distance detail helps a lot and still looks very good.

 

Nice pics!!!

 

Which country is it ?

 

Its the area around Stuttgart / Germany that obviously has pretty decent OSM coverage.

Share this post


Link to post
Share on other sites

I will like to have FSX with the same scenery, if realistic

Share this post


Link to post
Share on other sites

 

 


Its the area around Stuttgart / Germany that obviously has pretty decent OSM coverage.

 

Last time I checked, Europe was so far ahead of the US it wasn't funny.  The US has barely any 'open' street maps data that's worth a flip. 


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

Share this post


Link to post
Share on other sites

Awesome shots ! :Applause:

 

Last time I checked, Europe was so far ahead of the US it wasn't funny.  The US has barely any 'open' street maps data that's worth a flip. 

 

So, it's time to start contributing to OpenStreetMap. :wink: In 2009, my village (in France) was only one name and a road. One year later, everything I knew was added, including all the streets, trees, and buildings. Every simmer should feel responsible for his local area in OpenStreetMap.

 

A few links to start:

http://forum.avsim.net/topic/440009-wolrd2xplane-day-night-lots-of-big-images/page-2#entry2974725

Share this post


Link to post
Share on other sites

I will like to have FSX with the same scenery, if realistic

 

 

With FSX you would be limited to photoscenery or one which contain paid sceneries. This is based on Openstreetmap using World2Xplane which converts the data to be used for X plane.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Share this post


Link to post
Share on other sites

Every simmer should feel responsible for his local area in OpenStreetMap.

 

+1. I know I've said this before, but it takes very little effort, and you get big results.

 

My home area was completely empty about 2 years ago also. I mean there were roads of course, but not much else and it looked rubbish in X-Plane. So, instead of sitting around waiting, I started doing it myself. 10-15 minutes a day whilst having a coffee, I added buildings, corrected roads, added forests. A few months later, the area looks incredible and is instantly recognizable. I can even fly around and say "That was my high school","There's my first girlfriend's house" :lol: - Nostalgia in a flight sim ha ha

 

I'm still at it of course, editing more with the new features I add into World2XPlane. I'm now adding farmland which is what adds hedges and trees around fields. Again, a few mins a day, and it makes such a "huge" difference. Also, I can see my editing efforts have spawned off and others around are joining in. The surrounding areas are now getting better as well.

 

 

I will like to have FSX with the same scenery, if realistic

 

Problem with FSX is that annoying memory limit (Same in X-Plane with 32-bit). The payware FranceVFR scenery is similar to World2XPlane scenery in terms of density, but the second you go into a dense area, boom, crash to desktop. The Alsace area, although stunning, was a waste of 45 euros when I bought it, because I can't fly long without it crashing out with an OOM area.

 

I also have P3D v2 and the SDK, and will experiment, but the same problem still exists (In fact it's worse in P3D v2). The developers though seem pretty responsive and active. It's of course possible to do, and I'd love to do it, but not until a time that they switch to 64-bit.

Share this post


Link to post
Share on other sites

With FSX you would be limited to photoscenery or one which contain paid sceneries. This is based on Openstreetmap using World2Xplane which converts the data to be used for X plane.

 

not FSX ?

 

Share this post


Link to post
Share on other sites

not FSX ?

 

 

Nope, X-Plane 10, the sim that many (including an Orbx developer) said was a dead end. :lol:


"No matter how eloquent you are or how solidly and firm you've built your case, you will never win in an argument with an idiot, for he is too stupid to recognize his own defeat." ~Anonymous.

Share this post


Link to post
Share on other sites

Nope, X-Plane 10, the sim that many (including an Orbx developer) said was a dead end. :lol:

 

:lol: Yes I remember John Venema's quote: "X-Plane has no future."

 

Fact: the page were the interview has been published had no future: it's a http "404 Not found" error today. :wink:

Share this post


Link to post
Share on other sites

Absolutely amazing, I've never seen forests (and towns) looking so real in ANY sim!

 

Sascha

Share this post


Link to post
Share on other sites

Absolutely amazing, I've never seen forests (and towns) looking so real in ANY sim!

 

Sascha

 

Yup - I am using the experimental dense forests from alpilotx and the effect can be quite impressive. Here are a few screenshots I posted some time ago:

 

Carenado_C172_512.jpg

 

Carenado_C172_554.jpg

 

Carenado_C172_560.jpg

 

Carenado_C172_571.jpg

 

Carenado_C172_585.jpg,

 

Carenado_C172_588.jpg

 

Carenado_C172_600.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...