Jump to content
Sign in to follow this  
ErichB

Flight Dynamics

Recommended Posts

Er, who says FSX doesn't support ffb?

 

I stand corrected - it has a simple stick shaker, gear bumper,, ground bumps, and crash parameters. Where are the stick and rudder force parameters?

Share this post


Link to post

I stand corrected - it has a simple stick shaker, gear bumper,, ground bumps, and crash parameters. Where are the stick and rudder force parameters?

 

The add-on FsForce implements variable control loading with airspeed and other improvements to force feedback: http://www.fs-force.com/

 

That being said, consumer force feedback peripherals are certainly very limited in their capabilities of reproducing the actual control forces of a real aircraft. Probably expensive and professional peripherals (PFC maybe?) may have better capabilities, but of course they're also very costly.


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

Share this post


Link to post

I stand corrected - it has a simple stick shaker, gear bumper,, ground bumps, and crash parameters. Where are the stick and rudder force parameters?

 

Here.

 

I think the issue is with how (little) the capability is implemented by the aircraft modellers - which is understandable considering the limited extent to which we flight simmers have bought into the hardware.

 

Nevertheless, don't knock the underlying capability; hat's off to Microsoft for their foresight on this. (How often to you find yourself saying that I wonder?)

 

Z

Share this post


Link to post

 

 


Here.

 

But that's DirectX not FSX. Are there any  stick and rudder force parameters in FSX?

Share this post


Link to post

I beg your pardon Gerry. I was sure I have read a document describing how to link the direct input effects with FSX but it seems I must have been dreaming.

 

I'll keep on investigating but until then you may have to disregard my whole "foresight" assertion...

 

Maybe it was the fs-force documentation I had been reading?

 

Z

Share this post


Link to post

I can't find them in the .cfg file and i'm not aware of anything in the .air file, although i haven't seen recently looked for them.. I also understand that FSUIPC has no access to the DirectX force feedback interface

Share this post


Link to post

Well I found the extent of FFB support in the aircraft.cfg here but this only further confirms your earlier assertion Gerry. I can't for the life of me find where I'd read about progressive and programmable control forces.

 

So where's the "me eating humble pie" smiley when I need it eh?

 

Moving swiftly on, this feature goes to somewhere very near the top of my wish list for FDE enhancement...

 

 

Z

 

Edit: I reckon it was this document wot got me all confused. Presumably SimConnect is feeding a layer of Dirk's code that in turn considers the profile parameters and instructs the FFB device accordingly.

Share this post


Link to post

 

 


Edit: I reckon it was this document wot got me all confused. Presumably SimConnect is feeding a layer of Dirk's code that in turn considers the profile parameters and instructs the FFB device accordingly.

 

A SimConnect application clearly works. Possibly FSUIPC might also work .

Share this post


Link to post

There are force-feedback parameters in the .air file which are settable by the FDE developer:

  • Force feedback due to AoA
  • Force feedback due to elevator deflection
  • Force feedback due to elevator trim
  • Force feedback elevator force level
  • Force feedback due to aileron deflection

Gregg


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

Share this post


Link to post

I live and learn!

 

Which air  file records are they, and is there any description of their usage?

Share this post


Link to post

 

 


I live and learn!



Which air file records are they, and is there any description of their usage?

 

Control Surfaces (320).  AAM has some descriptions for some of them.


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

Share this post


Link to post

- Rotary wing Flight Dynamics

- Prop effects modeling

- Correction of the core bugs in reciprocating engines ( such as the well known leaning bug ), as well as of some basic modeling of CS props, etc...

- Additional engine types modeling with associated properties that could be used to bring their model as close as possible to real performance, if info available...

- A working turn  & slip ( basic ) instrument, with plausible ball physics...

- and many many other things :-), like unlimited ( theoretically ) number of control / lift generation  surfaces, asymmetric wing and engine designs, combination of engine different engine types, most of these already possible in X-Plane for instance...

 

Weather is already very well done in MSFS / P3D, specially when excellent products like ASN are used, but some additional modeling of the atmosphere would be welcomed.

 

In the scenery area, I would really like to have sloped runways / taxiways. In MS FLIGHT we could land on sloped terrain and it worked very convincingly, if I recall...

I would also like to have all of the navdata indep of the scenery files.

+1

Share this post


Link to post

Control Surfaces (320). AAM has some descriptions for some of them.

 

All I can find in Aircraft Airfile Manager aam.ini  for Record 320 is:

 

No more used since FS2002. The data is now stored in the AIRCRAFT.CFG section [geometry] and [flaps.#].

 

For prior FS versions:

Dimensions, deflection angles and force feedback for elevator, aileron, rudder, flaps, spoiler and trim.

Deflections affect related Sec 1101 parameters.

 

 

Is there more?

Share this post


Link to post

 

 


Is there more?

 

Hmmm...if I had an FFB yoke or joystick it'd be easy to test whether the whole section was deprecated or not.  Looking at my higher end aircraft (RealAir Duke, PMDG 737 NGX) all of the items are filled in.  I don't know any more than that.  There is also a forcefeedback section in the .cfg file

 

http://msdn.microsoft.com/en-us/library/cc526949.aspx#mozTocId567955

 

but it doesn't seem to lend itself to airfoil forces. 

 

Gregg


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...