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'Ghost clouds'

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I usually use P3D's weather engine when I fly. I simply like to decide what weather it is today. ^_^ I've been noticing though that P3D's weather engine (just as FSX's weather engine btw) introduces 'ghost clouds' after some time.

 

Let's say I have one layer of clouds at 13000 to 20000 feet and nothing more. After something like 5 to 10 minutes I see rather flat clouds appear below or near my flying level (usually around 4000 to 8000 feet). They don't look nice at all. Quite ugly, to be honest. When I go to the Weather menu and click on Customize and then twice on OK (without changing anything!) those odd clouds are gone instantly and I only have the weather I wanted again...! But this means I have to go to the Weather every 5 to 10 minutes or so... which obviously is highly annoying and spoils the immersion.

 

Anyone knows what's causing this and how to remedy it? Or is this simply some sort of limitation/bug in P3D's weather engine?

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In one of the settings you have the option to affect the weather over time. Not sure if that is having an effect. I think the default setting might be medium so whilst you are flying around it might be changing the weather.

 

Just an idea!

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Good one! That could be it! I thought that setting had to do with real time weather so I never looked at it but I just checked it and it indeed simply says how often the weather changes: it was on the default medium. Setting the slider to the complete left gave me a No change setting which I never knew existed. I will see what happens on my next flight!

 

EDIT

Just did a short flight and I didn't see any ghost clouds so this must have been it! Thanks for the tip! This made P3D almost perfect! It was one of the last little annoyances I had and bummer, why didn't I figure this out myself or ask this months ago... ^_^ Right now I have the perfect weather, the perfect plane (A2A Cherokee 180), the perfect scenery (FTX US), the perfect options (cloud shadows are absolutely awesome and I can fly utterly smooth with extremely dense autogen!) so... as I said, it's almost perfect! The only thing missing is first class AA that doesn't bring down performance. ^_^ Not that AA is very bad (I hardly notice it and I am totally immersed in the sim, if that's how you say it) but it could be better.

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Great news Jeroen! :) That will also do the same thing in FSX btw.

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This made P3D almost perfect!

 

 

 

 

 

it's almost perfect!

 

 

 

With the upcoming version 2.3 performance update, how would you describe P3D then? ^_^

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With the upcoming version 2.3 performance update, how would you describe P3D then? ^_^

 

I hope to be out of words by then. ^_^

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