August 24, 201411 yr Thanks Johan!..more shots will come, this time the flight will go to south of the green island :Big Grin: . Regarding ESGG for FSX, I will check if I can share it Sorry to bother you, but did you find out if you can share it? It's one of the most beautiful things I've seen! Regards, Jeremy Chesney
August 24, 201411 yr I tried to edit it with ModelConverter X but didnt worked may you please share your converted files through mediashare? I really would appreciate it!
August 26, 201411 yr Author I tried to edit it with ModelConverter X but didnt worked may you please share your converted files through mediashare? I really would appreciate it! No I will not release my modified version of ESGG because there will be an payware ESGG released this autumn. Björn from Swedflight team just wrote this in my post "Gothenburg Landvetter for FSX" Hello, This looks OK :mellow: However we are in the process of releasing ESGG Landvetter during the autumn as payware. All new additions that has landed in ESGG since our outdated FS9 scenery will be included as well as a multitude of buildings. All buildings are fully rebuilt up to todays standards and have new supersharp textures. The photoground surrounding ESGGt is an approved for resale, new version and it is not "borrowed" from Google. :unsure: The apron ground as well as the taxiways will have full ground polygones with stand signs, stopsigns, wig-wags, all taxiway and apron signs from latest official AD2, center lights, turnoff lights etc. This scenery is for FSX and P3D 2.2 and 2.3 only. Release date not yet descided on as the scenery now is approximately 95% ready. It will likely be released via SimMarket, but not under our old Swedflight name. Best, Bjorn Harlin SWEDFLIGHT DESIGN A little teaser image will be uploaded when I find out how
August 26, 201411 yr OK. good to know. Unfortunately I wasn´t able to convert the ESGG-9.bgl File on ModelConverter X because it said it was an empty BGL file.
August 27, 201411 yr How did you fix to convert the ESGG-9.bgl ? In ModelConverterX it says empty bgl?
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