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Will You Re-Buy Fsx On Steam Later This Year?

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Most definitely.

 

I love Steam.

Ark

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I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3

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Nope,nada,never. I will buy their new FS product if it runs like MS Flight..

  • Commercial Member

No need to buy fsx if I already own it.  Plus P3D is the product that holds the future for a serious simulation platform.  I am interested, however, in looking at a continuation of Flight if that is in Dovetail's plans but it better be executed properly and not follow the mess that microsoft made of it.

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REX AccuSeason Developer

REX Simulations

Correct me if I am wrong, but there shouldn't be a need to buy it again should there?   I mean, I own the Batman games that were GFWL, and you can import those into the Steam account without having to buy them again.   And the F1 series from Codies, the last GFWL version being F1 2011.   Am I missing something here (yes this is a real question, no sarcasm in it!)?

 

The way I see it if you already own it, you should be able to add it to the Steam library without buying again.   If I am wrong, can someone please point me to the source so that I can read it please?

 

Kind regards.

 1hxz6d.png

Werner Gillespie CYB2400
Proud member of Cyber Air Virtual Airlines
AVSIM Staff Member

Not interested in purchasing it again.

Rishab Kumar

Boeing777_Banner_Pilot.jpg

Another thing to consider is the Steam version will have the overlay with the chat system. We could start an avsim.com group :)

 

Other than that, easy to re-install. I will buy it maybe when it's on sale (like $15) but that depends how the addon support ends up being in the next year or so.

Nathan Allen Pinard

Virtual Pilot in Training

Composer/Sound Designer

www.nathanallenpinard.com

Not meaning to be rude but why would you rebuy something you already own?

So true, why would anyone still want a 5-6 year old program when there is P3D?

I think that this is just another way of distributing FSX. MS saves on inventory & world wide shipping costs.

Flight? I have read nothing about Steam distributing this. Even when it was free, no-one really wanted it. Most people said it was very arcade like in game play.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

I have never had to deal with either of those, guess we do different kids of flying.

 

What is your operating system? I think that the UIAutomationCore.dll bug occurs on Windows 7 64-bit only, but I'm not sure. It happens only when you use the menus a lot.

 

As for HIGHMEMFIX, it's an important tweak. It was supposed to be placed in there with SP2, but Aces forgot about it.

So true, why would anyone still want a 5-6 year old program when there is P3D?

I think that this is just another way of distributing FSX. MS saves on inventory & world wide shipping costs.

Flight? I have read nothing about Steam distributing this. Even when it was free, no-one really wanted it. Most people said it was very arcade like in game play.

 

FACT 1: From late 2006 until the closure of ACES in early 2009, FSX brought in over $100 million dollars in revenue to MS.

FACT 2: From the launch of FLIGHT until its closure some 3 or 4 months later in 2012, it brought in less than $10 million in revenue to MS.

 

Based on those facts, FSX earned an average of $46M a year over that period. Flight was earning the equivalent of between $30M - $40M a year. That’s less than FSX’s average. But, given that revenue declines over time, there may not have been much difference in annual terms between FSX’s final revenue and Flight’s initial revenue. It's certainly not an order different.

 

The thing to remember is that as you said, Flight was free, and the DLC was pretty cheap, especially with the Steam sales. Yet it nearly matched FSX sales number averages........

 

So much for nobody wanting it.

 

Yet we persist in believing otherwise. I believe that Flight was simply not a success by Microsoft standards of revenue, but then neither, apparently was FSX: or presumably Aces wouldn't have been closed. Those same sales numbers however might look quite attractive (especially if developed patiently) to a smaller company like Dovetail.

 

It could be argued that Flight was Microsofts attempt to emulate the success of the train simulator model, but that Microsoft simply didn't follow through.

 

The only thing I can't really see is why Dovetail might go into competition with itself with two aviation themed simulators (assuming they introduce something entirely new in 2015 as promised. Guess we have to wait and see what they are up to.

 

That's the thing most likely to make me hold off from grabbing FSX in a Steam sale: waiting until I saw what was down the pike for next year.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

I do tend to agree. It is going to be very interesting to see what happens, especially with the payware developers. I think that they do have a substantial investment with developing for FSX, P3D & some still with FS9. Now they will develop for a new sim? 

Wait for the next (exciting) episode...

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

No. why should I?

 

Makes no sense for me.

Philipp Schwaegerl
 

 

 


So true, why would anyone still want a 5-6 year old program when there is P3D?

 

Because they do this for entertainment only?

Nah! Maybe I'm wrong, but Flight was the perfect entertainment type game. FSX was the Vista of Flight sims, FS9 being the XP. We all know that FSX has been a bit of a dog & needed tweaks & stuff to get it up to acceptable standards. Now there is going to be a concerted effort to market it again? Our forums are going to be flooded with gamers again. Yes, FSX is a game, from a gaming studio (no debate on this please), for entertainment, nor to be distributed by a games supply company.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

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