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Calvin39h

This Is The Most Amazing Scenery I've Seen..

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Mmm, maybe others and myself have been a little too harsh with our criiticism, understandably so though. I suppose it's good to have someone like Russ pushing the boundaries, and as someone else said earlier, no one is forced to buy it. If it perfroms well, and who knows maybe it will, and it costs no more than any of the other similar airprorts, then I guess, why not.


Howard
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My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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Simply amazing. This is what I think FS could be given the right program which could utilize today's technology (not FSX) for a total "immersion" experience. Maybe some day a developer will publish a "next generation" flight sim which would run with decent frame rates etc. The trees and grass look amazing. Wonder what the frame rates hit will be? Thanks for sharing.

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Simply amazing. This is what I think FS could be given the right program which could utilize today's technology (not FSX) for a total "immersion" experience. Maybe some day a developer will publish a "next generation" flight sim which would run with decent frame rates etc. The trees and grass look amazing. Wonder what the frame rates hit will be? Thanks for sharing.

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Here is the way I look at it, if it matters.

 

Good for Him. I think it is awesome, and a new area of what He is doing.

 

Smaller airports are just as good as the bigger ones. People argue, myself included, that more detail can go into something smaller, and it has more character.

 

Nobody is forced to buy this, so negativity makes no sense.

 

There are addons that allow you to walk around and just look at the hard work people put into their projects.

 

You do know that orbx and I am sure He knows how to let people switch around detail levels.

 

+1

Totally agree!

... and quite surprsising to (again) see how quickly innovative features are often neglected in advance by flightsimmers.

I mean:

This great looking scenery has not even been released yet and there already comes the "who needs this - kind of moaning" ...

Well, everyone has different expectations and wishes, so be it, but i think it is great to see developers pushing the envelope further and further as otherwise we'd may still be flying around in flightsims such as FS2000 or so.

And Russ White has proven clearly with his great releases for ORBX for instance, that he is indeed able to deliver most accurate airport sceneries while yet being able to offer a great compromise between featured details and performance - I really don't think that will be anyway different with this first release under his own WDS brand.

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Simply amazing. This is what I think FS could be given the right program which could utilize today's technology (not FSX) for a total "immersion" experience. Maybe some day a developer will publish a "next generation" flight sim which would run with decent frame rates etc. The trees and grass look amazing. Wonder what the frame rates hit will be? Thanks for sharing.

 

If only it were 64-bit... LOL!

 

We can only hope for something in the future.

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No one can doubt Russ White design skills...really need to get some people flow in there though.


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No one can doubt Russ White design skills...really need to get some people flow in there though.

 

And real time traffic boards, with sound announcements.  :ph34r:


Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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It would be great in a first person shooter. In fact, I wish that more first person shooters involved less "shooting", and more exploration of super detailed and interesting environments like this.


Christopher Low

UK2000 Beta Tester

FSBetaTesters3.png

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Seems to me that this would be useful if you were an airport authority and wanted to look at a new design in 3d.

 

But for flightsim, I'm interested in flying planes not hanging around the terminal, in fact, in todays world, the terminal has become the worst part of the experience next to the actual flight itself, designed for people 5' 8" tall, and if you are 6' 4" or greater like me it is the most excruciating insufferable experience one can have (unless you are the privileged in first/business class.


Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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Personally, in any stream or youtube video where an airbus or PDMG 777 is sitting at the stand/gate, I would like to see more than blurry textures from an airport that already cost $20+ for the simmer. Seeing the inside, as well as people moving would make for great videos for the 30minutes or so pre-flight.

 

And while FSX isn't necessarily the engine to use it in due to VAS. It doesn't mean we can't think ahead of other possible solutions PAST just X-Plane or P3D.

 

Their is a space simulation model out there with seam planetary landing, and the textures change as it happens. If we can get that on a flight sim scale, we should never see blurries again. But we haven't had a true "next gen" flight sim yet (no XP doesn't count)

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Seems to me that this would be useful if you were an airport authority and wanted to look at a new design in 3d.

 

But for flightsim, I'm interested in flying planes not hanging around the terminal, in fact, in todays world, the terminal has become the worst part of the experience next to the actual flight itself, designed for people 5' 8" tall, and if you are 6' 4" or greater like me it is the most excruciating insufferable experience one can have (unless you are the privileged in first/business class.

 

LOL i agree 120%

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It's just that, a model. No body knows what it's for exactly, so it's not a waste of time. And even if for FSX or an addon, it's not a waste of time.

 

 

I agree it's not a waste of time. However, we do know what it's for.  You should check the links provided throughout this thread. It's an FSX/P3D airport addon - first of many from this ex-Orbx developer.

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I envision a flight simulator where you start off at the briefing room, gets the flight briefing, walks to the airplane, then walk out to do a visual inspection, then get back in, and manually close and lock the door!

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I appreciate the modeling but a bit over the top for the Flight Simming experience I am looking for.

 

I prefer just material mapping the interior of a terminal over the exterior glass as an image is better then actually modeling the interior. My aircraft doesn't fly indoors so just having an image of interiors on the windows is good enough and saves a significant amount of PC resources.

 

But I do appreciate his 'art'


Matthew Kane

 

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That is amazing quality. Will there be an OOM before takeoff?  :ph34r:


David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

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