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N1G

Texture_Bandwidth_Multi (TBM)

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I have never seen any impact of TBM in P3d2 and I've played around with it a bit. I think that it's a "deprecated" feature as the computer gurus are apt to say:

 

http://en.wikipedia.org/wiki/Deprecation

 

Or maybe it's just ignored altogether.

Well, someone here had a list or a pointed to list that LM put out which showed many of the cfg entries. Did a search and cannot find. It is here somewhere.

 

Bob

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Try the Learning Center file that is part of your P3d installation.

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Could you be thinking of Rob's post in the beta-mega-marathon-thread?

http://forum.avsim.net/topic/447638-p3d-v23-beta-2-testing/?p=3047814

 

Haven't tested it myself, now you made me curious, lol ... :smile:

 

No, that wasn't the one I was thinking of but it seems like Rob had similar results. I appreciate the link Penz.

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I used this along with TextureMaxLoad=30 to get object textures that P3D decides to remove from the VRAM to load quicker when I look at them. Otherwise if I have my head in the cockpit then look around, I see all these black textures on AI aircraft ,baggage carts and buildings which normally take some time to load back in.

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I've good results with these settings.

GROUND_SHADOW_TEXTURE_SIZE=1024
CLOUD_SHADOW_TEXTURE_SIZE=512
Spirit

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