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XM02A

Texture Render Distance

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I apologise if this has been discussed to death in advance,

 

I've tried looking up all the changes possible to the FS9.cfg and my textures still seem quite blurry at a reasonably close distance to my aircraft, as well as putting anisotropic filtering to 16x. Is there any way to increase this? The reason I ask is I've seen some youtube videos and screenshots where people don't seem to have this problem, or perhaps it's clever positioning to hide these flaws. I've attached images to show exactly what I mean.

 

http://puu.sh/aTDfo/c1b26a30eb.jpg

http://puu.sh/aTCPP/16f57f9ade.jpg

 

Example of a video I was talking about; 

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In FSX, you increase the value of LOD_RADIUS in the cfg. Not sure if it's the same in FS9. Beware: I never got an OOM in FSX until I started tweaking this number. I suggest adding a value of .5 until you get an OOM, then dial it back.

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Blurriness of textures have always been an issue for FS9 users and as far as I know there is no solution that completely eliminates it. But if you zoom out it will get better and that explains why there is no blurry textures in the video.  

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Try replacing your section in your fs9.cfg file with this one - back up your original file cfg  first:

 

[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=200.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=9.500
TERRAIN_EXTENDED_RADIUS=4.500
TERRAIN_EXTENDED_LEVELS=232
 

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