dukeav

Traffic Optimizer for P3D

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How does Traffic Optimizer go with AI traffic that is running on a timetable.

I mean does an inbound AI plane that gets zapped ever make a reappearance at the destination airport and arrive as expected or is it gone forever?

 

gb.

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Hi All

 

I've just downloaded it and just installed FSUIPC4: I have  V3.1. Doesn't work. After hours of looking what I could do wrong, time for me to go to bed.

Don't get it. Part of the message Error when I launch the program. 

"Impossible to find the file: "Microsoft.Flight.simulator.simconnect,version 10.0.61242.0".

 

BTW: How to send a screenshot here?

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Hi All

 

I've just downloaded it and just installed FSUIPC4: I have  V3.1. Doesn't work. After hours of looking what I could do wrong, time for me to go to bed.

Don't get it. Part of the message Error when I launch the program. 

"Impossible to find the file: "Microsoft.Flight.simulator.simconnect,version 10.0.61242.0".

 

BTW: How to send a screenshot here?

 

Hi there,

 

go to "your P3D location"\Lockheed Martin\Prepar3D v3\redist\Interface there you will find all required Simconnects-

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Hi, Thanks

 

I've finally installed FSX + Accelaration. Surprise, the took is working now in P3D V3.1.

Oh well..

 

Very good tool Indeed. Now I'm flying over Paris/London with a great frame rate improvement.

 

So I can push the other settings...then now, after 2 hours of fight, OOM error.

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Well, as a follow-up to my previous post which went unanswered, I have now figured out that for some reason, Air Traffic Manager (1.9.1.2) is unable to handle loaded helicopters correctly. Every plane at can fly seems to work fine and I am able to optimize traffic, but in any of the helos I've loaded, both stock and add-ons, radar cannot find my position and centers on the Atlantic, and optimization happens from 6000 miles away - which means it works but also kills all or most planes at the airport near me. Go figure.

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^^I think you've nailed the issue I'm having as well! Was wondering why I was getting no AI traffic at Flightbeam KSFO... 

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Well, I'm still stuck with this. A bit annoying as I do most of my tweaking and testing in helicopters so that I can move around quickly, change gates, fly low and pan around quicker than a plane will.

 

Would Dukeav, Rob, or anyone else here know if and why helicopters would react different, or be interpreted differently when it comes to traffic than planes in P3D? This could be due to P3D, MT6, FSUIPC or Traffic Manager of course, no idea which one causes this to happen.

 

As a reminder, I cannot use Traffic Manager efficiently when flying a helicopter, my actual position not being read by the program, whether I have a flight plan loaded or not. This leads to a random optimization of traffic which seems to happen from 6,000 miles away and wipes all the planes at gates around me.

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Hey,

 

is it possible to have this working with the acceleration sp2 simconnect? actualy it needs the SP1 version to work. otherwise i get a error message. 

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I think that you can rule out My Traffic, as its impact on the sim is almost entirely passive and only provides AI liveries, models and schedules. It does alter some of the stock airports to add gate spaces, etc., but why that would matter, I have no idea.

 

As to the difference between helicopters and airplanes, if a SimObject is designated as a helicopter as opposed to an airplane, the only difference is that additional sections are added to aircraft.cfg. These sections add special aerodynamics, controls and hardware that are specific to rotorcraft.

 

You can ask on Pete Dowson's official FSUIPC forum as whether he treats airplanes and helicopters differently, but other than the features in aircraft.cfg, I don't see why he would.

 

So that leaves Traffic Manager as the cause of your problems. I guess one way of checking this to temporarily change the default Bell 206B type to "airplane" in the [General] section of its aircraft.cfg and see if it matters when you use the Traffic Manager. The 206B is a legacy SimObject and only has a very rudimentary [Helicopter] section in aircraft.cfg, so it should still be flyable.

 

Your problem is definitely interesting but there haven't been any updates to Traffic Manager in a long time, so I wouldn't count on that happening.


Well, I'm still stuck with this. A bit annoying as I do most of my tweaking and testing in helicopters so that I can move around quickly, change gates, fly low and pan around quicker than a plane will.

 

Would Dukeav, Rob, or anyone else here know if and why helicopters would react different, or be interpreted differently when it comes to traffic than planes in P3D? This could be due to P3D, MT6, FSUIPC or Traffic Manager of course, no idea which one causes this to happen.

 

As a reminder, I cannot use Traffic Manager efficiently when flying a helicopter, my actual position not being read by the program, whether I have a flight plan loaded or not. This leads to a random optimization of traffic which seems to happen from 6,000 miles away and wipes all the planes at gates around me.

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Hi guys !

 

This thread is now 29 pages.. :)

Can someone give a short recap what AI-app works with dukeav's Traffic Optimiser and not ?

And is 1.9.0.6 latest version ?

 

Best regards
 

Bigsweede

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Jay, that's a great idea, I did not think of that.

 

I'll give it a try as soon as I get a chance because I'm getting tired of having to load a plane, optimize, than load a helicopter to fly it...

 

EDIT: Wait a minute, there's a default 206? I guess it's been too long since I unchecked Favorites only. ;-)

 

So that leaves Traffic Manager as the cause of your problems. I guess one way of checking this to temporarily change the default Bell 206B type to "airplane" in the [General] section of its aircraft.cfg and see if it matters when you use the Traffic Manager. The 206B is a legacy SimObject and only has a very rudimentary [Helicopter] section in aircraft.cfg, so it should still be flyable.

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Guys what are the good settings to have with MT6.

 

I just want to see some planes at airport only.  I would care less once I am up in the air.  I do fly over NCA/SCA so I need to be careful with VAS especially over KLAX area. 

 

What settings for MT6 works well with Traffic Optimizer here?

 

Thanks

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It's further back this thread Skywolf, but to save you the trouble, I'll try to summarize it. First it really depends on what type of flying you are doing. If you never go near any major metropolitan areas with multiple international airports, then 30%/15% (commercial/GA)  traffic setting in the sim and 100 aircraft in the TO will probably be okay. But either near at or near one of those airports, you might want to be closer to 50 aircraft or maybe even less with the TO. Note that a 25-35% commercial traffic setting in P3d gives realistic real world traffic levels with MyT 6. At 100%, MyT 6 will provide ~3 times  the number of real world schedules. Some people like this kind of thing, especially at remote airports with little real world commercial traffic.

 

It also depends on both your hardware's capabilities and your IQ settings in the sim. The best approach is to "titrate" the percentages within the sim with the aircraft limit in the TO until you find the sweet spot for your type of flying, your settings and your hardware.

 

The second consideration in your specific case (you said you don't care about airborne AI traffic) is to limit the number of aircraft to a very small number, but to exclude the initial and destination airports  in the TO. Again depending on the airport, you might have to experiment with the in-sim traffic settings.

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I see that at least two people are using UT2 with Prepar3d yet Flight 1 say it can't be done!

I currently fly FSX with UT2 and am about to move across to P3D V3. Since some of you are using UT2 can you point me to the appropriate instructions to how it can be done.

 

Thanks

 

Ray

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Any chance of implementing AI Smooth type feature in the Traffic Optimizer? In FSX I used both together to great effect but AI Smooth doesn't work in P3D.

  • Upvote 1

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Hi. Could it work with P3D v 1.4 and MyTraffic 5.4 please?  I plan go to v 3.1 in few months....  So for time being I would like to test it in my 1.4 version...

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What does "Preserve Airport Traffic" mean? 

I thought it meant only load AI at the Dep/Arr Airports that are put into the fields, however last night on approach to MIA from YYZ I was overflying FLL and saw AI at the Gates.

Cheers !

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I think it means when it optimizes by deleting overall number of ai aircraft, it will not delete from the Dep/Arr airports.

 

there still may be aircraft at other nearby airports. When you set it to say 50 aircraft it will delete all active ai aircraft down to 50 but if say 10 of those 50 are at FLL then they will show obviously.

 

It doesn't delete all ai aircraft except those going back and forth between your DEP/ARR airports. I think its a radius.

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