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Prepar3d v2.3 ai lights distance. Why not as far as in fsx?

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Im a user of Prepar3dv2.3. I love this simulator but i have a problem with ai lights and contrails.
The ai traffic lights are not very intense, and we can see the particle of strobe lights (for example) only up to 5-6 nm. (Even if we edit the "strobre.fx" the radius to "-1". )
The contrails are, sometimes "in vertical" as if they werer broken. And when they are shown on the screen, they dont do it in a smooth. not continuous....
can anyone help me? i remember, in fsx, i could see the planes while flying in the night, at least 30 km far from my plane...

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thanks!! i have installed shockwave two months ago and it helped me but lights are even now very short distance.  But, as that post says, its maybe a question of using default prepard v2.3 lights, and not orbx.

thanks for helping!

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