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No more shimmering! Anyone else tried this in Nvidia control panel?

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This don´t really work for me, I have still shimmering...

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What's wrong with setting AF 16x in P3D itself? It's already working properly in the sim

 

I'll certainly try that as well. I was just reporting on what I'd found using the settings from that post in the P3D official forum. With so many different setups/OS etc I'm not surprised it works for some and not for others.

 

 

 


p.s.: you are talking about shimmering scenery, not the terrible shimmering of the instruments right?

 

Yes. I couldn't get rid of it using any settings in P3D. The Nvidia Control panel tweak has removed all shimmering for me.

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Here are my (NVCP) settings sorry for delay.

 

Thanks, but what AF/AA do you have set in P3D itself?

 

gb.

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Nothing, as forcing outside of P3D will make specular highlights is the water very blurry. This has been the case since 2.0 and continues through to 2.4... I've tried different AA settinsg outside of the sim too and none give me any performance gain... and standard AA modes (2x/4x/8x) look no different, and still shimmers.

 

The only thing I set in the nV control panel is DSR to give in-driver downsampling, giving a greater range of resolutions in the sim.

 

What is this - its not in my list of options in control panel and I am using the latest driver ? thanks

 

After some investigation looks like only 900 series cards support dsr - support later for non 900 series cards - not sure but I think you need to load "experience" portion of driver which I do not

 

Wouldn't this hit your performance also ?

Rich Sennett

               

ok, I tried now several settings again and again, and the result is a bit weird ...

 

First: no special P3D setting works, it has always to be "global"!

And, no NVIDIA settings has reduced my shimmerings, just Nvidia Inspector.

 

 

And with NVidia Inspector, I tried also several options, but the only(!) one which works is 8xSSGS.

 

And you can imagine what my frames say about that ...  :P

 

 

 

So, have to live with shimmering till a new grafic card arrives one day.

I'm currently on a GTX580 3GB

Guenter Steiner
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Betatester for: A2A, LORBY, FSR-Pillow Tester
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Wouldn't this hit your performance also ?

 

My reading says yes.

If you upscale to say 4K then down scale to 1080 it is the equivalent of running a real 4K monitor. Might even be worse if you allow for the down scale processing

 

gb.

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Wouldn't this hit your performance also ?

 

There will be a hit depending on your card and the resolution you push it up to. 1.50 to 2.00x is fine on my GTX670. Sadly nothing like this ever comes free of some loss of performance.

 

I am also using 344.24 adding the vendor strings for my card to the inf.

 

For me this the best solution to minimise shimmer, and improve image quality, in P3D so far. I still playing with the resolutions and Smooth values, but so far so good.

 

Of course Downsampling is nothing new, and I've been doing it for ages, but this is a very nice easy to use solution anyone can get to grips with.

This is interesting vis a vis DSR

 

http://forums.laptopvideo2go.com/topic/31149-nvidia-driver-34424-with-dynamic-super-resolution/

 

Quote:-

 

I didn't understand at first how the DSR worked. First I had to go into NVidia Control Panel/3D Settings/Global tab and select the DSR options.

Next I had to go into the Call of Duty Ghosts Advanced Video menu, and, instead of keeping the game resolution at 1920 x 1080 like I usually do (my LED TV is 1080p), I bumped that up to a higher resolution inside the Ghosts menu. Those higher resolution choices had not been an option in the game menu before.

Using the DSR, I don't need to use any antialiasing at all to make Ghosts look good. I set AA to off, then choose a higher-than-usual resolution to reduce any game jaggies. 

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Bumping up the resolution without AA will result in a framerate cost.

More pixels to be calculated...  

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Bumping up the resolution without AA will result in a framerate cost.

More pixels to be calculated...  

 

Yes, but there is never a free ride. However, this method seems to be better than all the others I've tried thus far. Downsampling from 2240 x 1400 with 20% smoothing and 2xAA set in game, looks stunning, and far better than all the AA methods I've tried.

 

I won't lie and say its shimmer free, but it is reduced to the point of not being an issue.

 

 


Yes, but there is never a free ride. However, this method seems to be better than all the others I've tried thus far. Downsampling from 2240 x 1400 with 20% smoothing and 2xAA set in game, looks stunning, and far better than all the AA methods I've tried.

 

I am running a Matrox TH2GO at 3840x1024.  Will this downsample any resolution that is available in P3D?

I am running a Matrox TH2GO at 3840x1024.  Will this downsample any resolution that is available in P3D?

 

 

I really don't know how this works with TH2GO... the only way would be to try it and see. You're already using a very high resolution, so the performance impact may be very tough on your PC.

I really don't know how this works with TH2GO... the only way would be to try it and see. You're already using a very high resolution, so the performance impact may be very tough on your PC.

 

 

I can't imagine it would be any worse then using SGSS at this point. The TH2GO digital edition has some higher resolutions that I may be able to play around with...

3840 x 1024 (3 x 1280 x 1024) 60Hz 4080 x 768 (3 x 1360 x 768) 60Hz New! 4098 x 768 (3 x 1366 x 768)3 60Hz New! 4320 x 900 (3 x 1440 x 900)3 60Hz New! 5040 x 1050 (3 x 1680 x 1050)3 57Hz

3 These widescreen modes are only available when TripleHead2Go Digital Edition is connected to the system's dual-link DVI output, and are not available under any Mac OS X operating system.

I've spent about an hour trying out downsampling with my 970 and setting at 2351x1323 and 33% smoothing.  I can't really tell any difference to be honest.  It's still not nearly as good as 4X MSAA and 4X SGSS.  That combination is still the best I've found in many hours of testing (best for quality).  I'm getting 35-45 FPS with that combo in even moderate cloud ("building front" theme) and city conditions (Langley) with shadows on, so that is quite acceptable.  

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