October 8, 201411 yr Author What's wrong with setting AF 16x in P3D itself? It's already working properly in the sim I'll certainly try that as well. I was just reporting on what I'd found using the settings from that post in the P3D official forum. With so many different setups/OS etc I'm not surprised it works for some and not for others. p.s.: you are talking about shimmering scenery, not the terrible shimmering of the instruments right? Yes. I couldn't get rid of it using any settings in P3D. The Nvidia Control panel tweak has removed all shimmering for me. Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
October 9, 201411 yr Here are my (NVCP) settings sorry for delay. Thanks, but what AF/AA do you have set in P3D itself? gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
October 9, 201411 yr Nothing, as forcing outside of P3D will make specular highlights is the water very blurry. This has been the case since 2.0 and continues through to 2.4... I've tried different AA settinsg outside of the sim too and none give me any performance gain... and standard AA modes (2x/4x/8x) look no different, and still shimmers. The only thing I set in the nV control panel is DSR to give in-driver downsampling, giving a greater range of resolutions in the sim. What is this - its not in my list of options in control panel and I am using the latest driver ? thanks After some investigation looks like only 900 series cards support dsr - support later for non 900 series cards - not sure but I think you need to load "experience" portion of driver which I do not Wouldn't this hit your performance also ? Rich Sennett
October 9, 201411 yr Looks like Mark over at Orbx forums got this working with non 900 series cards and Nvidia is going to add this in future drivers - cool http://www.orbxsystems.com/forum/topic/85724-dsr-for-kepler-now-working/#entry784158 Rich Sennett
October 9, 201411 yr ok, I tried now several settings again and again, and the result is a bit weird ... First: no special P3D setting works, it has always to be "global"! And, no NVIDIA settings has reduced my shimmerings, just Nvidia Inspector. And with NVidia Inspector, I tried also several options, but the only(!) one which works is 8xSSGS. And you can imagine what my frames say about that ... So, have to live with shimmering till a new grafic card arrives one day. I'm currently on a GTX580 3GB Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
October 9, 201411 yr Wouldn't this hit your performance also ? My reading says yes. If you upscale to say 4K then down scale to 1080 it is the equivalent of running a real 4K monitor. Might even be worse if you allow for the down scale processing gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
October 9, 201411 yr Wouldn't this hit your performance also ? There will be a hit depending on your card and the resolution you push it up to. 1.50 to 2.00x is fine on my GTX670. Sadly nothing like this ever comes free of some loss of performance. I am also using 344.24 adding the vendor strings for my card to the inf. For me this the best solution to minimise shimmer, and improve image quality, in P3D so far. I still playing with the resolutions and Smooth values, but so far so good. Of course Downsampling is nothing new, and I've been doing it for ages, but this is a very nice easy to use solution anyone can get to grips with.
October 9, 201411 yr This is interesting vis a vis DSR http://forums.laptopvideo2go.com/topic/31149-nvidia-driver-34424-with-dynamic-super-resolution/ Quote:- I didn't understand at first how the DSR worked. First I had to go into NVidia Control Panel/3D Settings/Global tab and select the DSR options.Next I had to go into the Call of Duty Ghosts Advanced Video menu, and, instead of keeping the game resolution at 1920 x 1080 like I usually do (my LED TV is 1080p), I bumped that up to a higher resolution inside the Ghosts menu. Those higher resolution choices had not been an option in the game menu before.Using the DSR, I don't need to use any antialiasing at all to make Ghosts look good. I set AA to off, then choose a higher-than-usual resolution to reduce any game jaggies. AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
October 9, 201411 yr Bumping up the resolution without AA will result in a framerate cost. More pixels to be calculated... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
October 9, 201411 yr Bumping up the resolution without AA will result in a framerate cost. More pixels to be calculated... Yes, but there is never a free ride. However, this method seems to be better than all the others I've tried thus far. Downsampling from 2240 x 1400 with 20% smoothing and 2xAA set in game, looks stunning, and far better than all the AA methods I've tried. I won't lie and say its shimmer free, but it is reduced to the point of not being an issue.
October 9, 201411 yr Yes, but there is never a free ride. However, this method seems to be better than all the others I've tried thus far. Downsampling from 2240 x 1400 with 20% smoothing and 2xAA set in game, looks stunning, and far better than all the AA methods I've tried. I am running a Matrox TH2GO at 3840x1024. Will this downsample any resolution that is available in P3D?
October 9, 201411 yr I am running a Matrox TH2GO at 3840x1024. Will this downsample any resolution that is available in P3D? I really don't know how this works with TH2GO... the only way would be to try it and see. You're already using a very high resolution, so the performance impact may be very tough on your PC.
October 9, 201411 yr I really don't know how this works with TH2GO... the only way would be to try it and see. You're already using a very high resolution, so the performance impact may be very tough on your PC. I can't imagine it would be any worse then using SGSS at this point. The TH2GO digital edition has some higher resolutions that I may be able to play around with... 3840 x 1024 (3 x 1280 x 1024) 60Hz 4080 x 768 (3 x 1360 x 768) 60Hz New! 4098 x 768 (3 x 1366 x 768)3 60Hz New! 4320 x 900 (3 x 1440 x 900)3 60Hz New! 5040 x 1050 (3 x 1680 x 1050)3 57Hz 3 These widescreen modes are only available when TripleHead2Go Digital Edition is connected to the system's dual-link DVI output, and are not available under any Mac OS X operating system.
October 9, 201411 yr I've spent about an hour trying out downsampling with my 970 and setting at 2351x1323 and 33% smoothing. I can't really tell any difference to be honest. It's still not nearly as good as 4X MSAA and 4X SGSS. That combination is still the best I've found in many hours of testing (best for quality). I'm getting 35-45 FPS with that combo in even moderate cloud ("building front" theme) and city conditions (Langley) with shadows on, so that is quite acceptable.
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