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KL791

Global AI Ship Traffic FSX and P3D News and Support

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Hello Victor

 

In answer to your questions.

 

1) No, their hasn't been an update since July 2015, but I think Henrik will be releasing one soon.

 

2) I have done a program called "Ship locator".

It contains an overlay for Google Earth showing all the routes and what ships

can be found on each route.

 

Together with this there is:

 

A list of the ships names.

How to locate them around the world.

A time table of arrivals and departures for each ship on each numbered route.

 

Below is a sample of one route

 

 

Round Trip cycle: 8hours

 

All times Zulu (GMT)

 

 

 

            SHIP                            : DEPART   : ARRIVE   :  RETURN  : ARRIVE   :

 

                                                :                   : APPROX   : DEPART   : APPROX  :

 

 

 

1,"Orla"                                   : 00:00:58    : 03:19:07    : 04:00:53    :  07:19:02  :

 

2,"Portoroz"                            : 02:00:58    : 05:19:07    : 06:00:54    :  01:19:03  :

 

3,"Doric_Freedom"                 : 04:00:58    : 07:19:07    : 00:00:54    :  03:19:03  :

 

4,"BBC_Orinoco"                   : 06:00:58    : 01:19:07    : 02:00:54    :  05:19:03  :

 

 

 After Henrik releases the next addition of his program, I will update my

"ship locator" and release it.

 

 

Hope this helps

 

Regards

 

bigcav

 

 

 

 

 

 

 

           

 

  

 

 

 

 

 

 

 

 

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Bigcav,

 

Thank you very much for updates and info!!! Sorry, I just noticed your reply.

 

It seems the Ship Locator is a way to go for me. Where can I find it?

 

Thanks again!


Regards,


Victor Quebec

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Hello Victor

 

Sorry. Its not released yet. I'm waiting for the next update from Henrik

so l can finish it.

 

Bigcav

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Are the wakes going to be P3D 3.1 compatible in the next version? I see Rob ( mod here and on LM forum)has edited the wakes for the ships in the Corfu scenery from Flytampa so that they don't clip with the new water system in 3.1. Looks like a fairly easy fix,, just time consuming to go through the effects for the ships.

 

Look here:

 

http://www.flytampa.org/forum/viewtopic.php?f=31&t=8100&sid=014cea586e89be0fa1b50b46f4328ee1

 

I assume it's similar for this package to fix it for 3.1. I might take a stab at it if Rob hasn't already done so,

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Wohw, only a small changing in the fx files but a great difference in the animation. I tested it with some ships an it works fantastic.

Thanks to Rob from FT and Slayer for sharing here.


Grüße / Greetings

aus / from Hamburg (the most beautiful city in the world) grin.gif

Manfred

 

SimDocks-Logo-dark-grey200px.png

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I posted a few pages back because I cant get this working with WOAI. Posts 610,611,612. Even after converting ALL my WOAI bgls to the FSX format using AIFP, when I launch the sim I'm left with stock AI. I have converted all the BGLS, when I scan my entire FSX installation it says 'no FS9 files found'. Yet FSX only displays stock AI. It seems I have have AI ships OR WOAI aircraft but I want both.

 

I have given up on this to be honest because Ive spent many an hour trying to get it working with WOAI. So short of purchasing a payware traffic program which doesnt use FS9 models i'm fresh out of ideas.

 

Can anyone help a desperate man?


Thomas Derbyshire

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Can anyone help a desperate man?

Thomas,

 

Have you take a look in Scenery\World\Scenery.

If you use a older version of AIFP the "old" flightplans staying in the Scenery so then you have FS9 and FSX files.

Open your Scenery and set it sort by name then you can see the double files,if it is correct the new files have FSX in the flightplan.

You need to remove the old files by hand.

But don't move the "traffic_ships"

 

This is all what i can do for a desperate man.   Jan

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Beta test ready for the next package - if you are interested in testing please send me a PM - below a few screenshots

 

16022807294616112914015529.jpg

 

Near Tilos island in Greece

 

16022807291716112914015513.jpg

 

Approaching New Foundland

 

16022807291916112914015514.jpg

 

Between Ireland and UK


And a few more...

 

16021405013616112913974994.jpg

 

Gibraltar

 

16022807293616112914015522.jpg

 

Norway...

 

16022807294316112914015528.jpg

 

And more Norway - this one by Erwin Welker

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Is that the Statsraad Lehmkuhl?


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

xaP1VAU.png

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Absolutely correct... Below the Brazilian Cisne Branco also by Erwin Welker

 

16022807292716112914015518.jpg

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Loving the tall ships, sailed on the tall ships races up to Maloy in 2008...would be awesome to see aome more :)


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

xaP1VAU.png

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Erwin has been active, so there are more than a handfull new tall ships on their way :smile:

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WOW they look fantastic (as always) Looking forward to the next pack from you.


Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

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Can anyone advise me, I've got all those fantastic ships working in P3D v3.2, but all the wakes are vertical. I've used the ship wakes for P3D v2.5 as I assumed those would work for the latest version of the sim. Any help will be greatly appreciated.

 

Thanks,

Ian 

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