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Acetone

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http://forum.outerra.com/index.php?topic=3547.0

 

Version 16.6655 (13 Apr 2016)

  • Oculus SDK 1.3 beta support (not tested on CV1)
  • old builder on shift+F7, fixed initial load
  • fixed FPS walking mode (key 8 )
  • fixed rotation in panning mode (shift+Home)
  • fixed sandbox menu not closing after scenery editor opens
  • fixed coastguard boat hovering in air
  • fixed ufo hud grd value
  • fixed reverse light on T817

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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WIP: Biomes (flora) Part2 http://forum.outerra.com/index.php?topic=3587.0;topicseen

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Elephants not included!!!    smiley.gif
____________________

We also have new billboards for the current trees (lower screenshot). The amount of improvement may vary.

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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WIP: Track physics and animation. http://forum.outerra.com/index.php?topic=3591.msg41156#new

 


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Terrain Collisions WIP.

 


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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balls look like their sliding on a sheet of glass, no friction.

 

having said that, this engine looks fantastic! love the terrain deformation.

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Version 16.7057

  • new tree species, distributed according to climate data (prepared by KW71)
  • improved global river data
  • fixed desert biome colors
  • collisions with terrain and basic shapes, test objects can be launched with RMB with optional shift/ctrl combinations
  • vehicles collide with trees (rigid, TODO: gradual resistance, snapping)
  • dirt roads can have mud, affects friction and aerodynamic resistance, muddiness defined per waypoint (test track by Acetone)
  • cobblestone road support
  • differential lock support, shift+R in T817
  • alt+shift+r reload all vehicle scripts
  • dynamically adjustable tire radius
  • watercraft working on rivers
  • aircraft can land on ships
  • fixed hud conversion for feet

Many thanks to KW71, Acetone and Uriah for all the dedicated work in preparing this release.

INxwy2F.jpg

 

https://www.youtube.com/watch?v=xAx47NBizfk

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A bugfix version 16.1.0.7471 released.

For changelog readers:

- fixed vehicle physics in water, fixed boat physics not reacting to waves
- fixed water mesh animation, enhanced (less repetitive) ocean wave spectrum
- wind direction applied to ocean waves
- fixed screenshot path with relative data.cfg paths
- fixed location save with relative paths
- update not called on vehicle in case of script error
- fixed cleanup of old vector data on server data change
- fixed road modulation texture for gravel

- fixed terrain projection mode with mixed datasets (earth + new biome)
- planet variants can have selected datasets customized (except elevation which defines the planet)

- support for multi-axis hid devices (3DConnexion Space Navigator ...)
- fix for projection distortion of laser distance
- fixed black rivers in geomap mode

- bendable/snappable trees that heavy vehicles can overcome, physics only - not visual yet
- added rupture, elasticity and trunk diameter params into tree cfg
- fixed road slant in ui
- fixed road markings (incomplete)
- fixed previous terrain leveling being reset
- fixed panning in ufo mode
- fixed precomputed tile atmo (pale color terrain)

- fix for trees sometimes sunken into ground outside of rivers/roads
- less visible 3D grass transition, green boost for bland grass
- lighter dirt color

- detection of inverted axle bindpose in vehicles, support for wheel radius 0, fixed rigid body offset handling
- terrain tile state consistency fixes, terrain loading, missing trees
- fixed IR focus (msaa1 mode only)
- extended alt+9 collision debug output, vehicle wheel rays info
- fixed aircraft script reload and reset shortcuts
- contact and rolling friction, bounce in physics test objects (defined in objdef)

- added defaults for turret/mantlet
- fixed hand brake defaults
- fixed clearance on vehicles
- vehicles can drive on other objects (previously just glided with collision boxes)

- gl version checking for intel skylake, broadwell
- fixed grass shaders on Nvidia 2xx series

- a grass coloring experiment

Scenery editor:
- multiselect (shift + drag, only for objects not terrain levelings)
- asset picker in asset list
- location browser fixes
- possibility to change selected asset for another one (dblclick in asset list or dblclick when using the asset picker)


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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New version!
 

version 16.1.0.7503
- grass roads/levelings (TODO: turn grassy option to grass height)
- swamp grass roads (grass+mud)
- grassy option for dirt roads
- support for flat road fitting type (not curved in vertical axis, for better road connections), automatic vertical road fitting handling most cases
- fixed dashed road markings
- fixed leveling width
- fixed terrain and grass getting too bright
- fix for leveling and road leftovers
- no dashed markings on road connections
- fixed ext.controls range (-1..1)
- deep water rendering fixes
- animal sounds in forests made less frequent
- scenery editor fixes

We are also releasing a sample of OSM road and building import. Please download and install the following mods:
swiss_roads.otx - Swiss road network
Bern_OSM.otx - alpha building import for Bern, Switzerland

The building import uses the building models from package imported by Levi, made by tonywob http://forum.outerra.com/index.php?topic=2888.0
Also thanks for contributions and testing by Acetone, KW71, Uriah and Langdon.

Happy New Year everyone!

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Thanks David, I was posting the same thing, and saw you were on so I stopped. Saved me a bit of time linking all those pictures! And good work, by the way!

 

Happy New Year!


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Its obvious from this both that the road tech has come very far, and that it still has a ways to go. It's very encouraging to see the advancements however, and imagine the potential directions available.

 

A very nice treat for the New Year!


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Super work, looking very nice  :smile:. 

Wouldn't have been possible without your library of models :)

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