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Have payware add-on developers lost the plot?

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I am looking to buy some new payware products and have been looking around to see what is out there. What I see surprises me.

 

Airports

 

I was looking at some payware airports and surprised to see that developers are now modelling (in ultra high detail) areas of the airport you just don't see (or see that well) when sitting in a plane either at the gate or taking-off/landing/taxiing. For example some sceneries have modelled the inside of terminals in high detail including seats and luggage carousels while others have pimped up the departure drop-off stands with highly detailed road signs and clutter. Orbx sceneries have non-flight related signage (don't drop litter here or something like that) in ultra high detail so you can read every word. Isn't this all pointless when its not visible airside? Perhaps I am out of touch with what customers are looking for these days. Do people using FlightSim wonder around the terminals or stand outside the arrivals building? For me, these kinds of advancements just waste memory and developer resources on something I will never see from my aircraft. By all means make the gate ultra detailed and the taxiway/runways/airside vehicles etc. but this extra stuff is a waste in my view and seems to be nothing more than a marketing ploy.

 

Aircraft

 

I am looking at buying the Captain Sim 777 so have been looking at the promotional videos and pictures. Some of the features being highlighted baffle me. The cockpit seat is animated so clicking it makes it go up or down and the arm rest is also animated. Again why?? How many people (after the first time just to check it out) will use these features ever again? Sorry, I just don't understand. When you start a flight do you click the arm rest to move it up and then down again to simulate getting into the seat? I guess it does no harm but a lot of these features just use up memory. The VC in the PMDG 777 looks much better than the Captain Sim VC and I wonder if developers could have spent more time concentrating on the parts WE WILL USE rather than on what seems to be marketing gimmicks to say "look how detailed this is".

 

Just my two cents.

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"As real as it gets"... eye candy, but to some it may the most important aspect.  For me, decent graphics (my system performs poorly with HD stuff), proper systems and an accurate flight models are the things that are most important.  I couldn't care less if the ash tray actually opens or not.


My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

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there expanding they haven't lost the plot. Once you get to modeling and adding textures into the models over and over and over again. its gets kinda boring so that's why more and more developers are putting the additives on there. when i fly i want close to realism and i think most people want that to. 

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First may I say that I commend you on your perspective.

 

I've been at this for just over 30 years, and man, I can tell you first hand about the many wonderful changes that I've been fortunate enough to have witnessed, and in some cases been a part of one way or another.

 

Before I go any further, I'd like to dispel a myth that a 64 bit operating system will allow developers to produce products without concern for the memory they require.  This myth is just untrue, but it's growing.  Larger programs require more time and/or processor power, and if the programs are not written efficiently (you math majors will know what I'm eluding to) and with other programs in mind then we could see Flight Sim programs knocked back to the days of running FSX on a 486 series processor.  In other words, there is still going to have to be some type of limit set, one that I hope is set based on the processor in use. Yes, certainly, there will be much improved memory management and we'll benefit from having the contiguous memory available to prevent many OOMs, but if developers aren't careful we'll end up with other problems.  In short, what is needed is a Standard, not unlike an ISO standard, for FS programs.  Unfortunately, developers in our community rarely work together and that will prevent or at least delay the standard from being created.

 

Back to the heart of the OP's post, I can tell you that most developers work hard to limit the memory footprint of their work (I can think of only one present day producer who has gone the opposite way and who's scenery is basically too large to be run when using almost any commercial airliner.

 

Where the Eye Candy is concerned, you can actually adjust what you see and what you don't see via the FSX Display settings.  The good developers use the level of detail effectively and efficiently, but there are still some who don't or don't do so efficiently.

 

Hope this has been helpful, or at least thought provoking.

 

 

Happy flying!


Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

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I'm not quite sure I understand the complaint fully. It's because of these developers and the community that we still have a thriving simulator today. This Sim would have died years ago without these guys and I commend them.

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Yes and no. Luckily for us there is a huge selection of addons to choose from, payware and freeware, so support the developers you feel are doing the right thing, and just ignore the rest.

 

But I follow you. I'd rather have developers that provide less detail and more airports released at a faster pace at lower prices. Same goes for aircraft, but that's just me.


Simmerhead - Making the virtual skies unsafe since 1987! 

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Where does too much detail start and not enough detail finish? For me, what I can see from my cockpit can never be enough detail. From parking to over flying, bring it on. Inside terminals and the prices of goods in main street shops, forget it. A complete waste of pixels. As I only buy Orbx stuff, it's them I'm talking about. The last screens of Homer had me cringing, but I guess someone thinks people sitting around the departure lounge is cool. :rolleyes:

Terrific outside though. :P


Eva Vlaardingerbroek, an inspiratiom.

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I am looking to buy some new payware products and have been looking around to see what is out there. What I see surprises me. [....]

Just my two cents.

 

I think your post raises an interesting subject. We have moving armrests too, complete with sound effects! There are three reasons for including such things:

 

First, a very large number of customers want ever more detailed peripheral stuff included with their products, whether or not it really contributes to the fundamental quality of a given addon. This pressure is palpable, not a perceptive guess. Avsim is absolutely strewn with complaints about the lack of this or that functionality, often from users who literally write-off even quite new addons merely on the basis that it didn't have this or that function seen in a "rival " addon.

 

Second, some addon users are extremely fickle. One day addon X is the best thing since sliced bread. The next it is forgotten and discounted because addon Z has something new that X lacked, but it is not necessarily a better addon. Some addon users literally dump a previously enjoyed addon even though it has long lasting qualities, because something else came along that was simply new, not necessarily better. I have even seen a reviewer who gave an addon five stars and an award, publicly state he "removed it from his hard drive" a little while later presumably because some other addon appeared that had more eye candy or to his eyes better features. 

 

This obsession with the new against the lasting is becoming the default position of some.

 

Thirdly, if you add something that is not fundamentally needed, there is no harm, as long as the added feature does not unduly lower frame rates. Our armrest most definitely does not lower frame rates so it is ok to include. There is a difference between a feature which permanently functions and is likely to lower performance, against another feature which only has an impact at the moment it is used, but it isn't used very often (say, once or twice during a one hour flight).

 

Addon customers are very, very hard to please. They are, quite understandably, always comparing A to B and this does put a lot of pressure on developers to cram in every possible feature, but at the same time everyone wants frame rates above 30 or 40 on systems that are already pushing scenery and other detail to the limit.

 

Edit: Adding to Milviz's comments below - they also want everything to be cheaper in real terms than it was five years ago!

 

I think those are the reasons maybe you are looking for.


Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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I think your post raises an interesting subject. We have moving armrests too, complete with sound effects! There are three reasons for including such things:

 

And a really nice slideout table in the Duke that all of my passengers (ok, it's really just me back there) use on every flight! Until landing that is, then I make the announcement (to myself of course) to "put tray tables in upright and locked positions". As long as you don't go too far, and performance is good, which is always the case with your RealAir products, little details like this are welcome in moderation.

 

On a side note, I used to work along side a 3d modelling team and they would always tell me stories of 3d modellers who kind of "went mad" on certain projects. One guy for instance was supposed build a warehouse, and despite the fact that the render camera would only be at eye level, and the lighting kept very dark, he ended up modeling the rafters, the plumbing through the rafters, electrical wiring, wiring supports, air vents, etc... all details that nobody would ever see. He was lagging behind deadlines as well, so eventually got fired. There definitely seems to be an obsession aspect with certain modelers, which is fully understandable considering that they are doing something they really love to do and often times can't stop themselves from doing it.    

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Why get the CS 777 when a superior product exists?

Because its much cheaper and i don't need such a sophisticated VAS hungry addon since i don't have as much time to fly as i would like.

 

Thanks all for the replies. Some very interesting points.

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Moving armrest? Nothing wrong with those, if I can see them from where I'm sitting, they're good.


Eva Vlaardingerbroek, an inspiratiom.

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