February 22, 201511 yr I've been in flight sim for 20 years through several generations of MS Flight simulators. All that stopped dead with FSX. FSX is certainly fine for now but where will we be in 10 years time?I changed to P3d professional edition (because I'm obviously not a student) 8 months ago. I've been flightsimming for a pretty long time as well, about 30 years now. Right now I'm very happy with FSX using DX10 and the DX10 Scenery Fixer, which literally breathed new life into my flight sim, but I'll likely switch over to P3D in the near future. I wanted to applaud you for stating clearly that you bought the P3D professional license because you're not a student. I've read a number of postings relating to P3D over the past couple years, and based on various comments I have no doubt that a lot of people have opted to purchase the student license for P3D even though they are not truly students. Some have tried to rationalize this unethical behavior by claiming that they use the sim for "training", "learning", and other spin, but it's clear to me that they just did it to save money. A "student" is someone who is currently enrolled in a valid, accredited course of study or training program. I think that Lockheed Martin should somehow require proof of the student status for those purchasing the student license. I also plan on purchasing the professional license when I finally purchase P3D. Disclaimer: I'm not criticizing everyone who bought the student license as some of you are obviously actual students. My criticism is aimed at those who tried to justify buying the student license even though they are admittedly not actual students. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
February 22, 201511 yr ome have tried to rationalize this unethical behavior by claiming that they use the sim for "training", "learning", and other spin, but it's clear to me that they just did it to save money. But what are you going to use it for ? If you plan on using it as a replacement for FSX for your personal entertainment then you also know that is not allowed, even if you pony up for the professional license. How does that fact sit with your superior sense of ethics ?
February 22, 201511 yr Get over it guys. You seem like a u H of guys at school, tattle tailing to your teachers. This guilt trip is becoming boring now! Are you learning something? Then it should be obvious which to buy. Are you running a professional training school? Also obvious! Get over it. We are not all that interested in what version you are going to buy, & bragging about your holier ethics. Nobody likes a smart-&@($* Internet policeman. You think LM really wants to send out men in black to police their buyers? Dave, it has nothing to do with you, and we do not have to justify anything to you about our purchases. Robin "Onward & Upward" ... To the Stars, & Beyond...
February 22, 201511 yr This thread needs to take a different direction, I'll close it if it doesn't. Cheers, Rob.
February 22, 201511 yr Moderator If I don't beat you to it Rob... :mad: Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
February 22, 201511 yr But what are you going to use it for ? If you plan on using it as a replacement for FSX for your personal entertainment then you also know that is not allowed, even if you pony up for the professional license. How does that fact sit with your superior sense of ethics ? Get over it guys. You seem like a u H of guys at school, tattle tailing to your teachers. This guilt trip is becoming boring now! Are you learning something? Then it should be obvious which to buy. Are you running a professional training school? Also obvious! Get over it. We are not all that interested in what version you are going to buy, & bragging about your holier ethics. Nobody likes a smart-&@($* Internet policeman. You think LM really wants to send out men in black to police their buyers? Dave, it has nothing to do with you, and we do not have to justify anything to you about our purchases. +1 we're all big boys and everyone knows what to do or not do. This is a topic that has been talked to death elsewhere and not really relevant to discussion. Can we get back on track? I have heard mixed comments, some people say p3d doesn't have all these issues, but otherssay it does. What's the real deal? And also, is p3d also an nvidia lover and show less love for radeons? I have mot one but 2 R9 290s, and I'm sure as hell not changing them, since they were the best card for the buck at almos the performance of a 780 (sometimes beating it) and much less cost. That and beside the fact that they work excellently for all my gaming needs (notice how I don't put simming in the game basket? ). Can't believe that with so many years under the hood there are no standard/recommended tweaks/setting for Radeon cards for FSX.
February 22, 201511 yr Commercial Member Actually... it's not about P3D... it's about the card manufacturers and their willingness to support. I think NVidia does less 'damage'... most of the time... but I'm not seeing either card manufacturer stepping up and actually supporting P3D. Ed Wilson Mindstar AviationMy Playland - I69
February 22, 201511 yr Actually... it's not about P3D... it's about the card manufacturers and their willingness to support. I think NVidia does less 'damage'... most of the time... but I'm not seeing either card manufacturer stepping up and actually supporting P3D. Well, I have een reading that they don't care to support old DX9 stuff, but I also read P3D supports DX11. Or is that just for some items?
February 22, 201511 yr Commercial Member Prepar3D is running DirectX 11. However, as example... AMD has stated they will do nothing to support Prepar3D with multiple cards... I believe they call it Crossfire? NVidia hasn't stated anything, but there's no SLI support yet. Ed Wilson Mindstar AviationMy Playland - I69
February 23, 201511 yr Prepar3D is running DirectX 11. However, as example... AMD has stated they will do nothing to support Prepar3D with multiple cards... I believe they call it Crossfire? NVidia hasn't stated anything, but there's no SLI support yet. Hmm interesting. It seems really strange that they woul outright say they won't support it, specialy with DX11. That just doesn't make sense... DX9 to a certain point I can understand... So I guess patience setting up and tweaking whatever and waite for a 64 bit version? You would think that p3d having access to the code, etc would actually implement memory cleanup to avoid OOMs...
February 23, 201511 yr Commercial Member OOM isn't always about 'clean up'. As I explained to someone else once: You're taking an ocean liner that carries thousands of passengers and putting it in a drainage ditch along a country dirt road and complaining when it gets stuck. :wink: There are limits, and the more you demand... the closer to the limits you get. Going 64-bit won't fix that one bit... it just moves the limit bar out a bit. Ed Wilson Mindstar AviationMy Playland - I69
February 23, 201511 yr OOM isn't always about 'clean up'. As I explained to someone else once: You're taking an ocean liner that carries thousands of passengers and putting it in a drainage ditch along a country dirt road and complaining when it gets stuck. :wink:There are limits, and the more you demand... the closer to the limits you get. Going 64-bit won't fix that one bit... it just moves the limit bar out a bit. Hmm.. Sorry but I don't think that's correct at all... When all your scenery and addons don't take up the available mem, and new things are loaded and old ones not swapped out of memory... That is precisely clean up and bad memory management Also, 64 bit will in fact solve everything, as it does not have the 4GB memory limit a 32 bit app has...
February 23, 201511 yr There are limits, and the more you demand... the closer to the limits you get. Going 64-bit won't fix that one bit... it just moves the limit bar out a bit. This is true, Once you've raised the bar you fill it again to the same limitations we currently face, probably in less then a years time with 64-Bit people will figure out how to push the limit once again. I wouldn't be surprised if someone did an airliner and when you set 158 passengers in the Load Manager it places 158 3D Models of animated people on board to once again bring resources back down to its knees....but people will push the envelope and it wouldn't be hard. 3D Modelers can do stuff like that and easily eat up resources once again. Matthew Kane I'm Dyslexic, what's an error to you is not to me
February 23, 201511 yr Commercial Member Hmm.. Sorry but I don't think that's correct at all... When all your scenery and addons don't take up the available mem, and new things are loaded and old ones not swapped out of memory... That is precisely clean up and bad memory management Also, 64 bit will in fact solve everything, as it does not have the 4GB memory limit a 32 bit app has... Actually it is correct. If you load Prepar3D with absolutely not one single third-party addon installed and use it. It doesn't go OOM while flying around. When you start piling up third-party addon products... that's where the troubles start. It's also quickly forgotten that the settings in Prepar3D for graphics is much, much higher than the highest settings in FSX. Increasing the amound of available memory to third-party developers isn't the 'answer'. The answer is the third-party developers need to get smarter about their product design so it's not such a memory hog. Ed Wilson Mindstar AviationMy Playland - I69
February 23, 201511 yr Actually it is correct. If you load Prepar3D with absolutely not one single third-party addon installed and use it. It doesn't go OOM while flying around. When you start piling up third-party addon products... that's where the troubles start. It's also quickly forgotten that the settings in Prepar3D for graphics is much, much higher than the highest settings in FSX. Increasing the amound of available memory to third-party developers isn't the 'answer'. The answer is the third-party developers need to get smarter about their product design so it's not such a memory hog. Again, this you're stating makes absolutely no sense at all..... Let's assume like you say that the program has no problem at all running stock (I believe you on that since I haven't even run it myself yet). You say the problem starts when you "start piling up addons" and that this is because their products are "memory hogs". If today I want to run with "x" addons (you like the number "10"?), and they're such memory hogs that they take up I don't know, let's keep making stuff up, say 1GB of memory each? Than that will of course cause an OOM. Now if the application were a 64 bit app, that precise *is* the answer, because the 4GB limitation is gone, and the usable memory space is immensely larger. In that scenario developers *could* optimize their product so they're more efficient and take up less memory, but even if they didn't there is no reason to get any OOM errors. Now, is the products have memory leaks, keep constantly increasing memory usage, etc., that's another thing and that of course will at some point produce errors, should be treated as a bug, etc. but that is beyond the point of the discussion. Additionally, if the few addons you use at one point are within the (current) memory limitations, but when you go past them the program does not unload them fro memory freeing up resources, who's fault is that...? The addon's? No, right? Edit: forgot this very simple link to illustrate: http://en.wikipedia.org/wiki/Virtual_address_space It's really very simple to understand, how much 32bit apps can have vs 64 bit ones.
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