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jabloomf1230

New Product: ORBX HD Trees now in development

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http://www.orbxsystems.com/forum/topic/94624-ftx-hd-trees-the-preview-video-series-north-america/

 

http://www.orbxsystems.com/forum/topic/94441-trees-hd-eu-pics/

 

http://www.orbxsystems.com/forum/topic/94330-introducing-ftx-trees-hd-immersion-redefined/

 

They will only work with FTX Global and/or FTX regions. The results from the videos look much better than the FSX/P3d 2/ORBX default trees and some of the tree models look even more realistic than the Zinertek Tree Environment X, which is a similar product for FSX and P3d 2.

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They look very good so far.


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Looking forward to this.

 

I have the Zinertek tree, but for whatever reason, they did not seem to follow the terrain as well as default Orbx. Loved the colors, though: fall with Zinertek was really, really nice.


John Howell

Prepar3D V5, Windows 10 Pro, I7-9700K @ 4.6Ghz, EVGA GTX1080, 32GB Corsair Dominator 3200GHz, SanDisk Ultimate Pro 480GB SSD (OS), 2x Samsung 1TB 970 EVO M.2 (P3D), Corsair H80i V2 AIO Cooler, Fulcrum One Yoke, Samsung 34" 3440x1440 curved monitor, Honeycomb Bravo throttle quadrant, Thrustmaster TPR rudder pedals, Thrustmaster T1600M stick 

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Maybe it's my imagination, but when I look at the most recent videos that have been posted regarding HD Trees, the "2.5D" nature of the deciduous trees seem to stand out more than with the Zinertek textures. The FSX/P3d autogen trees are only two rectangular surfaces at right angles to each other, so when textures are painted onto the two flat surfaces, it is hard to get any legitimate volumetric feel to the trees. I'm still going to purchase it, though.

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