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lorenzog89

DTG: What would you like to see in a new Flight Simulator?

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MS made most of their early stuff backward compatible to obtain more market share possibly.  Although some products just sucked running on older hardware.  FSX is a prime example of that.

 

The design should encompass a fairly large group of fans and soon too be fans of flight simulation to make it a viable product.  (you don't want to sell only 1000 copies).

 

This could distill the feature set down quite a bit aka Flight (which still kind of ticks me off because I was spoiled by regular Microsoft updates of FSX).  The problem with Flight was that some marketing wizard assumed that it would be embraced by Flight-Sim geeks.  And lets face it, we ALL are geeks and most all of us rejected the new shiny toy.

 

Point is that something new will be just that - something new with warts and all but definitely not all things to all people.

 

Good luck on your endeavor.

 

jja


Jim Allen
support@skypilot.biz
SkyPilot Software home of FSXAssist / P3DAssist

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Dovetail software gotta be careful here can't be all things to all simmers. I would as dovetail not said a word about this venture till a product was in Alpha stage. Memories of MS flight and FSX come to mind.

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I'd like realistic goals:

 

- Updated AFCADs.

 

- Updated base AIRAC information

 

- Rendering performance increases

 

- Improved multiplayer

 

- Backwards compatibility as much as possible

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Dovetail software gotta be careful here can't be all things to all simmers. I would as dovetail not said a word about this venture till a product was in Alpha stage. Memories of MS flight and FSX come to mind.

 

Was'nt one of the supposed complaints about Flight that there was a lack of consultation and transparency as well as engagement with the community? 

 

So if Dovetail attempts to engage, is that now undesirable?


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Was'nt one of the supposed complaints about Flight that there was a lack of consultation and transparency as well as engagement with the community? 

 

So if Dovetail attempts to engage, is that now undesirable?

Some people want it both ways.

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Was'nt one of the supposed complaints about Flight that there was a lack of consultation and transparency as well as engagement with the community?

 

So if Dovetail attempts to engage, is that now undesirable?

Still, good reason for keeping it under wraps to prevent resources being wasted on features not essential for flight simmers and to keep project rolling and within budget. Transparency is not always good with doing new projects at times.

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64-bit

 

More realistic ATC taking account of differences between US and Europe and elsewhere.

 

Wet/icy/snowy runway condition effects on landing & taxiing properly modeled (toggle-able for those who want a simpler experience).

 

Other weather hazards like icing, wind shear, micro-bursts  (toggle-able for those who want a simpler experience).

 

Better thermals and ridge lift/sink, wake turbulence (toggle-able for those who want a simpler experience).

 

Open to 3rd party add-ons.

 

Open to amateur modders.

 

Accurate modelling of all engine types, with penalties for poor engine management along the lines of A2A Accusim (toggle-able for those who want a simpler experience).

 

Sloped runways.

 

Modelling of water surface state (no need for full bathymetry).

 

 

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Still, good reason for keeping it under wraps to prevent resources being wasted on features not essential for flight simmers and to keep project rolling and within budget. Transparency is not always good with doing new projects at times.

 

One of the reasons FSX was so successful, was the very fact that it incorporated features not essential for flight simmers and cast a wide net. It can't really be argued that moving cars, birds, boats or even visible seasons are an essential part of a flight simulation experience, yet it's just those flourishes and many others that help bring the program to life.

 

In my view, neglecting those sort of things (and more) as nonessentials, leads to programs with the exact limited appeal that currently helps make civilian aviation such a niche genre.

 

If I'm sure of anything, Its that DTG is not looking to create a niche product with limited appeal. 

 

If I were them, I would not only be looking for input here, but other venues as well.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
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A sim with a thriving ecosystem of addons is going to last longer and build a bigger community than any walled garden approach.

 

I don't think DTG is concerned about ecosystems - rather its financial bottom-line.

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Worldwide navigation facility data, such as VOR, NDB, ILS etc, should be kept in a single easily-updatable database, as is currently done in X-Plane. In FSX, this data is stored directly in the scenery files, which makes updating a very complex process.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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I don't think DTG is concerned about ecosystems - rather its financial bottom-line.

 

If no-one is playing your sim, no-one is buying your DLC.  It's very much a relevant matter for the bottom line.

 

ACES never made enough money to please MS because they were in the wrong business.  The money is not in providing the base sim, it's in providing the DLC that allows you to build the specific "dream", and DTG know this well.  But unless they are planning to pump out nearly as much add-on material as the whole addon community currently outputs for FSX (a worthy aim, but probably futile), the "dreams" they can sell are limited, which directly limits the appeal of the sim itself.  So whilst a 3rd party (or freeware) plane, to take one example, may not directly contribute to the bottom line, that's one more person they can sell scenery or sim capability add ons (ATC etc) to, rather than that person going to X-Plane or staying with FSX.

 

The balance of DTG/non DTG will determine the health of the ecosystem.  A healthy ecosystem gives DTG the profits they want and gives them incentives to further the base sim, whilst attracting enough users of all levels to guarantee long term success an unhealthy one (whether by overly restrictive licencing or under production of DLC by DTG) will result in a short shelf life, DTG moving on to better things and users being generally frustrated and abandoning the platform.

 

In essence, DTG need to become a bigger version of Aerosoft/Carenado, with a bit of Orbx thrown in and provide a steady stream of DLC, and with control of the platform they are in prime position to maximise their quality as compared to the competition.  They just need to make sure they attract enough users, even if that means not getting a 100% share of their addons wallet.

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If no-one is playing your sim, no-one is buying your DLC. It's very much a relevant matter for the bottom line.

 

It doesn't follow that 3rd party DLC suppliers won't be prepared to buy a licence from DTG .

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It doesn't follow that 3rd party DLC suppliers won't be prepared to buy a licence from DTG .

 

Take a look at DCS if you want to see what high entry barriers and "studio cuts" gets you.

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Take a look at DCS if you want to see what high entry barriers gets you.

 

Do tell me the entry barriers actually are. Or has DCS gone out of business because of the high entry barriers?

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Do tell me the entry barriers actually are. Or has DCS gone out of business because of the high entry barriers?

 

Their main business is commercial/military contracts.  The entertainment side is hardly thriving is it?  You can browse the Eagle Dynamics forums yourself if you want more detail.

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