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riccardo74

LUA plugin in FSX and FSUIPC: how to refresh to verify modification?

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I don't know if this is the correct section to post.

 

I'm modifing/editing a LUA plugin in FSX:SE, so when I change and save the .lua file I need to test it in FSX:SE (I use FSUIPC to start .lua plugin via keypress).

 

Every time I want to test modifications I have to exit FSX and reload it, so is there a way to avoid it and test my edited plugin?

 

Thanks a lot 


Riccardo

OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270

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No need to do this, you just go to the Settings menu in LINDA and click 'Reload Lua engine'!


MarkH

gGzCVFp.jpg
Core i7-7700K / 32Gb DDR4 / Gigabyte GTX1070 / 1080p x 3 x weird / Win7 64 Pro

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Thanks Mark.


Riccardo

OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270

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I'm sorry Mark, I reopen this thread.

 

I need the same thing, but this time I have no LINDA installed in FSX:SE, so is it possible to refresh a modified plugin without LINDA?

 

Thanks


Riccardo

OS: Windows 10-64 bit, CPU: i7-7700K @4.20 GHz, GPU: Gigabyte GeForce GTX 1080 G1 8GB GDDR5, RAM: Corsair Vengeance DDR4 32GB 3000MHz, MB: MSI Z270

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