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Video Discussion: P3D v2.5 Blurry Terrain Textures above approx. 7000 ft AGL.

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Name: P3D v2.5 Blurry Terrain Textures above approx. 7000 ft AGL.

Category: FS Scenery

Date Added: 24 May 2015 - 11:04 AM

Submitter: i_am_canadian737

Short Description: None Provided

 

 

Hello all,

 

I made the jump from FSX Classic to P3D v2.5 about 2 months ago and I haven't looked back. The stability and visual gains on my system make FSX classic obsolete for me. I have had an issue, however, that I can't quite pinpoint the source of.

 

I've seen many other posts regarding blurry terrain textures but I haven't found a solution that works for me. For flight simulation, I fly mostly airliners, but occasionally I'll fly VFR single-engine training flights. For this test, I focused on my most used aircraft, the PMDG 737 NGX.

 

I find that at low altitudes and relatively low speeds (V2 to flaps up speed), texture loading seems to keep up well, and terrain textures remain fairly sharp at most practical distances. However, as I climb higher and start to increase speed, the texture loading seems to turn to rubbish. Textures around my aircraft are blurry and seem to reload constantly and slowly. In a turn, looking out the side windows reveal blurry ground textures, and looking at terrain not too far in front of the aircraft out the front windshield shows the same. I have pictures and a video to demonstrate.

 

Here is everything used in the test:

P3D v2.5 Academic

PMDG 737 NGX

Active Sky Next

FTX Global

REX Soft Clouds

 

Settings are shown in the video. My PC specs can be found on my profile.

 

A link to my .cfg: https://www.dropbox.com/s/hl4a0vr51mw6sg8/Prepar3D.cfg?dl=0

 

The test was a departure off of Runway 35R at Calgary, CYYC. Please disregard the hastily setup aircraft and flying, it was by no means done by the book as the purpose of this flight was to demonstrate the terrain.

 

This shot was taken after departure, around 2000 feet AGL. The view out the side is fine, textures are sharp. Perhaps getting a little blurry in the distance, but nothing too noticeable.

image.png

 

This shot is of the city of Airdrie, directly ahead at roughly the same altitude. For the most part, the textures are relatively sharp but beginning to blur slightly.

image.png

 

Zooming in, the textures seem to blur.

image.png

 

Turning right, a little bit higher, the view out the side is excellent, the ground is very sharp.

image.png

 

This didn't last long, however. Climbing through to around 10 000 feet MSL (roughly 6500 feet AGL in the area), the aircraft sped up past 250 kts, and the textures became blurry when looking out the windows. I started recording the video at this point. You'll notice that looking out the sides, the textures become very blurry, and anything in the distance is very low-res. I have to pan outside of the cockpit and look directly below the aircraft to see sharp textures. It seems that there is a certain small radius below the aircraft that has sharp textures. Changing the LOD radius (as seen in the video) doesn't affect this. Anything in the distance from the normal field of view of the cockpit is blurry. At high altitudes, this exists, but isn't quite as noticeable. During departure and arrival, it is quite noticeable and takes away from the immersion. I didn't notice this as much in FSX classic, but I certainly do in P3D v2.5.

 

The video is shown here. At the time of posting, it's still uploading and being published by YouTube. It should be up by 2035 zulu today.

 

Here's a top-down view of the ground from the aircraft, zoomed in. You can see that there is a point at which the textures go from sharp to blurry. This point is not very far from the aircraft at all. Looking outside the window is past this point.

image.png

 

I have tried some tweaks, namely Fiber Frame time Fraction, which I set to 0.01 as recommended. It helps a bit, but it still produces this issue. I have tried affinity mask, but I find that this decreases my performance and induces stutters, and doesn't seem to help with blurry textures, so I have removed it completely. I set the program affinity in the task manager, assigning all cores. I also run with HT on.

 

Well, that was a longer post than I expected. :P Any and all help is greatly appreciated.

 

 

 

 

Post Source: P3D v2.5 Blurry Terrain Textures above approx. 7000 ft AGL.

 

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