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Tom Wright

Very Slow Loading Textures

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Hi All,

 

Very impressed with the fixer! Love the cockpit shadows, they add so much to the experience!

 

I've found a slight problem I'm having on initial load and when changing settings and reloading the sim. For a good few seconds after the sim loads, everything is 'geometric' for want of a better word - the textures haven't fully loaded and the clouds and sky are flat blue/grey squares and often parts of the ground are missing. It eventually clears and loads normally but it lasts quite a few seconds after loading and when changing any settings whilst on the fly.

 

Is this normal?


Tom Wright

Microsoft Flight Simulator (2020) | Intel Core i7 4770k @ 4.3GHz | 16GB DDR3 1600MHz RAM | GTX 1060 6GB | Samsung 860 EVO 500GB | Thrustmaster TCA Airbus Sidestick + Quadrant | Xbox Series S

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Spinning HD's and large textures equal slow loading. Even worse when fragmented. SSD's vastly improve this to next to instant. Of course SSD's aren't free. I recommend this piece of software for defragementation: http://ultradefrag.sourceforge.net/en/?download For 64-bit Windows on Intel and AMD processors use the developmental release. It's perfectly stable. Free and open source.


Hi All,

Very impressed with the fixer! Love the cockpit shadows, they add so much to the experience!

I've found a slight problem I'm having on initial load and when changing settings and reloading the sim. For a good few seconds after the sim loads, everything is 'geometric' for want of a better word - the textures haven't fully loaded and the clouds and sky are flat blue/grey squares and often parts of the ground are missing. It eventually clears and loads normally but it lasts quite a few seconds after loading and when changing any settings whilst on the fly.

Is this normal?


David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

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Thanks for your reply.

 

I already have FSX installed on an SSD. It's worth mentioning it doesn't happen in DX9 mode.


Tom Wright

Microsoft Flight Simulator (2020) | Intel Core i7 4770k @ 4.3GHz | 16GB DDR3 1600MHz RAM | GTX 1060 6GB | Samsung 860 EVO 500GB | Thrustmaster TCA Airbus Sidestick + Quadrant | Xbox Series S

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I am, bought it at the weekend.


Tom Wright

Microsoft Flight Simulator (2020) | Intel Core i7 4770k @ 4.3GHz | 16GB DDR3 1600MHz RAM | GTX 1060 6GB | Samsung 860 EVO 500GB | Thrustmaster TCA Airbus Sidestick + Quadrant | Xbox Series S

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To see the described effects for a short period is quite normal, i guess. It happens with my system, too.

But several seconds duration sounds a little bit too long. Did you changed / tweaked your FSX.cfg? Perhaps some FSX settings are a little bit high?

In DX10, rendering is shifted more to the GPU, in DX9 it is more CPU dependend. Might be a mismatch between CPU and GPU causing the delayed display of textures.

 

Matthias

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I've actually deleted my cfg and let it build a fresh one but it didn't make any difference. Doesn't happen in DX9, just DX10.


Tom Wright

Microsoft Flight Simulator (2020) | Intel Core i7 4770k @ 4.3GHz | 16GB DDR3 1600MHz RAM | GTX 1060 6GB | Samsung 860 EVO 500GB | Thrustmaster TCA Airbus Sidestick + Quadrant | Xbox Series S

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Hi All,

 

Very impressed with the fixer! Love the cockpit shadows, they add so much to the experience!

 

I've found a slight problem I'm having on initial load and when changing settings and reloading the sim. For a good few seconds after the sim loads, everything is 'geometric' for want of a better word - the textures haven't fully loaded and the clouds and sky are flat blue/grey squares and often parts of the ground are missing. It eventually clears and loads normally but it lasts quite a few seconds after loading and when changing any settings whilst on the fly.

 

Is this normal?

For a better response, you might want to post this here in Steve's Commercial Support Forum.

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