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P3D v2.5 HF4 (12946) working well with ASN, Orbx, Virtuali, MyTraffic6 ...

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Rob

 

Wich version of ASN are you using ? i 've not seen any version for HF4 on HIFI website

 

or do you want to say that this HF has not impact on all those addon ?

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Rob is this in SLI, does this HF remove the artifacts we are having?


Nick Sciortino

 

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Guest

 

 


does this HF remove the artifacts we are having?

 

No.

 

GTN 750 will not work on a standard install until Flight1 update.

 

Cheers, Rob.

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What about the GTN 750/650 from Flight1 AT?

1.09b works. released yesterday

Rob is this in SLI, does this HF remove the artifacts we are having?

 

No


David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

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Rob is this in SLI, does this HF remove the artifacts we are having?

 

See my post posted on Sunday which talks of a temp fix for SLI artifacts (not the best solution, but I don't see artifacts for the time being)


Active Pattern: MSFS2020 | In Long term Storage: Prepar3d  

How I Evaluate Third Party Sim Addon Developers

Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)

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UPDATE:

 

GTN 750 1.09b release and works with HF4 ... see here: http://www.flight1tech.com/Products/AvionicsSimulations/F1TGTN.aspx

 

Cheers, Rob.

 

Rob, where was the notification posted for this update?

 

Thanks,

gb.


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Hi Rob (and anyone else that can assist),

 

I have a question related to this thread  regarding visual performance, but in order not to hijack this thread nor double post things, I wonder if you could have a quick look at the thread I started on the Lockheed Martin forum and offer any advice on the matter.

 

http://www.prepar3d.com/forum-5/topic/strange-issue-with-ground-textures/  

 

Cheers

 

Ian


Ian S

38.jpg

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Hi Rob (and anyone else that can assist),

 

I have a question related to this thread  regarding visual performance, but in order not to hijack this thread nor double post things, I wonder if you could have a quick look at the thread I started on the Lockheed Martin forum and offer any advice on the matter.

 

http://www.prepar3d.com/forum-5/topic/strange-issue-with-ground-textures/  

 

Cheers

 

Ian

 

Do Alt+enter Twice in P3Dv2 (First time it goes full screen and second time it does window mode) - it look like your SLI turned off.  SLI turns off when right clicking and playing with P3D menus and opening a menu or going to menus settings etc.  By doing Alt+enter twice reactivates the second gpu.

 

Hope this helps


Active Pattern: MSFS2020 | In Long term Storage: Prepar3d  

How I Evaluate Third Party Sim Addon Developers

Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)

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Hi Ian,
 
I'll re-post this here.
 
This is the first time I've heard of anything like this linked to engine start.  So I have no answer to that, but I can provide info relative to flickering ground textures and some things you might want to check:
 
1. Uncheck SimObject shadows (cast and receive)
2. Uncheck NoShadow Flagged Content
3. If you use EZDOK check clipmode (should be normal in cameras.cfg)
4. Make sure your scenery library order is correct (I usually place 3rd party airports up towards the top)
5. Check you don't have duplicate AFCAD files - can use this utility (http://www.scruffyduck.org/simple-airport-scanner/4584282795)
6. Adjust Mesh resolution settings (I like 5m to 1m, but sometimes 1m can cause issues) to see if that makes a difference
7. If it's a z-fighting issue then might require require updates from 3rd party provider
8.  Delete your shaders folder (i.e. C:\Users\Rob\AppData\Local\Lockheed Martin\Prepar3D v2\Shaders)
 
Cheers, Rob. 

 

 


Rob, where was the notification posted for this update?

 

Here ya go from Tiberiu: http://www.simforums.com/Forums/new-p3d-v25-hotfix-4-v25129460_topic52835.html

 

Cheers, Rob.

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Are there any fixes in 12946 related to cloud depiction (popcorn clouds) ?

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From LM's Prepar3D Forums, these are the ONLY things fixed with HF4:

 

- SimDirector - numerous fixes made to correct crashes and loading visualizations

- SimConnect_weatherRequestCloudState - now correctly returns the proper values in a SIMCONNECT_RECV_CLOUD_STATE structure

- Attached floating objects - corrected rendering library objects in a wrong location in relation to the boat veh_carrier01_high_detail_sm SimObject



Doug Miannay

PC: i9-13900K (OC 6.1) | ASUS Maximus Z790 Hero | ASUS Strix RTX4080 (OC) | ASUS ROG Strix LC II 360 AIO | 32GB G.Skill DDR5 TridentZ RGB 6400Hz | Samsung 990 Pro 1TB M.2 (OS/Apps) | Samsung 990 Pro 2TB M.2 (Sim) | Samsung 990 Pro 2TB M.2 (Games) | Fractal Design Define R7 Blackout Case | Win11 Pro x64

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From LM's Prepar3D Forums, these are the ONLY things fixed with HF4:

 

- SimDirector - numerous fixes made to correct crashes and loading visualizations

- SimConnect_weatherRequestCloudState - now correctly returns the proper values in a SIMCONNECT_RECV_CLOUD_STATE structure

- Attached floating objects - corrected rendering library objects in a wrong location in relation to the boat veh_carrier01_high_detail_sm SimObject

 

I was wondering perhaps this SimConnect_weatherRequestCloudState  has something to do with popcorn clouds, but I guess it does not.

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