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Silver_Dragon

DCS: F/A-18C

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On 7/17/2019 at 12:35 PM, Boomer said:

TWS scan please.  A2G radar please.  The rest is fluff and nonesense.

 


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Patrick

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***mini***updates***
"
Hey everyone, I hope you all gearing up to have a very merry Christmas and well-deserved holiday break!
As most of you are aware by now, we will be releasing Track While Scan (TWS) radar mode for the Hornet today. The system is largely complete but there are couple of items we still need to address in a planned hot fix for Friday, such as the missile fly-out cue and target vector stem. We have several other great Hornet improvements for this week.
 

  • Added TWS radar mode.
  • F18 REDFOR (US Aggressors + NATO) will be able to use GPS.
  • Fixed significant performance drop on SA page with big amount of contacts.
  • JDAM/JSOW STEP Logic changed
  • JDAM/JSOW Power Logic changed
  • Fixed JSOW not releasing from stations 7-8
  • Fixed several AA radar mode issues.
  • Reworked AA modes transition logic.
  • Corrected target designation logic via undesignate button.


In January, after the team is back from holiday, much of the focus will be on the Hornet targeting pod, AACQ and SPOT radar modes, JDAM/JSOW improvements, Viper radar-directed gunsight and general gunsight accuracy (EEGS Level 5), and improvements to the AIM-120 AMRAAM. Once we have specific Open Beta release dates for these items, we’ll be sure to let you know.

The improvements to the Hornet targeting pod have taken longer than expected due to needed fixes to some of the air-to-air missile avionics systems. We apologize for the delay; we know how much you are looking forward to them.

In February, much of our air-to-air radar development will shift to air-to-ground radar development. This will use the air-to-ground radar API that is already being used by 3rd party developers.

Thank you for all your support and once again Merry Christmas,
Wags"


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Patrick

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Patrick

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***mini***update***

Hey everyone,

Now that everyone is back from holiday, work has resumed in force on the Hornet. Here is a list of the tasks the team is currently working on for the next Open Beta release. Please note though that not all of these items may make the new Open Beta (a lot will depend on internal testing results):

  • The radar directed gun sight has been updated to make it much more stable and accurate. It feels like a new weapon! I plan to create a video on this soon.
  • AIM-9X and JHMCS tones have been corrected.
  • A lot of work is being put on the targeting pod pointing modes. This includes slave to CCIP and AUTO points and the slave to the velocity vector. This should greatly improve targeting with the pod.
  • Missile Rmax between the HUD and DDI have been adjusted.
  • We are adding the ability to mount the targeting pod on the station 4 cheek station. In order to do this correctly, we must first recreate the 3D model of the pod because the current model does not support this (cooling intake is on the wrong side of the pod).
  • Corrected the B-sweep line.
  • Added fly-out symbols for TWS mode.
  • Corrected menu freeze that could potentially happen with GPS weapons.
  • There will be more items and they will all be included in the change log.


Once this release is complete, we’ll talk about the next series of additions and changes.


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Patrick

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Patrick

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**In the next DCS World Open Beta, we will be introducing two new pointing modes for the Hornet Litening targeting pod.The Velocity Vector Slave (VVSL) mode aligns the TGP line of sight with the Velocity Velocity symbol on the HUD. To use, ensure that the TDC is assigned to the FLIR page, select VVLS on the FLIR page, and depress the TDC switch when the Velocity Vector is over the desired location. Once designed, you can continue to slew the TDC on the FLIR page and designate a new location.
Waypoint Slave mode aligns the TGP line of sight with a selected waypoint. To use, select WYPT on the HSI, select the desired waypoint, and then press the WPDSG option select button.
Also, when in bombing CCIP mode, the TGP will be slaved to the pipper of the CCIP bombing reticle.
When not designed, the TGP will be in Snowplow mode.
Thanks,
Wags

 

 


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Patrick

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18 minutes ago, Phantom88 said:

In the next DCS World Open Beta, we will be introducing two new pointing modes for the Hornet Litening targeting pod.The Velocity Vector Slave (VVSL) mode aligns the TGP line of sight with the Velocity Velocity symbol on the HUD. To use, ensure that the TDC is assigned to the FLIR page, select VVLS on the FLIR page, and depress the TDC switch when the Velocity Vector is over the desired location. Once designed, you can continue to slew the TDC on the FLIR page and designate a new location.
Waypoint Slave mode aligns the TGP line of sight with a selected waypoint. To use, select WYPT on the HSI, select the desired waypoint, and then press the WPDSG option select button.
Also, when in bombing CCIP mode, the TGP will be slaved to the pipper of the CCIP bombing reticle.
When not designed, the TGP will be in Snowplow mode.

Sounds simple enough. :unsure:

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Eva Vlaardingerbroek, an inspiratiom.

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🤣


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mini update
*"Hey everyone,

We currently have a heavy focus on the Hornet, with a couple of very complex and time-intensive features like the TGP and AG radar. Here are the Hornet items that the team is currently working on:

Further targeting pod features
AG radar
AA radar display fixes and additions
Datalink fixes
AIM-120 behavior
AGM-65 corrections
Improvements to gun funnel

Thanks,
Wags*

 

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Great to see Wags Posting…I was getting a little Worried
" Dear all,

One of the biggest new items in development for the Hornet is the Air-to-Ground (AG) radar. We will start with the Real Beam MAP mode, and then implement other modes that include Ground Moving Target (GMT), Sea Search (SEA), and Terrain Avoidance (TA).

Today was a milestone in that we introduced the AG radar rendering into our internal development version (what we term the trunk). This is still very much work-in-progress, but as we flesh it out, I’ll be sure to bring you updates.

Kind regards,
Matt

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From Wags
*Dear all,

Thank you for all the insightful and helpful comments received over the past few days pertaining to F/A-18 and Early Access. Please allow me to address the most common questions and concerns we have identified.

We believe in the Early Access business model and the value that Community involvement brings at an early stage:
It gets the product into quality user hands swiftly which focuses the dev team. Despite the occasional ‘pitchforks and burning ceremonies’ we sometimes witness, the value of reading the ‘good, the bad and the ugly’ is immense. This generates buzz internally and externally which is good for moral and general awareness.
It generates funding which we couldn’t raise in existing capital markets for such a relatively small and rather niche genre.
It makes the product into a ‘Community Venture’ for all those involved, users, devs and investors alike.
It generates Community opportunities for those who wish to create large Sub Communities, YT and FB Channels and Forums (even Reddit is ultimately a commercial venture).

Complex products such as Hornet and Viper often go through rough patches. This is mainly due to limited resource availability, productivity variability and the unknown unknowns we encounter along the way. Despite the experience we have accumulated in DCS after approximately 5 million man-hours invested, 3.3 million lines of C++ code and 1.4 million lines of LUA currently in the build (without empty lines), it is not uncommon that devs and their managers overestimate productivity expectations to a certain degree. As quality is the key driver to delivering acceptable update satisfaction, we often find ourselves between a rock and a hard place, especially as we are compelled to deliver to an ever content-hungry clientele and to a growing customer base which today is in excess of 300,000 active monthly users and 55,000 daily users. Despite the obvious complexity of aircraft such as the Viper and Hornet, we have delivered in excess of 40,000 and 85,000 units respectively to-date and this is in no small way thanks to the community’s passion, involvement and willingness to try out such products early and to actively participate in the overall development story. (Note: a total of 2 million products were shipped in the previous 15 years and approx. 400,000 in 2019.)

May I also draw your attention to the less visible side of Early Access and that is user-generated content. Without the thousands and thousands of community created missions, addons, skins and in particular the massive number of videos available online and the tens of millions of views generated during this ongoing Early Access phase, there is simply no way that we would have been able to build the level of awareness and excitement which we have witnessed to-date. This aspect is an important factor in the growth and sustainability of the hardcore simulator genre. Consider this carefully, you are the ones participating with us in the growth of our hobby and this truly is the enabling factor in our common destiny.

But let’s take a small step back and ensure we all agree on the meaning of Early Access. Despite a small number of customers believing that it means ‘feature complete’, the term seems to be self-evident. In fact, it is not defined by us but to us from our friends at Steam. It is one that we will continue to adhere to for the sake of clarity and the avoidance of doubt:

“Steam Early Access enables you to sell your game on Steam while it is still being developed and provide context to customers that a product should be considered “unfinished”. Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release.”

This definition is quite clear and valuable. Delivering a product with the qualifier “Early Access” helps set the context for prospective customers as it provides them with information about the initial state of completeness in addition to describing our aspirations and objectives. The term Early Access ensures that customers fully understand and recognize that they are getting involved with a ‘work in progress’.

We believe that by the end of this year, the Hornet will no longer be in an early stage of development and hence we will qualify it as ‘Out of Early Access’. This does not mean that we will stop working on it by any means. It is a definition to assist the prospective Buyer in understanding the status of the product by qualifying its late development status. It is not destined as a message to existing users attempting to shy away from any further investment.

However, in the light of the recent concerns voiced by certain members of our Community and in order to respect your wishes, we have released a survey inviting you to actively participate in ranking the 40 plus features we believe are key to the future roadmap of the Hornet. The results of this poll will form an important decision-making factor for our resource allocation from here on and will be the reporting benchmark that we will set our dates to.

A few additional items that we feel might be of interest to you:
We have decided to focus more of our energies on the Hornet until the end of 2020 and as such the Viper will need to be on a slower burn, but development will by no means be suspended. We hired a new engineer to work on new weapons such as Maverick, JDAM/JSOW, and HARM, and they will continue full steam ahead in addition to system capabilities such as steerpoint creation (not just modification) and updates to the targeting pod such as Cursor Zero (CZ).
HOTAS commands are certainly an item we will continue to work on but as I am sure most of you understand, these are highly dependent on the actual availability of a system modes, sensors and weapons. Therefore, we will address this feature as part of the specific weapon, sensor, and avionics task, rather than as a single HOTAS catch-all feature.
While we certainly understand the desire for the ATFLIR, we decided to place it in the Out of Early Access list as the Listening TGP will provide virtually all the same functionality. We first wish to prioritize unique Hornet features that are not in place anywhere in the program. However, we do look forward to reviewing the upcoming poll on this matter and will discuss the findings openly.
Following an in-depth review of all Hornet stores, it was judged that several items such as sea mines and Shrike were of limited value in the simulation. Whilst it might be still of interest to the highest purists in the Community, we would like to consider including these at some later point to be agreed.

Thank you again for all your support and continued feedback. We are grateful for your passion and commitment; without you where would we be?

Fly safe,
Matt


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Patrick

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***Small update from today's Weekend News**

"The Raytheon AN/APG-73 radar is also used to map, navigate, locate and designate moving
land and sea targets. Our initial AG radar release will include the Ground Map (MAP) mode
with target designation. The EXP sub-modes will be added at a later date."

 

 

 


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***Mini Update***

"
Dear All,

We are planning to deliver the Open Beta update tomorrow, May 20.
According to the previous post we planned to have:

1. Completion of the Litening Targeting Pod
2. Dynamic launch zone, AUTO mode for JDAM
3. AG radar. MAP + Fixed Target Track (FTT)
4. SLAM air-to-surface missile

All the features are done but we can't technically include AG radar due to terrain enhancements we made for better radar realism that currently break our third party radars and we cannot include SLAM missile due to intercommunication of weapon systems of third parties. This work is underway and will be fixed for June 3rd release.

In addition, we changed Fixed Target Track (FTT) to Navigation Stabilized Cursor Designation because FTT requires additional enhancement for all terrains that will be developed later on.

Update for Litening Targeting Pod and Dynamic launch zone and AUTO mode for JDAM will be delivered as expected.

Litening Targeting Pod will not include updates for LTD/R and LST (laser), automatic laser illumination, OFFSET cursor and AA mods. The features will be delivered with update for June 3rd.

Sincerely,
The Eagle Dynamics Team"


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Patrick

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Interesting.  Now, if only fools on the ED forums would quit trying to say A2G doesnt matter in the RW Hornet.

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