August 3, 201510 yr Hi there! I hope you like my comparison shots of a short flight around the beautiful island of Paro Paro (ORBX) in the Alabeo DA42. The weather came from ASN, the clouds are REX soft clouds. I really love the superior shadowing of P3D 2.5, its beautiful water effects and the HDR rendering. But good old FSX DX9 (with ENB) creates a very convincing look as well. Which one do you like better? I couldn´t pick a clear winner: FSX:
August 3, 201510 yr Beautifully rendered by ORBX many south pacific islands and airports to explore! HLJAMES
August 3, 201510 yr Commercial Member 2nd set for me. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 4, 201510 yr I think the FSX shots look more natural and real. The P3D shots are also beautiful and have a high degree of color saturation and contrast. Personal preference to the user I guess. Let me guess.... you want 64bit. Josh Daniels-Johannson
August 4, 201510 yr Thanks for your comments! I am happy to have both sims installed. I use FSX more often though, simply because I have all my addons installed in this sim. Not everything is available for P3D or works in it, and with my limited HDD space (all SSD setup), I couldn't install all the scenery and aircraft into both sims... ;-)
August 4, 201510 yr I installed P3D 2.5 (I wasn't impressed by 2.3 and I skipped 2.4 entirely) a few days ago and have been comparing as well. To me, so far, P3D wins on daytime lighting, haze and clarity. FSX wins on AA, the look of water. Still trying to figure out which wins on performance. I have a 46" HDTV so I see the AA more than most folks, I think. Also, photoreal can look better on FSX since some of them were designed for FSX and, perhaps, the colors don't look so good in P3D. I'm going visiting lots of my favorite airports, comparing the two to see how they look in each. All in all, I really like 2.5. Can't say it's a slam dunk winner but there are times when the haze and lighting blows me away...especially around midday. Thanks for posting these shots. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 4, 201510 yr Commercial Member So what is the problem with haze in FSX? Here is my FSX SE and there is no or very little haze showing. You can set the amount of haze in FSX to whatever you want in the weather section. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 4, 201510 yr So what is the problem with haze in FSX? Here is my FSX SE and there is no or very little haze showing. You can set the amount of haze in FSX to whatever you want in the weather section. I don't have SE so I'm not sure if there is a difference between it and FSX DX9. There is most definitely are differences between FSX DX9 and P3D in haze depiction and, at times, they're huge to me. But, to be fair, two people can have differences of opinion about the same sunset so there's not much to discuss beyond opinion there. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 4, 201510 yr Commercial Member Not really an opinion, just a fact. FSX has a setting for visibility and you can eliminate or ad haze as you want. This is with FSX dx 10 or 9 and also with FSX SE. It is a simple test, if you have FSX or FSX SE and running DX 10 or 9 just go into weather settings and adjust visibility. Is there something in my screenshot that you think is untrue? Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 13, 201510 yr I always limit upper visibility to 70 SM in ASN, for both P3D and FSX. That's what comes closest to reality, in my opinion. With that setting, mad cloud draw distance can bet set to 70 SM as well. which can help with performance in heavy weather.
August 13, 201510 yr I always limit upper visibility to 70 SM in ASN, for both P3D and FSX. That's what comes closest to reality, in my opinion. With that setting, mad cloud draw distance can bet set to 70 SM as well. which can help with performance in heavy weather. I'll give that a try. Nice tip. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
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